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101. An Open Letter to CCP - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: I wrote something like this in May. +1 See above post.
- by DusterBuster - at 2013.07.09 15:38:00
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102. An Open Letter to CCP - in Feedback/Requests [original thread]
Skipper Jones wrote: I actually made a similar thread to this. It's about how CCP should focus on core mechanics before putting out content. Once mechanics are done, it's all downhill from there THE THREAD: https://forums.dust514.com/def...
- by DusterBuster - at 2013.07.09 15:37:00
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103. An Open Letter to CCP - in Feedback/Requests [original thread]
Soraya Xel wrote: What exactly in the core mechanics do you feel is broken? The core is plenty serviceable. I am currently working on releasing new versions of my Revamp Project . You can check those out if you are genuinely interested. Th...
- by DusterBuster - at 2013.07.09 01:05:00
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104. An Open Letter to CCP - in Feedback/Requests [original thread]
Soraya Xel wrote: I disagree. The core gameplay is serviceable. People can cry about balance until kingdom come, but it's really a lack of their own flexibility. No build of this game has been truly unplayable. Sure, it can use tweaks, but it's...
- by DusterBuster - at 2013.07.08 23:02:00
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105. An Open Letter to CCP - in Feedback/Requests [original thread]
N1ck Comeau wrote: Well there are teams that work on things. Let me give an example to help explain my line of thinking here. CCP has an art team. the art team designs things. Complaining about new things added from the art team while there a...
- by DusterBuster - at 2013.07.08 22:38:00
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106. An Open Letter to CCP - in Feedback/Requests [original thread]
Wolfica wrote: CCP I am with DusterBuster all the way, there are many things that you guys have done well and have come to show that it can be done, but like what was said before the road behind you is still only a dirt road and has not yet bee...
- by DusterBuster - at 2013.07.08 21:36:00
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107. An Open Letter to CCP - in Feedback/Requests [original thread]
Oso Peresoso wrote: Disagree. CCP is doing pretty good on count 1, and on count 2, if you think CCP is working like they have a fire under their ass, well, they should be. Yes, CCP is working hard, and I am thankful for that. I am not saying...
- by DusterBuster - at 2013.07.08 19:58:00
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108. An Open Letter to CCP - in Feedback/Requests [original thread]
-Reserved-
- by DusterBuster - at 2013.07.08 17:48:00
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109. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Pje251296 wrote: DusterBuster wrote: Pje251296 wrote: Very good points raised. +1 Could the chat menu still be on screen so you won't have to press a button to view it when in battle to improve on your mock up hud as shown on slide 15 lik...
- by DusterBuster - at 2013.07.08 17:46:00
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110. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
I have been playing a bit of planetside 2 lately, and they have a vehicle lock system in place, which should pretty much just be copied and applied to dust. Whoever calls in the vehicle can set it so that anybody can get in, only squad can get in...
- by DusterBuster - at 2013.07.08 02:31:00
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111. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Clips A'hoy wrote: DusterBuster wrote: Clips A'hoy wrote: +1 to your post. One thing I believe also needs an improvement besides the HUD and Merc Quarters HUD, is the sniper scope. I find it hard not just to land precise shots with that ...
- by DusterBuster - at 2013.07.07 23:51:00
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112. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Clips A'hoy wrote: +1 to your post. One thing I believe also needs an improvement besides the HUD and Merc Quarters HUD, is the sniper scope. I find it hard not just to land precise shots with that scope. Thanks a lot for bringing these up. ...
- by DusterBuster - at 2013.07.07 23:22:00
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113. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Pje251296 wrote: Very good points raised. +1 Could the chat menu still be on screen so you won't have to press a button to view it when in battle to improve on your mock up hud as shown on slide 15 like in the merc quarters mock up in slide 4? ...
- by DusterBuster - at 2013.07.07 23:20:00
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114. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
I know this thread is getting a little old, but I am going to bump it again. I have been busy the past couple of weeks, which is why I have not posted any other sections of this project. Today I was going to finalize and post my Weapons and Dro...
- by DusterBuster - at 2013.07.07 20:29:00
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115. An Open Letter to CCP - in Feedback/Requests [original thread]
Dear CCP, I have been a customer and avid fanboy of yours for over 5 years. During that time, I have become very familiar with the way you operate, and have been awed countless times by your great technical accomplishments. However, all has not b...
- by DusterBuster - at 2013.07.07 20:15:00
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116. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Maken Tosch wrote: DusterBuster wrote: Godin Thekiller wrote: God man, how long did it take you to make that? +1 For Making Painstakingly good feedback. Peace, Godin Thanks for the feedback! I can't really give you an exact timefr...
- by DusterBuster - at 2013.06.20 23:52:00
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117. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Azri Sarum wrote: I see what your saying for the snipers, when you're looking for a head you don't want anything right over the target. Its something that will require some testing for sure. The positioning i was thinking would be outside your...
- by DusterBuster - at 2013.06.20 01:46:00
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118. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Azri Sarum wrote: Thanks for taking the time to make those. Especially the visuals. Nothing aids a discussion better than something that gets all parties on the same page. Some of the strongest suggestions (imo) - Unifying grenades and equip...
- by DusterBuster - at 2013.06.19 20:33:00
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119. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Still looking for some responses, let me know what you guys think! In other news, the drop suit edition of this project should be posted in about a week.
- by DusterBuster - at 2013.06.19 18:18:00
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120. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Bumpity Bump Bump, Bump Bump. Sticking with the theme of actually trying to include content, instead of just having worthless bumps, I will give anybody who is actually interested a little update. I have gone over the presentation again. While t...
- by DusterBuster - at 2013.06.17 16:36:00
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