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21. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
castba wrote: You must enjoy running through open fields and ignoring any possible cover lmao =p
- by Eldest Dragon - at 2013.07.30 12:04:00
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22. Request - High power slot armor modules - in Feedback/Requests [original thread]
Lets just do that, and then, lets make a grenade that does 1500 damage to ds armor. Oh and then lets make shield extenders that give 120hp ea and then lets give those a movement penalty. And then lets make armor and shields rep at the same rate. ...
- by Eldest Dragon - at 2013.07.30 11:57:00
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23. CCP: Liars or just plain incompetent? - in Feedback/Requests [original thread]
Look in general discussions.. there working on fixing this problem now, happened to me as well.
- by Eldest Dragon - at 2013.07.04 15:24:00
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24. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
Friendly bump.... =)
- by Eldest Dragon - at 2013.07.01 18:31:00
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25. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
mollerz wrote: Eldest Dragon wrote: [quote=mollerz]LLAVs should be a lot slower. Not weaker. No not all lav's, read bro, im specifically talking about the yellow, logi lavs. I said LLAV... notice the extra L? That stands for Logisti...
- by Eldest Dragon - at 2013.06.30 22:26:00
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26. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
richiesutie 2 wrote: But I wuv my LLAV. I'm sure you do.... lmfao
- by Eldest Dragon - at 2013.06.30 15:30:00
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27. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
And for the record... every one saying there fine and dont nerf them.... is the people using them as death taxi's. Reason they care about it so much, is because, they pretty much do not die in them and get kills all match. So no lost money and per...
- by Eldest Dragon - at 2013.06.30 15:14:00
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28. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
mollerz wrote: LLAVs should be a lot slower. Not weaker. no not all lav's, read bro, im specifically talking about the yellow, logi lavs.
- by Eldest Dragon - at 2013.06.30 15:12:00
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29. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
Kane Fyea wrote: Vicious Minotaur wrote: I've hit an LLV with a forge gun and complex damage mods... to very little effect. I've yet to kill an LLV. Maybe I just suck. Maybe the LLV is OP. Or perhaps it is a combo of the two. I don't procl...
- by Eldest Dragon - at 2013.06.30 15:10:00
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30. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: We have it. It's called Forgegun. Get the advanced version. Skill true AV. Stop Crying. Its called stating the facts buddy, and read the above post maybe that will inform you a little better, lav driver himself sai...
- by Eldest Dragon - at 2013.06.30 15:09:00
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31. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
Is it just me or can you not kill them!... Without them stopping for your whole squad to take aim, and then emptying there swarm launchers and av's, i'm not even sure you will manage to take off there shields for more than a few sec's. So now not ...
- by Eldest Dragon - at 2013.06.30 06:25:00
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32. [Request] 3D Social interaction - in Feedback/Requests [original thread]
I would enjoy these things, supported, it also may help the game keep newer players and keep older one's busy.... it will allow them more of a chance to gain info from others.. and basically just something else to do when there bored.
- by Eldest Dragon - at 2013.06.30 06:13:00
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33. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Jathniel wrote: +1 The OP speaks blistering truth. Some of the guys in my corp have decided to make alts and try to reach out to these players. They would squad up with them and play. Some of the new players felt it proper to just jump in an ...
- by Eldest Dragon - at 2013.06.30 06:08:00
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34. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
Buster Friently wrote: Eldest Dragon wrote: Lt Royal wrote: This was implemented in chromosome beta, but I guess someone accidentally switched it off post Uprising. For now you can use this page for the maths as its the same as Eve Onlin...
- by Eldest Dragon - at 2013.06.30 05:57:00
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35. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
loumanchew wrote: +1 same thing for stats on ships for instance. Now there is a resistance % for armor but not for shields. I find that the new stats with 1% resistance per level to the assault DS is confusing since it is not told if it works o...
- by Eldest Dragon - at 2013.06.30 05:30:00
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36. [Request] Move shield regulators to high slots - in Feedback/Requests [original thread]
richiesutie 2 wrote: No. This is exactly the correct answer.....lmfao..... =p
- by Eldest Dragon - at 2013.06.29 23:01:00
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37. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
Skipper Jones wrote: Since I use the Scrambler Rifle, I would like to know how much damage I do to armor and shields. I don't really know how CCP adds on my 10% damage boost, my 5% damage boost, my Level 3 proficiency, and the 120% to shields a...
- by Eldest Dragon - at 2013.06.29 22:55:00
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38. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
Lt Royal wrote: This was implemented in chromosome beta, but I guess someone accidentally switched it off post Uprising. For now you can use this page for the maths as its the same as Eve Online.. Thank you royal, this does help, one thing...
- by Eldest Dragon - at 2013.06.29 22:44:00
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39. dropsuit fittings...please let us see all stats after added module bonuses... - in Feedback/Requests [original thread]
I cant see my current bullet damage after weapon mod's, and I cant see my recharge depleted or recharge delay after regulators, please fix this ccp. This is very important info that we need to know, so we can see the effects of the mods after addi...
- by Eldest Dragon - at 2013.06.29 22:18:00
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40. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Main point guys... pick the role and suit you want based on the base attributes, slots, and bonuses...then do w/e you want to do with it. Thats the great part of customization. So if I wanna speed up on you with a heavy, or mow you down with a log...
- by Eldest Dragon - at 2013.06.19 19:06:00
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