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501. Tanks Are (not) Over-Powered - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: Aeon Amadi wrote: ALM1GHTY STATIUS wrote: Aeon Amadi wrote: Ah, look who finally decided to join and put in their blatantly falsified information. Seriously, mates, if you're so butt-hurt about do what you sai...
- by Drommy Hood - at 2012.08.11 18:07:00
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502. large missile turrets - in General Discussions [original thread]
All attributes are identical but I know its beta and they might actually be different but no one changed the info. Just don't wanna train em up if there's no point. Not there's any point in worrying about it since the new patch is due soon anyway....
- by Drommy Hood - at 2012.08.11 16:36:00
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503. large missile turrets - in General Discussions [original thread]
Are all variants exactly the same? According to the descriptions they are but are they different in actuality? Thanks in advance lads and laddettes
- by Drommy Hood - at 2012.08.11 16:27:00
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504. Vehicle Tips - in General Discussions [original thread]
Asno Masamang wrote: Greetings, zekina zek wrote: now the swarms chasing you what to do? keep flying dont worry, now you see the tower, circle around it, a couple of those swarms will get picked up by the tower, okay now theres a couple more...
- by Drommy Hood - at 2012.08.10 22:06:00
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505. ps3 issues read here - in Technical Support/Bugs [original thread]
Stats are server side, needent worry, your isk is safe. Till next weekend :-)
- by Drommy Hood - at 2012.08.08 21:47:00
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506. Didn't CCP forget - in General Discussions [original thread]
Iron Wolf Saber wrote: because they never put a statment ther was going to be a build tommarow? Aw god, no guessing where this ones from
- by Drommy Hood - at 2012.08.08 17:44:00
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507. GET IN HERE - in General Discussions [original thread]
Yay I changed my mind and want to play now Did you know that the Deep chest freezers cost more than Refrigerators Yay
- by Drommy Hood - at 2012.08.08 17:42:00
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508. Clan Skills - in General Discussions [original thread]
Tony Calif wrote: Doesn't matter robot. If we wanted a game about taxing and levelin up to make a clan, we wouldn't put on a FPS. Would we. Do whatever makes you EvE players happy. You're going to be the only ones playing this. Ahem, It's ...
- by Drommy Hood - at 2012.08.08 17:28:00
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509. From Soki to all New Eden Immigrants (clans): A fair warning + incident update - in General Discussions [original thread]
Couldn't be bothered to finish reading it or think of somethig witty. So -insert troll here- Thanks
- by Drommy Hood - at 2012.08.08 17:23:00
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510. GET IN HERE - in General Discussions [original thread]
No
- by Drommy Hood - at 2012.08.08 17:15:00
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511. Vehicle Theft - in General Discussions [original thread]
Minmatar Slave 74136 wrote: Have the drivers compartment locked upon arrival to everyone except the pilot/driver, and allow them to lock it if they hop in and out. All bets are off, however, if the pilot/driver gets out and then gets pasted - t...
- by Drommy Hood - at 2012.08.04 10:53:00
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512. Vehicle Theft - in General Discussions [original thread]
Armatsu wrote: Golden rule of the EVE universe. Never use anything you cant afford to instantly lose. People who keep saying that either haven't played eve, or haven't understood what is ment by it. You expect to loose each and every thing...
- by Drommy Hood - at 2012.08.04 10:25:00
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513. EVE/DUST market integration discussion - in General Discussions [original thread]
ryan valentine wrote: - match payouts increase according to player SP (since balanced match-making is in the works anyway) - bp's of Dust gear create stacks of items as opposed to single run (say 20 at a time) - free-market takes care of the ...
- by Drommy Hood - at 2012.08.03 21:38:00
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514. EVE/DUST market integration discussion - in General Discussions [original thread]
Traynor Youngs wrote: Mr Vito wrote: Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can ...
- by Drommy Hood - at 2012.08.03 21:25:00
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515. EVE/DUST market integration discussion - in General Discussions [original thread]
Mr Vito wrote: Or we have weapons/vehicles/modules for Dust as producible items in Eve, which they can then put on the market. Supply and demand will dictate costs. So long as it's taken into consideration that you can make a LOT of rifles out ...
- by Drommy Hood - at 2012.08.03 20:55:00
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516. EVE/DUST market integration discussion - in General Discussions [original thread]
Traynor Youngs wrote: Drommy Hood wrote: Traynor Youngs wrote: Drommy Hood wrote: 50 mil for a tank sounds fair........ .........CWAZYYY!!! I feel that perhaps you don't understand the economy of Eve well enough to state an opinio...
- by Drommy Hood - at 2012.08.03 20:44:00
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517. EVE/DUST market integration discussion - in General Discussions [original thread]
Traynor Youngs wrote: Drommy Hood wrote: 50 mil for a tank sounds fair........ .........CWAZYYY!!! I feel that perhaps you don't understand the economy of Eve well enough to state an opinion on whether the economy of DUST can or should ...
- by Drommy Hood - at 2012.08.03 20:29:00
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518. EVE/DUST market integration discussion - in General Discussions [original thread]
50 mil for a tank sounds fair........ .........CWAZYYY!!!
- by Drommy Hood - at 2012.08.03 20:15:00
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519. What I would call "Counter strike" disease - in General Discussions [original thread]
Havok Razor wrote: With all this off-topic nonsense i'm just curious... what is "Counter strike disease"? Absolutely no clue, just fancied a quick troll
- by Drommy Hood - at 2012.07.15 10:19:00
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520. What I would call "Counter strike" disease - in General Discussions [original thread]
ANDJEH wrote: Drommy Hood wrote: Dan Pennus wrote: Dea all, This Beta seems quite good and I can see a lot of potential for this game. However, I am afraid that this game has contracted what I would call the "Counter Strike" disease. Pl...
- by Drommy Hood - at 2012.07.15 10:00:00
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