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1061. Swarms Are So Stupid - in General Discussions [original thread]
CCP Rattati wrote: KalOfTheRathi wrote: CCP Rattati wrote: That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut inf...
- by Echo 1991 - at 2014.11.04 11:56:00
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1062. Swarms Are So Stupid - in General Discussions [original thread]
DUST Fiend wrote: So instead of doong the logical thing (look at missile and Python inbalances) you instead nerf dropships as a ehole, over buff AV yet again, and call it a day. Im glad you think flying up the whole game is somehow engaging, es...
- by Echo 1991 - at 2014.11.04 09:26:00
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1063. Minmatar scout melee bonus. - in Technical Support/Bugs [original thread]
One Eyed King wrote: Echo 1991 wrote: maluble wrote: No the skill description doesnt say anything about melee. I know. But I can't get 400 melee damage on an assault suit using only 3 highs. It might be an invisible buff like the cup re...
- by Echo 1991 - at 2014.11.02 20:30:00
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1064. Minmatar scout melee bonus. - in Technical Support/Bugs [original thread]
maluble wrote: No the skill description doesnt say anything about melee. I know. But I can't get 400 melee damage on an assault suit using only 3 highs. It might be an invisible buff like the cup reduction on nanocircuitry.
- by Echo 1991 - at 2014.11.02 19:26:00
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1065. lp specialists weapons - in General Discussions [original thread]
I hope it happens at some point. Also hope they change the way FW works.
- by Echo 1991 - at 2014.11.02 15:27:00
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1066. lp specialists weapons - in General Discussions [original thread]
The modules should either be easier to fit or be slightly better. Like a complex imperial armour plate should give 150 armour instead of 135.
- by Echo 1991 - at 2014.11.02 14:46:00
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1067. lp specialists weapons - in General Discussions [original thread]
I'm hoping they make the certain modules that work best on a racial frame be better than normal mods. Gal reps should rep more than Amarr ones and standard isk ones.
- by Echo 1991 - at 2014.11.02 14:34:00
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1068. Minmatar scout melee bonus. - in Technical Support/Bugs [original thread]
I know it gets a nova knife bonus, but does it get a bonus to melee damage as well? Cos 400 damage from a scout is more than I can get on an assault.
- by Echo 1991 - at 2014.11.02 14:29:00
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1069. Dumb idea#Gé¼: Commander suit - in General Discussions [original thread]
Or lower the bonuses and make them different skills that you can train and only applies if you are a squad leader.
- by Echo 1991 - at 2014.11.02 05:42:00
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1070. How to make dropships meaningful - in General Discussions [original thread]
Iron Wolf Saber wrote: Would like to see a standard dropship get much more eHP though to do whole drop off and pick up while under fire deal. No. They can already get similar Hp to a tank. why do they need anymore? If you arent fitting them ...
- by Echo 1991 - at 2014.11.01 18:18:00
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1071. How to make dropships meaningful - in General Discussions [original thread]
Everything Dies wrote: Or make a dropship that doesn't have any turrets, but in return is given massive HP, for the purpose of troop transport/CRUs. You don't have to fit guns on a normal dropship and you can get over 5k Hp. Dropship are fine...
- by Echo 1991 - at 2014.11.01 15:41:00
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1072. Leadership skills - in Feedback/Requests [original thread]
TRULY ELITE wrote: Echo 1991 wrote: A 10% buff wouldnt be much. About 45 shields and if it's a brick fit Amarr sentinel about 160 armour. It would only apply if you are squad lead and only for squad members. A squad of heavies and BAMN you...
- by Echo 1991 - at 2014.11.01 15:35:00
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1073. Leadership skills - in Feedback/Requests [original thread]
A 10% buff wouldnt be much. About 45 shields and if it's a brick fit Amarr sentinel about 160 armour. It would only apply if you are squad lead and only for squad members. It would depend on suits and how they are fit. Sents and commandos would be...
- by Echo 1991 - at 2014.11.01 15:30:00
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1074. Leadership skills - in Feedback/Requests [original thread]
I think something similar to what ray said would be a good start. Maybe add in a 1% damage increase for squad members per level as well.
- by Echo 1991 - at 2014.11.01 15:21:00
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1075. Give me ISK - in General Discussions [original thread]
Because I'm poor. Not very good at saving isk.
- by Echo 1991 - at 2014.11.01 14:45:00
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1076. Give me ISK - in General Discussions [original thread]
You give me your isk.
- by Echo 1991 - at 2014.11.01 14:40:00
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1077. Name one situation more intense than... - in General Discussions [original thread]
Joel II X wrote: Two Militia Minmatar Light Frames trying to kill each other with Swarm Launchers. 2 min logis going at it with swarms
- by Echo 1991 - at 2014.10.31 21:40:00
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1078. Leadership skills - in Feedback/Requests [original thread]
I was looking through GD, and i saw a post about hypothetical skills and was wondering why we dont have skills that allow squads to function better. Quote: All skills below require you to be squad or team leader to apply Squad Command - +2% ...
- by Echo 1991 - at 2014.10.31 21:38:00
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1079. So I realise something about AV - in General Discussions [original thread]
Lazer Fo Cused wrote: Atiim wrote: There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at. Though I should note that...
- by Echo 1991 - at 2014.10.31 20:33:00
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1080. On the subject of the New SP cap please read - in General Discussions [original thread]
Forlorn Destrier wrote: Aeon Amadi wrote: CCP Rattati wrote: calvin b wrote: I reached my max months ago. I like the idea for newer players but I am going to feel terrible for the players who think they can make it to the top. I am at ...
- by Echo 1991 - at 2014.10.31 17:47:00
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