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241. Warbarge strikes are too easy to get - in General Discussions [original thread]
Atiim wrote: Lorhak Gannarsein wrote: Most squads can't pull 1200 per person; that puts it waaaaay out of reach of anyone except good squads, most of whom actually don't need them. I regularly run in squads with me and two other guys comfor...
- by Duran Lex - at 2014.04.22 22:15:00
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242. A Race Thread - in General Discussions [original thread]
Atiim wrote: Duran Lex wrote: Just ask 1/3rd of the entire Minmatar population. They experience our heavenly doctrines every day of their filthy heathen lives. That wouldn't be evidence at all. It would just be enslaved people saying w...
- by Duran Lex - at 2014.04.22 22:08:00
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243. Warbarge strikes are too easy to get - in General Discussions [original thread]
Atiim wrote: Atiim wrote: I have a better idea. First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping. The requirements for one are 2500W...
- by Duran Lex - at 2014.04.22 22:07:00
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244. A Race Thread - in General Discussions [original thread]
Atiim wrote: Duran Lex wrote: There are only Amarrian Vehicles and weaponry. The other filth are just sad attempts at trying to achieve the Empire's greatness, and are therefore nonexistent. Is there even any proof that the Amarr relig...
- by Duran Lex - at 2014.04.22 21:56:00
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245. Warbarge strikes are too easy to get - in General Discussions [original thread]
If not removed, then limit it to one WB strike per squad per game. If you have to use something that powerful, you should have to make it count.
- by Duran Lex - at 2014.04.22 21:50:00
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246. Warbarge strikes are too easy to get - in General Discussions [original thread]
It needs to be removed all together. That is something that belongs in PC, to further the EVE/Dust connection with orbitals from ships. It has no place in public game modes. It's far too easily abused, and can completely make a good competitive...
- by Duran Lex - at 2014.04.22 21:46:00
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247. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Atiim wrote: Duran Lex wrote: Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG? Actually I mentioned that in Post #5 Woot. Oh yea, on a side note i ...
- by Duran Lex - at 2014.04.22 21:41:00
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248. A Race Thread - in General Discussions [original thread]
xSivartx wrote: You were trying to persecute tankers by persecuting one's race. If you have a problem with tank and AV balance say so and we'll discuss it. We are not discussing at restaurant menu in a country with different cultures and tas...
- by Duran Lex - at 2014.04.22 21:36:00
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249. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Cat Merc wrote: Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general. It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best ...
- by Duran Lex - at 2014.04.22 21:32:00
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250. A Race Thread - in General Discussions [original thread]
As an Amarrian, all inferior races are equally capable of performing their duties as a slave. Though clearly Minmatar are better suited to their role as beasts of burden.
- by Duran Lex - at 2014.04.22 21:29:00
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251. Something Seriously Broken - in General Discussions [original thread]
I don't know what to make of this. Moving on.
- by Duran Lex - at 2014.04.22 21:20:00
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252. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
The removal of the sloth effect might easily fix this problem. You don't need decent aim to keep a guy slowed to a crawl using an HMG, couple that with the huge magazine size and in certain situations it can seem hopeless at the opposite end of ...
- by Duran Lex - at 2014.04.22 21:15:00
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253. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Cat Merc wrote: Duran Lex wrote: They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literal...
- by Duran Lex - at 2014.04.22 21:06:00
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254. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
John PeaRson wrote: No, it's quite obvious we need to nerf the amount of heavies per team, when I spawn in and there are 5 circling my spawn I always die. Nerf the amount of heavies per team to 2. I'm down with that. But increase our eHP, ...
- by Duran Lex - at 2014.04.22 20:48:00
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255. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Evicer wrote: Lance 2ballzStrong wrote: Cat Merc wrote: Lance 2ballzStrong wrote: Cat Merc wrote: I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm aski...
- by Duran Lex - at 2014.04.22 20:41:00
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256. Something this community just doesn't understand... - in General Discussions [original thread]
Ridire Greine wrote: Obodiah Garro wrote: Should I have provided a bibliography as well as definitive information? 0/10 for wit dear sir. No, you've actually done me a favour. I will never have to bother with your opinion again because n...
- by Duran Lex - at 2014.04.22 20:23:00
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257. Ethnic Diversity and Tanks - in General Discussions [original thread]
Tesfa Alem wrote: Adipem Nothi wrote: keno trader wrote: This post is inappropriate and offensive and has been reported. Do you find Census Data offensive? How about your local weather report? Statistics, Patterns and Probabily =/= Ra...
- by Duran Lex - at 2014.04.22 19:27:00
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258. Question To The HAV Community ~About 'Rep Stacked Madrugars - in General Discussions [original thread]
Takahiro Kashuken wrote: Duran Lex wrote: Takahiro Kashuken wrote: A armor hardener offers 25% at all levels, that is equal to 1000hp, 2 proto reps can give you 361 i think so in 3 seconds you have regained that 1000hp Hardener is usele...
- by Duran Lex - at 2014.04.22 19:19:00
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259. Question To The HAV Community ~About 'Rep Stacked Madrugars - in General Discussions [original thread]
Takahiro Kashuken wrote: A armor hardener offers 25% at all levels, that is equal to 1000hp, 2 proto reps can give you 361 i think so in 3 seconds you have regained that 1000hp Hardener is useless now and a plate just makes you slower while y...
- by Duran Lex - at 2014.04.22 19:06:00
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260. Heavies really do need a slight HP reduction... - in General Discussions [original thread]
Cat Merc wrote: Atiim wrote: They seem to be fine against it's hard counters: Remote Explosives
Shotguns
Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? L...
- by Duran Lex - at 2014.04.22 19:01:00
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