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81. Thank You CCP....from an Aussie Dust player - in General Discussions [original thread]
Garrett Blacknova wrote: I'm a Kiwi, and the 3 times I tried connecting to Asia servers (night before last), I got disconnected less than 5 mins into the game. And the improvement lag-wise wasn't really significant enough for me to mention. It...
- by Ekull Zekariah - at 2012.07.29 03:41:00
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82. Thank You CCP....from an Aussie Dust player - in General Discussions [original thread]
Sake Monster wrote: Tried to join you on the Asia server yesterday, but never got in a match with you. Lag from my end was minimal too! Great to hear, Sake! I hope this minimal lag can keep up. I'l definitely try to catch you on the next one!
- by Ekull Zekariah - at 2012.07.28 10:12:00
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83. Ahem.... - in General Discussions [original thread]
I'd like to give a +1 even tho I'm generally a vehicle hater. Complainers really don't allow a game to be interesting, they just want carbon copies of previous games they have played and were perhaps good at. I think Tanks that you can make into ...
- by Ekull Zekariah - at 2012.07.28 10:09:00
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84. Thank You CCP....from an Aussie Dust player - in General Discussions [original thread]
You heard us, and you gave. The Asia Pacific servers are a gift for us Aussies! Since playing them I have not had a negative K/D ratio (not that that should be important, but it sure feels good). The horrible lag we have had to put up with previo...
- by Ekull Zekariah - at 2012.07.28 09:52:00
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85. YOU HAVE BEEN DISCONNECTED - in Technical Support/Bugs [original thread]
Hi, I'm a regular on the Dust 514 beta and have an "every weekend key" but for some reason I can't get in right now, even tho some friends are playing and the servers should still have at least an hour on them. The message I get is: "You have bee...
- by Ekull Zekariah - at 2012.07.16 10:01:00
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86. we made it to 1mil kills - in General Discussions [original thread]
I gotta say I'm sceptical we actually made it. That was too close and it wouldn't exactly look good for CCP if we DIDN'T make it. Regardless, it's just great we get our ISK and SP!
- by Ekull Zekariah - at 2012.07.16 07:27:00
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87. we made it to 1mil kills - in General Discussions [original thread]
Here's hoping. I'm happy to take a few shots to the head for the cause.
- by Ekull Zekariah - at 2012.07.13 07:42:00
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88. Keyboard/Mouse - in General Discussions [original thread]
Chew B0CCA wrote: Sorry to throw water on your fire here, but I don't think it'll be fine with balance. The accuracy issue remains no matter what happens balance wise. I guess we will see with the next update. Fortunately CCP can still ca...
- by Ekull Zekariah - at 2012.07.13 07:26:00
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89. Keyboard/Mouse - in General Discussions [original thread]
Arcushek Dion wrote: Chew B0CCA wrote: Ekull Zekariah wrote: It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS...
- by Ekull Zekariah - at 2012.07.13 05:03:00
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90. Keyboard/Mouse - in General Discussions [original thread]
It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balanc...
- by Ekull Zekariah - at 2012.07.12 21:27:00
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91. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
EDITED OUT MY VENT
- by Ekull Zekariah - at 2012.07.12 11:38:00
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92. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Sandromin Hes wrote: Also, while in a vehicle in a non-driving or non-turret slot, you should be able to use your guns. Whenever I get into a dropship and the turrets and pilot slot are occupied, I feel useless and immediately bail out. They sh...
- by Ekull Zekariah - at 2012.07.12 05:10:00
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93. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Jetpacks wouldn't be a problem if they were slow. Speed gives an advantage of invulnerability; if you're fast enough, no one can hit you. If jetpacks are made slow, people won't be able to run from a battle successf...
- by Ekull Zekariah - at 2012.07.10 23:51:00
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94. Keyboard/Mouse - in General Discussions [original thread]
Templar Two wrote: Ekull Zekariah wrote: Back OT, either way you look at it the mouse is a much more effective look/movement tool than an analogue stick. If they were to introduce this feature, the mouse would somehow have to be handicappe...
- by Ekull Zekariah - at 2012.07.10 10:37:00
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95. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Ludwig Van HeadShotin wrote: Jet packs anyone? Hah! Just had a go at another bloke for too many Halo requests. Can't support this one sorry.
- by Ekull Zekariah - at 2012.07.10 06:07:00
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96. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Ludwig Van HeadShotin wrote: Make us have some sort of flare system for the dropships, because they seem to go down very quicky from swarm launchers, give us at least a chance to get away from them at least. Lol, because once they are coming at...
- by Ekull Zekariah - at 2012.07.10 05:33:00
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97. Keyboard/Mouse - in General Discussions [original thread]
GSP GoTSoMePoT wrote: well lets not stop ther why not put the xboxs 360 controller on the ps3 so every boddy is happy... I would LOOOOOOOVE that! I own both consoles and each one has something over the other. But for me the Xbox controller i...
- by Ekull Zekariah - at 2012.07.10 05:30:00
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98. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Ludwig Van HeadShotin wrote: when preping for battle we should have and interactive 3-D model to work with in the war room, What I mean by interactive is for the players to plan and set objective markers, or check for the best possible area for...
- by Ekull Zekariah - at 2012.07.10 05:04:00
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99. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Press To Spot with Audio Confirmation (with points for spotting that leads to a kill) (I'm not a big fan of this 'auto-spotting')
- by Ekull Zekariah - at 2012.07.10 02:55:00
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100. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Random Spawn Points (or I love the idea of "Drop In" spawn with auto Inertia Dampening)
- by Ekull Zekariah - at 2012.07.09 07:58:00
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