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1081. Proposed Commando buff - in Feedback/Requests [original thread]
Ripley Riley wrote: Echo 1991 wrote: I would really like a Dev to respond. So I can know if a commando buff was being considered anyway. Commandos were given the best innate armor rep rates during the 'Balance' hotfix . This should help th...
- by Echo 1991 - at 2014.10.31 16:00:00
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1082. Proposed Commando buff - in Feedback/Requests [original thread]
I would really like a Dev to respond. So I can know if a commando buff was being considered anyway.
- by Echo 1991 - at 2014.10.31 13:42:00
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1083. Proposed Commando buff - in Feedback/Requests [original thread]
True Adamance wrote: Commando Ak.0 best suit in the game. Needs no buff. Ok, we both know that's a lie.
- by Echo 1991 - at 2014.10.29 20:28:00
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1084. Hacking, skill tree relocation and training time. - in General Discussions [original thread]
Ghost Kaisar wrote: Hacking is one of the most useful skills in the game. It deserves it's 5x multiplier. So is almost every other core skill. By that logic all useful skills should have a x5 multiplier.
- by Echo 1991 - at 2014.10.29 17:33:00
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1085. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
would be nice but would cost a lot of money. i would rather wait for the quafe variants cos i want me a pink commando.
- by Echo 1991 - at 2014.10.29 17:29:00
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1086. Proposed Commando buff - in Feedback/Requests [original thread]
Meee One wrote: Echo 1991 wrote: At the moment, I feel the commando is rather lacking as a suit. While it does have great killing potential it's survivability is extremely low. I propose a few ideas that may help improve it. 1) increase the...
- by Echo 1991 - at 2014.10.29 17:26:00
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1087. Proposed Commando buff - in Feedback/Requests [original thread]
At the moment, I feel the commando is rather lacking as a suit. While it does have great killing potential it's survivability is extremely low. I propose a few ideas that may help improve it. 1) increase the speed of the suit by x amount. The com...
- by Echo 1991 - at 2014.10.29 16:17:00
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1088. What is the scrambler pistol headshot multiplier? - in General Discussions [original thread]
450 against shields and 375 on armour.
- by Echo 1991 - at 2014.10.23 08:04:00
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1089. LOCK VEHICLES TO SQUADS - in General Discussions [original thread]
I'm sorry, but it's a risk you take when you leave your tank parked somewhere.
- by Echo 1991 - at 2014.10.22 21:10:00
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1090. Cloak Delay [1.9] - in General Discussions [original thread]
instead of making the delay longer, make it so you cant switch out of the cloak until it is manually deactivated. then there is no ' im still cloaked but i can still shoot shenanigans'.
- by Echo 1991 - at 2014.10.22 08:26:00
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1091. Is the sidearm event done now - - in General Discussions [original thread]
Spkr4theDead wrote: Echo 1991 wrote: So what am I supposed to do when there's 12 people at my redline and 4 snipers picking off the scout stragglers? Wouldn't stop me from trying to get out and kill some people with my sidearms.
- by Echo 1991 - at 2014.10.21 08:16:00
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1092. Is the sidearm event done now - - in General Discussions [original thread]
Spkr4theDead wrote: Mossellia Delt wrote: Spkr4theDead wrote: BIoody 619 wrote: Spkr4theDead wrote: Or is it finished at downtime on the 21st? it finished today fffuuuuuu As usual, can't use sidearms because my team is always...
- by Echo 1991 - at 2014.10.21 00:40:00
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1093. Assault Dropships: What's The Point? - in General Discussions [original thread]
DUST Fiend wrote: Echo 1991 wrote: Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout ...
- by Echo 1991 - at 2014.10.20 15:01:00
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1094. Assault Dropships: What's The Point? - in General Discussions [original thread]
Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale.
- by Echo 1991 - at 2014.10.20 14:56:00
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1095. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: DUST Fiend wrote: The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unle...
- by Echo 1991 - at 2014.10.20 13:06:00
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1096. Assault Dropships: What's The Point? - in General Discussions [original thread]
Tesfa Alem wrote: No matter how anyone tries to cut it, swarms will always be the scrubiest weapon in Dust. They have a million excuses as to why they cannot learn to aim with a forge gun, and the only ones who are but hurt about flying things...
- by Echo 1991 - at 2014.10.20 12:53:00
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1097. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: Echo 1991 wrote: Operative 1125 Lokaas wrote: Atiim wrote: Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this ...
- by Echo 1991 - at 2014.10.20 00:52:00
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1098. Cloak Delay [1.9] - in General Discussions [original thread]
Can't you just make it so that the cloak has to be manually deactivated before you can switch to your weapon?
- by Echo 1991 - at 2014.10.19 21:16:00
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1099. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: Atiim wrote: Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say tha...
- by Echo 1991 - at 2014.10.19 21:08:00
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1100. Assault Dropships: What's The Point? - in General Discussions [original thread]
DUST Fiend wrote: Echo 1991 wrote: postapo wastelander wrote: Echo 1991 wrote: I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is ...
- by Echo 1991 - at 2014.10.19 20:01:00
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