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561. Running Commando with 2 side arms for this stupid event...painful...... - in General Discussions [original thread]
So, This is by far the most difficult event I have had to deal with since starting the game late last year. First, Running command or only side arm is already a pain so I decided to try to double the effort to the 750k SP cap by running command ...
- by Eko Sol - at 2014.03.27 19:51:00
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562. The problem with the magsec's bonus... - in General Discussions [original thread]
It has slightly better accuracy, damage, and RoF compared to the equivalent level of Breach SMG. I find that I have more success with the Breach SMG.
- by Eko Sol - at 2014.03.26 20:46:00
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563. Spawn time modifier not working? - in General Discussions [original thread]
I 100% guarantee. Since I'm not poor I don't mind only going to ADV in 3 suits as opposed to Proto in one and using aurum for proto. I only have a total 13.7 mil SP but rather have Equipment, weapons, and core points. I still need to get adv in Mi...
- by Eko Sol - at 2014.03.25 23:20:00
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564. Spawn time modifier not working? - in General Discussions [original thread]
deezy dabest wrote: Eko Sol wrote: When you die the bonus no longer applies to the uplink you placed. Basically, you have to re-place all uplinks from that suit for the bonus to occur. That being said, I run Hacked uplinks and R-9 uplinks wi...
- by Eko Sol - at 2014.03.25 23:02:00
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565. Spawn time modifier not working? - in General Discussions [original thread]
When you die the bonus no longer applies to the uplink you placed. Basically, you have to re-place all uplinks from that suit for the bonus to occur. That being said, I run Hacked uplinks and R-9 uplinks with my Amarr Logi ADV and PROTO.
- by Eko Sol - at 2014.03.25 22:36:00
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566. What to look for to not get merc'd - in General Discussions [original thread]
So I wanted to make a small thread with things I noticed and hopefully some input would be nice if anyone else noticed changes such as timing, animation length, etc. 1) Switching from hacking to shooting takes a split second longer for me. I'm no...
- by Eko Sol - at 2014.03.25 22:11:00
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567. Damage mod question for Vets - in General Discussions [original thread]
Vulpes Dolosus wrote: It will work for all side arms, regardless of slot or quantity. So you can run SMG and NK and both will get the bonus. Thanks appreciate it.
- by Eko Sol - at 2014.03.25 16:31:00
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568. Damage mod question for Vets - in General Discussions [original thread]
If I equip a side arm weapon into a Light or Heavy slot does the Sidearm Dmg Mod apply or do I need to use a mod that is applicable to the slot? (i.e. if it is a Light slot then use Light Dmg Mod even if sidearm is in it).
- by Eko Sol - at 2014.03.25 16:29:00
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569. Setting alarm for first thing after update before work... - in General Discussions [original thread]
Alright, I'm not psyched about some of the changes but I'm going to try to play first thing the update/patch is done. Anyone else doing the same thing?
- by Eko Sol - at 2014.03.24 21:38:00
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570. If You Were A Skillbook... - in General Discussions [original thread]
+20% damage when using judo throws per level +10% damage when using B!tch slap melee attacks per level
- by Eko Sol - at 2014.03.23 23:11:00
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571. Hey drop uplink clown. - in General Discussions [original thread]
Uplinks in ambush have to exist. 100% have to exist. That being said, some people put uplinks in the most effed up spots. To the bush haters. I love playing ambush. Most WP/ISK per hour out of any game mode if you play correctly. In addition, if ...
- by Eko Sol - at 2014.03.23 22:03:00
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572. A question for solo'ers - in General Discussions [original thread]
Patrlck 56 wrote: How the hell do you do this? I used to run in squads a lot, and this is a huge change for me. How do you all cope with the terrible team mates? When you're the only one trying, or the only one that's even any good on your ent...
- by Eko Sol - at 2014.03.23 21:43:00
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573. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
Baal Roo wrote: Gelhad Thremyr wrote: If CCP severely hampers the dual hardener bitches two AV nades might be sufficient enough if 3 ppl throw them it will be approx 900 proto nades x 6, most of the tanks flee with that kind of damage withou...
- by Eko Sol - at 2014.03.23 20:16:00
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574. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
I'm really not looking forward to 1.8 now. AV is getting nerfed...period. Doesn't matter whether the nerf is soley for AV or not. AV is still getting nerfed. Heavies, if their HP is not lowered, will be practically invincible b/c they are fixing T...
- by Eko Sol - at 2014.03.23 03:47:00
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575. You know CCP are clueless when .... - in General Discussions [original thread]
Summ Dude wrote: Fyra Yacile wrote: After 2 weeks of 1.7 and Tank spam being rife a DEV said they were going to address Tank v AV balance in 1.8 ... Link please. I don't recall this happening, at all. The are lowering the total clip siz...
- by Eko Sol - at 2014.03.22 20:33:00
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576. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
Garrett Blacknova wrote: AV Grenades make a dedicated AV fitting in the same way Locus Grenades on a dual Swarm Commando are a practical and reliable anti-infantry weapon. They aren't, and if they are, they shouldn't be. AV Grenade nerf is NO...
- by Eko Sol - at 2014.03.22 20:28:00
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577. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
Maken Tosch wrote: Shinobi MumyoSakanagare ZaShigurui wrote: ...and increase SL range... Sorry, but the swarm launcher range is perfect as it is. I would know as I am an AV swarm user myself skilled into advanced tier. The locking range i...
- by Eko Sol - at 2014.03.22 02:00:00
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578. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
MRBH1997 wrote: Nade nerf is more so meant to deal with pussies that hide up high or on another side of a wall spamming core locus nades or nades in general. It's highly unlikely to be meant as an AV nerf, though it will screw over some corps i...
- by Eko Sol - at 2014.03.22 00:11:00
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579. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
Marc Rime wrote: Asha Starwind wrote: Marc Rime wrote: Doesn't matter. It's only a theoretical nerf ;). "Grenade count reduced by 1" What's so theoretical about it? It's a capacity/clip size nerf. Only if CCP, reduces cpu/pg according...
- by Eko Sol - at 2014.03.21 23:20:00
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580. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
I also have to add that nerfing Dmg Mods will negatively impact my AV as well given I found a way to run with swarms and need all three complex mods for the success I currently have. I really hope they come up with something otherwise I'll have to...
- by Eko Sol - at 2014.03.21 20:40:00
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