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301. Anyone else see a decline in #'s - in General Discussions [original thread]
People that want to mainly to "play" instead of "test" will surelly not be here for long. Besides, the "weekend only" invites are somewhat fustrating for some.
- by Ender Storm - at 2012.07.16 17:55:00
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302. Biggest problem seen yesterday-7/12 - in Feedback/Requests [original thread]
To m the best protection for spawn camping would be if we got like 3 seconds of invulnerability, where we wold be loading our gun thus unable to fire either. That would give plenty of time to GTFO there and seek for cover if thats the case.
- by Ender Storm - at 2012.07.13 13:30:00
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303. [REQUEST] Stronger Forum Rules Enforcement: [:!:] - in Feedback/Requests [original thread]
+1
- by Ender Storm - at 2012.07.13 13:16:00
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304. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
OP, this only makes sense :) regarding buying ammo, it migth not make sense, since as i understand we carry "micro-factories" that make the rounds on the field (nanohive).
- by Ender Storm - at 2012.07.12 20:18:00
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305. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Yeah @Asno, in EVE we have fewer Tiers as oposed to Dust where every new Suit is a at a new, upper Tier, and benefits come mostly from skils wich are fairly spread out so the end result is that between the lower masses and the elite theres really ...
- by Ender Storm - at 2012.07.12 20:08:00
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306. [Request] Continue Fight Button - in Feedback/Requests [original thread]
Agreed.
- by Ender Storm - at 2012.07.12 17:43:00
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307. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
I believe a rework about tiers to make it akin to EVE woudl in fact reduce the "gear gap" between players. What we have now in dust is something like this, with "gated" gear on every step: Dropsuit1 > dropsuit2 > Dropsuit 3 > Dropsuit4 ...
- by Ender Storm - at 2012.07.12 17:40:00
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308. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
The major diference i see in this aspect is that in EVE many diferent ships are designed to be "horizontal" upgrades, meaning we have a lot of choice within the same tier, and low tier variation (only 3 tiers?). In Dust, to cater to the console c...
- by Ender Storm - at 2012.07.12 14:55:00
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309. Dust 514 certificates - in Feedback/Requests [original thread]
Yeah, I also dont find them very useful since they can yield training for skill not really needed for the especific piece f equipment you want to use. The best way to train up fast is to see an equipment you want to use and train its pre-requisit...
- by Ender Storm - at 2012.07.12 14:43:00
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310. A new approach: Some fresh ideas for headsets and ptt - in Feedback/Requests [original thread]
Things should be kept simple. I like the digipad idea more. If its done thru "talk bars", make it start consumption when you tap the keys, it may become empty or automatically fully refill if you tap the keys again. No refil time, refill is done...
- by Ender Storm - at 2012.07.11 16:09:00
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311. [Request] More regular updates! - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Traynor Youngs wrote: IIRC the limiting factor is with pushing new builds onto the Playstation Network Servers, NOT with CCP. So I think it takes something like a month to push things onto PSN. But I could be wrong...
- by Ender Storm - at 2012.07.11 15:53:00
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312. Crouch / Stand for Controler and fix - in Feedback/Requests [original thread]
Jump should also take the toon out of crouch position.
- by Ender Storm - at 2012.07.11 11:41:00
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313. Keyboard/Mouse - in General Discussions [original thread]
Ekull Zekariah wrote: Templar Two wrote: Ekull Zekariah wrote: Back OT, either way you look at it the mouse is a much more effective look/movement tool than an analogue stick. If they were to introduce this feature, the mouse would some...
- by Ender Storm - at 2012.07.10 13:51:00
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314. [Request] Planet Based Creatures or Environmental Hazards - in Feedback/Requests [original thread]
"walk without rithm, and you wont attract the worm" Anyway, sounds like an interesting idea.
- by Ender Storm - at 2012.07.10 12:35:00
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315. To you Gimmick players - in Feedback/Requests [original thread]
zekina zek wrote: how much time have you spent flying a dropship? and how much of that time did you have gunners? i squish the hell out of the other team so my team realizes that they need to get in my gun seats because i am an impressive pi...
- by Ender Storm - at 2012.07.10 12:32:00
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316. [Feedback] Unable to use PS Move at All - in Feedback/Requests [original thread]
I could barelly use it. My opinion is that if it works it takes far more effort to set up than it deserves. So bottom line is its broken :) When its as easy to setup as in, as you say, KZ3, then i might try it again.
- by Ender Storm - at 2012.07.09 17:59:00
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317. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
I wold like to be able to "lock" the crosshair in a way it dosent roam thru the screen, and act like the ps3 controler crosshair. Also, calibration sucks, its very fustrating.
- by Ender Storm - at 2012.07.08 04:53:00
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318. Points instead of KDR - in Feedback/Requests [original thread]
Agreed
- by Ender Storm - at 2012.07.08 04:49:00
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319. [Request] More permanent items - in Feedback/Requests [original thread]
Yeah, short answer, player driven economy. One cant buy what one dosent need. Items are cheap enough. Permanent items is a theme park mmo thing. Think diferent. The gaming market would be awesome if more people did diferent things.
- by Ender Storm - at 2012.07.06 16:39:00
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320. why is implementing grouping not top priority right now? - in Feedback/Requests [original thread]
Garrett Blacknova wrote: It will have a significant impact on gameplay/longevity and fun factor, yes. But it will ALSO have a significant NEGATIVE impact on the viability of testing for issues in the game. By the time they're testing the teamw...
- by Ender Storm - at 2012.07.06 16:36:00
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