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141. DustBuster's Suggestion Series - #4 Level Design - in Feedback/Requests [original thread]
Jetteh22 wrote: DusterBuster wrote: So do you think it should be a leader-only ability? He could be the designated spawn-point, just like there is a designated fleet-booster in EVE? Gameplay wise, it would add a new dynamic, and make it mu...
- by DusterBuster - at 2013.03.17 18:06:00
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142. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
XXfootnoteXX wrote: I think this belongs here with User Interface, but it was not something you addressed. It has been a gripe of mine for some time. When setting up a drop suit, or looking at equpiment. I want to see how your skills effect th...
- by DusterBuster - at 2013.03.17 17:52:00
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143. DustBuster's Suggestion Series - #5 Microtransactions - in Feedback/Requests [original thread]
Jetteh22 wrote: I have no clue why some companies don't give bulk discounts for purchasing these special items. It just makes the most sense. Give somebody a reason to spend more money and they most likely will spend more money. Give somebody A...
- by DusterBuster - at 2013.03.17 16:36:00
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144. DustBuster's Suggestion Series - #4 Level Design - in Feedback/Requests [original thread]
Jetteh22 wrote: Well I was thinking if it was tied to a module it may be something that only the squad leader would want to have. I don't see the point in every single person in the squad having one so it would make a little sense to me that i...
- by DusterBuster - at 2013.03.17 16:32:00
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145. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Jetteh22 wrote: I disagree with the scanning aspect you mentioned. I do think passive scanning should show up for everybody. It's a futuristic game and it just makes sense. If I see an enemy across the map, if my skill is enough for it to pop u...
- by DusterBuster - at 2013.03.17 16:14:00
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146. DustBuster's Suggestion Series - In Game Controls - in Feedback/Requests [original thread]
Jetteh22 wrote: I particularly agree with point F for squad leaders. I haven't been in control of a squad yet but a few of the ones I have been in it just seemed very daunting for the squad leader to do commands and he would keep forgetting, et...
- by DusterBuster - at 2013.03.17 16:05:00
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147. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
Eris Ernaga wrote: I think they are coming up with a full remake of the ui ^_^ reading your other threads I have heard this too, and am hopeful. Thanks for the response. Jetteh22 wrote: Agreed on all. Very well thought out. Thanks for ...
- by DusterBuster - at 2013.03.17 16:02:00
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148. DusterBuster's Suggestion Series - #3 Information Display - in Feedback/Requests [original thread]
Reserved. (Being updated right now)
- by DusterBuster - at 2013.03.17 14:59:00
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149. request - Visual Effects - blood, dirt, cracks in the display. - in Feedback/Requests [original thread]
October SnowFox wrote: For example, when shooting the enemy at very close range, the blood gets on the player's screen. Dirt gets on the screen during the explosions. Cracks on the screen when you take damage, the more damage the more damage th...
- by DusterBuster - at 2013.03.17 14:19:00
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150. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: I think you should have to do the initial tutorial. If you don't force people to do it, then you will get tons of people who skip it. Some of those people will inevitably skip it that shouldn't have and will not k...
- by DusterBuster - at 2013.03.17 14:11:00
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151. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
Terry Webber wrote: This thread is awesome! +1 Thanks for your support! Thrillhouse Van Houten wrote: Great series DusterBuster. Hard to argue with basically any point you've brought up. There are a couple of things. I like idea "a" and ...
- by DusterBuster - at 2013.03.16 17:44:00
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152. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
Hiya everybody, I decided to make a series of threads addressing some of the most common complaints I hear when asking other players about their opinions of the game. The people I asked ranged from friends that played for the first time, to exper...
- by DusterBuster - at 2013.03.16 01:59:00
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153. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
b. Every element of the game should have a short video tutorial. For example, currently you go into dropsuit fittings, and with a new character a popup will appear, with a text description of the fittings menu. Instead of the text though, I propos...
- by DusterBuster - at 2013.03.16 01:59:00
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154. Make active propulsion modules act like an infantry sprint - in Feedback/Requests [original thread]
This is an idea I can get behind, as it would be very intuitive and easy to use in a pinch. To be effective, I think that the left stick should be used only for propulsion mods. Like you said, if the person doesn't have an afterburner, the button ...
- by DusterBuster - at 2013.03.15 22:00:00
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155. [Suggestion] Item Bar - in Feedback/Requests [original thread]
Skihids wrote: That helps a bit, but doesn't go far enough. Some functions simply require a hard button, and the solution is the ability to assign modules to whatever buttons we want. They could allow us to tag slots with an ID for each fitti...
- by DusterBuster - at 2013.03.15 19:41:00
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156. Why hide the "Get out of Dodge" button behind a switch shield that is ... - in Feedback/Requests [original thread]
Well, I here rumor that completely remappable controls are coming, so hopefully that will allow you to hotkey modules themselves too. Thanks for the feedback.
- by DusterBuster - at 2013.03.15 19:38:00
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157. [Feedback collection] Controls: Is there a problem? give your feedback - in Feedback/Requests [original thread]
I myself have heard many complaints about the controls in Dust, and made a thread about these complaints and possible solutions awhile ago. (Shameless plug, that thread is located here if anyone wants to read it over and provide feedback.) Besi...
- by DusterBuster - at 2013.03.15 19:05:00
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158. Why hide the "Get out of Dodge" button behind a switch shield that is ... - in Feedback/Requests [original thread]
Not to steal the thunder of this thread, but I posted a solution a while ago that could work to fix this very issue. It can be found here , and if you are interested I would like to hear your feedback.
- by DusterBuster - at 2013.03.15 18:57:00
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159. [Suggestion] Single Button Squad Command - in Feedback/Requests [original thread]
Terry Webber wrote: I think squad orders would be better implemented with holding the R2 button then using the face buttons to select the order. This could be an option too. Are there any specific reasons you think this would be better than t...
- by DusterBuster - at 2013.03.14 18:52:00
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160. DustBuster's Suggestion Series - #5 Microtransactions - in Feedback/Requests [original thread]
Thanks for your support. I completely sympathize with some of your concerns, and think you raise some very valid points. I will address some of your points here, just to make mine clearer. Cross Atu wrote: a. opening the social aspect of an MMO...
- by DusterBuster - at 2013.03.14 18:42:00
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