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481. Now that Shields have been nerfed for no reason... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Stop knee-jerk reacting to things without considering their future implications. When things get balanced out? They have never been balanced! SoonTM. You know they don't test this **** before they put it out, so yes ...
- by Drapedup Drippedout - at 2013.12.06 14:31:00
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482. Minmatar Assault Mk.0 - in General Discussions [original thread]
Guinevere Bravo wrote: Cody Sietz wrote: I've seen people do well when using a smg as a main weapon(and side weapon) Maybe you can do 1 complex sidearm, 1 enhanced, 3 shield extenders, 1 basic armour plate and a enhanced shield regulator. ...
- by Drapedup Drippedout - at 2013.12.06 14:04:00
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483. Question about profile dampener - in General Discussions [original thread]
Thanks
- by Drapedup Drippedout - at 2013.12.05 19:11:00
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484. Question about profile dampener - in General Discussions [original thread]
I've never run these before, can someone clarify where the 2% reduction to suit scan profile is factored (Each level of profile dampening gives you a 2% reduction to scan profile). Is it a passive 2% or is it a 2% increase to the module efficacy?
- by Drapedup Drippedout - at 2013.12.05 19:01:00
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485. Shields and Armor are balanced in 1.7 -- Last hope - in General Discussions [original thread]
Ok, for the very last time I am going to get my hopes up that CCP has thought about this all the way through. I'm going to assume that the new rail rifle becomes so viable as an armor wrecking beast that the AR finally meets it match. It really is...
- by Drapedup Drippedout - at 2013.12.04 22:12:00
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486. If You're an HMG Heavy: Play Dirty - in General Discussions [original thread]
Interplanetary Insanitarium wrote: SoTarian PoParrazi wrote: Interplanetary Insanitarium wrote: SoTarian PoParrazi wrote: That isn't dirty enough - get an LLAV and make scrubs really cry. ;) Meh. I'm not knocking that play style bu...
- by Drapedup Drippedout - at 2013.12.04 12:09:00
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487. Dev Blog < Patch Notes - in General Discussions [original thread]
steadyhand amarr wrote: Disagree im bored as duck at the monent and want new stuff they have been fixing the core for so long now i dont care i want new maps guns and gamemodes and how can u fix and blanace if half ur game is missing. The core ...
- by Drapedup Drippedout - at 2013.12.04 11:33:00
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488. Dev Blog < Patch Notes - in General Discussions [original thread]
Jadd Hatchen wrote: Drapedup Drippedout wrote: That's what I'm saying...new stuff is great, but let's fix what we already have instead of add more unbalanced turd guns to a game that doesn't have much balance in its current form. Patch notes...
- by Drapedup Drippedout - at 2013.12.04 11:00:00
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489. Dev Blog < Patch Notes - in General Discussions [original thread]
Jadd Hatchen wrote: Drapedup Drippedout wrote: Ok, sorry if I'm not overly excited about the new FW, but where are the patch notes? I think its great we are adding something new to the 'experience', but what's the point if mechanics are st...
- by Drapedup Drippedout - at 2013.12.03 21:46:00
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490. Consequences of No Player Market and No ISK payout in FW - in General Discussions [original thread]
BMSTUBBY wrote: I see FW AFKing becoming a real problem. Oh and BPO's Everywhere! With TKing and no ISK payout, oh yeah you bet your a$$ that I will be running nothing but BPO's I agree with the latter, not the former. If you look at th...
- by Drapedup Drippedout - at 2013.12.03 19:56:00
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491. Dev Blog < Patch Notes - in General Discussions [original thread]
Cat Merc wrote: Patch notes are like drugs for the Dust community. must haz drugz
- by Drapedup Drippedout - at 2013.12.03 17:59:00
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492. Dev Blog < Patch Notes - in General Discussions [original thread]
Yea I agree, just going with the consensus on the forums. Specifically, is the HMG getting any tweaks? And are any racial passives changing on any suit?
- by Drapedup Drippedout - at 2013.12.03 17:51:00
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493. Dev Blog < Patch Notes - in General Discussions [original thread]
Ok, sorry if I'm not overly excited about the new FW, but where are the patch notes? I think its great we are adding something new to the 'experience', but what's the point if mechanics are still broke, lag is still there, heavies and scouts are...
- by Drapedup Drippedout - at 2013.12.03 17:45:00
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494. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
Repe Susi wrote: Whoa. Nothing has been changed and now 'noobtoobs' are suddenly 'balanced'? Or even 'up'? prepare for brigading. Oh how the forums ruin this game. (FYI: I never thought or said they were easymode.) Exo-5 is really not that aw...
- by Drapedup Drippedout - at 2013.12.03 16:33:00
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495. And then FoxFour went quiet... - in General Discussions [original thread]
He got banned from forums for trolling.
- by Drapedup Drippedout - at 2013.12.03 16:13:00
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496. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
Finally balanced, functional, good at what they are 'supposed' to do imo enemy suppression and burn that damn .gko to the ground. still need a buff to ammo capacity.
- by Drapedup Drippedout - at 2013.12.03 16:11:00
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497. New scout an heavies in 1.7? - in General Discussions [original thread]
Melchiah ARANeAE wrote: They'll get added in 1.7 alongside flying pigs. The Amazing flying pigs?
- by Drapedup Drippedout - at 2013.12.03 15:55:00
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498. damage mods. why are they dropsuit mod instead of gun attachment - in General Discussions [original thread]
spooktiz54 wrote: I see what you are saying but then there should be a reason So shield tanks don't have to choose? Shields and speed < armor and dmg mods all day.
- by Drapedup Drippedout - at 2013.12.03 15:07:00
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499. Ash to ash and dust to dust - in General Discussions [original thread]
Can i haz isks?
- by Drapedup Drippedout - at 2013.12.03 14:53:00
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500. No patchnotes...but... - in General Discussions [original thread]
omega boosters are back?? since when?
- by Drapedup Drippedout - at 2013.12.03 14:53:00
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