Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
881. How to make dropships meaningful - in General Discussions [original thread]
Iron Wolf Saber wrote: Would like to see a standard dropship get much more eHP though to do whole drop off and pick up while under fire deal. No. They can already get similar Hp to a tank. why do they need anymore? If you arent fitting them ...
- by Echo 1991 - at 2014.11.01 18:18:00
|
882. How to make dropships meaningful - in General Discussions [original thread]
Everything Dies wrote: Or make a dropship that doesn't have any turrets, but in return is given massive HP, for the purpose of troop transport/CRUs. You don't have to fit guns on a normal dropship and you can get over 5k Hp. Dropship are fine...
- by Echo 1991 - at 2014.11.01 15:41:00
|
883. Give me ISK - in General Discussions [original thread]
Because I'm poor. Not very good at saving isk.
- by Echo 1991 - at 2014.11.01 14:45:00
|
884. Give me ISK - in General Discussions [original thread]
You give me your isk.
- by Echo 1991 - at 2014.11.01 14:40:00
|
885. Name one situation more intense than... - in General Discussions [original thread]
Joel II X wrote: Two Militia Minmatar Light Frames trying to kill each other with Swarm Launchers. 2 min logis going at it with swarms
- by Echo 1991 - at 2014.10.31 21:40:00
|
886. So I realise something about AV - in General Discussions [original thread]
Lazer Fo Cused wrote: Atiim wrote: There are several Myron & Madrugar fits that can survive Swarm Launchers, provided that you don't stand there like an idiot and actually get to cover when your being fired at. Though I should note that...
- by Echo 1991 - at 2014.10.31 20:33:00
|
887. On the subject of the New SP cap please read - in General Discussions [original thread]
Forlorn Destrier wrote: Aeon Amadi wrote: CCP Rattati wrote: calvin b wrote: I reached my max months ago. I like the idea for newer players but I am going to feel terrible for the players who think they can make it to the top. I am at ...
- by Echo 1991 - at 2014.10.31 17:47:00
|
888. Hacking, skill tree relocation and training time. - in General Discussions [original thread]
Ghost Kaisar wrote: Hacking is one of the most useful skills in the game. It deserves it's 5x multiplier. So is almost every other core skill. By that logic all useful skills should have a x5 multiplier.
- by Echo 1991 - at 2014.10.29 17:33:00
|
889. What is the scrambler pistol headshot multiplier? - in General Discussions [original thread]
450 against shields and 375 on armour.
- by Echo 1991 - at 2014.10.23 08:04:00
|
890. LOCK VEHICLES TO SQUADS - in General Discussions [original thread]
I'm sorry, but it's a risk you take when you leave your tank parked somewhere.
- by Echo 1991 - at 2014.10.22 21:10:00
|
891. Cloak Delay [1.9] - in General Discussions [original thread]
instead of making the delay longer, make it so you cant switch out of the cloak until it is manually deactivated. then there is no ' im still cloaked but i can still shoot shenanigans'.
- by Echo 1991 - at 2014.10.22 08:26:00
|
892. Is the sidearm event done now - - in General Discussions [original thread]
Spkr4theDead wrote: Echo 1991 wrote: So what am I supposed to do when there's 12 people at my redline and 4 snipers picking off the scout stragglers? Wouldn't stop me from trying to get out and kill some people with my sidearms.
- by Echo 1991 - at 2014.10.21 08:16:00
|
893. Is the sidearm event done now - - in General Discussions [original thread]
Spkr4theDead wrote: Mossellia Delt wrote: Spkr4theDead wrote: BIoody 619 wrote: Spkr4theDead wrote: Or is it finished at downtime on the 21st? it finished today fffuuuuuu As usual, can't use sidearms because my team is always...
- by Echo 1991 - at 2014.10.21 00:40:00
|
894. Assault Dropships: What's The Point? - in General Discussions [original thread]
DUST Fiend wrote: Echo 1991 wrote: Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout ...
- by Echo 1991 - at 2014.10.20 15:01:00
|
895. Assault Dropships: What's The Point? - in General Discussions [original thread]
Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale.
- by Echo 1991 - at 2014.10.20 14:56:00
|
896. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: DUST Fiend wrote: The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unle...
- by Echo 1991 - at 2014.10.20 13:06:00
|
897. Assault Dropships: What's The Point? - in General Discussions [original thread]
Tesfa Alem wrote: No matter how anyone tries to cut it, swarms will always be the scrubiest weapon in Dust. They have a million excuses as to why they cannot learn to aim with a forge gun, and the only ones who are but hurt about flying things...
- by Echo 1991 - at 2014.10.20 12:53:00
|
898. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: Echo 1991 wrote: Operative 1125 Lokaas wrote: Atiim wrote: Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this ...
- by Echo 1991 - at 2014.10.20 00:52:00
|
899. Cloak Delay [1.9] - in General Discussions [original thread]
Can't you just make it so that the cloak has to be manually deactivated before you can switch to your weapon?
- by Echo 1991 - at 2014.10.19 21:16:00
|
900. Assault Dropships: What's The Point? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: Atiim wrote: Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say tha...
- by Echo 1991 - at 2014.10.19 21:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |