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41. Should there be a suit with a built in jetpack? - in General Discussions [original thread]
Yes, small jetpacks should be available for high power slots. Module should be active and provide max 3 seconds of thrust with a cool down of at least 5 secs. The module being very much similar as the inertia dampeners and using the same technolog...
- by Duck Gun - at 2013.09.21 09:33:00
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42. PS3 stuck after warbarge - in Technical Support/Bugs [original thread]
Yup, my 1st gen. PS3 got stuck when loading to battle from warbarge battle lobby. The screen went black and I could still hear the warbarge tape playing in the background. The battle failed to load and the PS3 became completely unresponsive. Resol...
- by Duck Gun - at 2013.09.20 14:22:00
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43. Sticky:Border Gulch Ambush Feedback! - in Ambush Gamemode [original thread]
So I fell from the platform overlooking the crater ( you know the one that has the objective A on the Domination game mode) right next to the redline border. I started to towards the other end of the structure in order to get to the corner which w...
- by Duck Gun - at 2013.09.19 20:20:00
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44. Double deaths from turrets/vehicles - in Technical Support/Bugs [original thread]
Haven't noticed the two deaths as I haven't been paying attention to it, but today I noticed a dropship and a tank having two red boxes when trying to aim at them. So it made me wonder whether there're actually two copies of the entity in question...
- by Duck Gun - at 2013.09.10 14:01:00
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45. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
I've now encountered the same phenomenon on other maps with the new Lab buildings as well. It seems that the rails on the buildings (meaning the two iron bars that go around the platforms and elevated building levels etc.) regardless where they ar...
- by Duck Gun - at 2013.09.10 09:54:00
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46. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
I was in E8 facing the bridge. Tank was on the bridge in F8/G8 fully visible to my location and trying to shoot me. The wall didn't seem to prevent the tank shooting me, but prevented the swarms locking on it. The buildings on the E8 were the new...
- by Duck Gun - at 2013.09.09 06:21:00
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47. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
Map: Spine Crescent (http://wiki.dust514.info/index.php?title=Spine_Crescent) Time of the bug: last night 9/7 Game mode: Ambush Invisible wall or something of the sort detected while trying to lock a militia swarm launcher on a tank that was on t...
- by Duck Gun - at 2013.09.08 20:58:00
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48. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Yup, fail event in every aspect. I'm sure the team mates didn't quite know how to appreciate as I tried how many times you could actually suicide during Ambush OMS. The number I got with assault militia stater fit is 26 and actually couple of time...
- by Duck Gun - at 2013.09.06 10:14:00
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49. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: Hah or just play at MCC skydiving without a parachute. +1 for innovation. No MCC in Ambush, but you can always also suicide blowing yourself up with your own grenade. However I prefer letting the enemy kill me bec...
- by Duck Gun - at 2013.09.06 07:46:00
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50. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
fawkuima juggalo wrote: okay. What i dont like about the event is the 3g sp cap makes me feel like i have to play lazy to be rewarded. i want to be rewarded because im good. mostly because ive personally saved several games for my team it would...
- by Duck Gun - at 2013.09.05 11:38:00
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51. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Totally agree on the above... You get over 3k SP on a basic ambush if none does anything. Today I've played through an ambus that was 2 vs.14, me on the losing side. Got 250 WP, the game was terminated on the timer and I got myself 4,6k SP just f...
- by Duck Gun - at 2013.09.05 10:53:00
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52. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Sana Rayya wrote: Hey guys, quick update. I got really bored grinding ambushes in the redline, especially with the 80 clone ones where I usually had to DC anyway, so I decided to play only the 50 clone ones. Typically I can still play and get W...
- by Duck Gun - at 2013.09.05 06:58:00
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53. [BUG] 1.4 drop uplinks not available - in Technical Support/Bugs [original thread]
Stile451 wrote: You should only be able to spawn on squad dropped uplinks. The uplinks you are seeing are those dropped by other squads. Well if that's the case then they bug in any case, because when dying instantly without option to be rev...
- by Duck Gun - at 2013.09.04 18:32:00
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54. [BUG] 1.4 spawned to void via an uplink - in Technical Support/Bugs [original thread]
Game mode: Ambush OMS Map: Crater bridge Died and chose to spawn on one of a team mate uplinks out of the two available. I spawned into steamy looking white mist and was falling as the game suggested to activate the inertia dampeners, which I did...
- by Duck Gun - at 2013.09.04 15:08:00
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55. BUG/Security issue: game statistics - in Technical Support/Bugs [original thread]
I don't know whether this is a bug in the game statistics or whether some people have actually managed to hack the game files in order to tweak the statistics to their favor, but anyway here goes. Description: Game statistics display incorrect K/...
- by Duck Gun - at 2013.08.23 09:12:00
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56. BUG: spawning inside MCC - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Does anyone happen to have a screenshot of the area where you guys keep spawning? Even an image from the MCC bay pointing to the section would be helpful. Sorry, no. I believe I was stuck in the far side of the MCC meaning...
- by Duck Gun - at 2013.08.18 17:17:00
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57. BUG: spawning inside MCC - in Technical Support/Bugs [original thread]
Game mode: Skirmish Map: 5-objectives, A on the bridge between D and E, B & C in town complex Occurence date: 15.8.2013 Time: ~20:30 GMT BUG description: The bug occurred right at the beginning of the battle with my first clone. I had selecte...
- by Duck Gun - at 2013.08.16 10:45:00
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58. Balance. LAVs. - in General Discussions [original thread]
Whine whine whine whine.... Yeah I play a murder taxi/tank driver with one of my three characters. The one thing that enables the murder taxi gamestyle is the fact that you can put shield boosters and armor repair modules on a LAV. Those are the...
- by Duck Gun - at 2013.08.13 18:10:00
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59. Remote repair on logi LAV - in General Discussions [original thread]
Nemo Bluntz wrote: Haha, you're using the logi lav for anything other than a battering ram? What's wrong with you? Nope, merely wondering if anyone else has figured out how and why to use it for anything else than to play "Carmageddon".
- by Duck Gun - at 2013.08.07 06:39:00
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60. Remote repair on logi LAV - in General Discussions [original thread]
IMHO it sucks! ...and here's my reasons for the opinion. 1. Activating it causes the camera to loosen up apparently in order to aim the repair to a fellow soldier in order the repair that persons armor. This makes driving of the LAV at the same t...
- by Duck Gun - at 2013.08.07 06:31:00
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