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41. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
1+ but a fully specced smg can outgun an ar.
- by Draco Dustflier - at 2012.12.30 21:05:00
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42. melee skill buff - in Feedback/Requests [original thread]
is double melee damage from behind okay?
- by Draco Dustflier - at 2012.12.30 21:01:00
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43. Active ping radar and pinged when firing a weapon - in Feedback/Requests [original thread]
and then the scouts with profile dampening maxed out and prototype dampeners will still flank you. if you're tired of getting flanked then maybe you should check your surroundings every once and a while. and if you're a sniper (which is pretty muc...
- by Draco Dustflier - at 2012.12.30 20:56:00
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44. Request - before next/final character reset - in Feedback/Requests [original thread]
i'd have all the money in the world, if i was a wealthy meeeeeeeeeeeeeeeeeeeerc!
- by Draco Dustflier - at 2012.12.30 10:17:00
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45. melee skill buff - in Feedback/Requests [original thread]
i've gotten hand to hand combat recently, and i run a complex myofibrial stimulant on all my fits, and i still cant one shot anything, except maybe a scout. i'm not saying you should buff normal melee, but maybe a higher increase on the skill and ...
- by Draco Dustflier - at 2012.12.30 10:09:00
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46. Forgehammers - in Feedback/Requests [original thread]
basically really strong melee weapons that only heavies can equip. they are giant sledgehammers that deal twice the damage of a forge gun. fittable as sidearms, they would be the counter to those who dare approach a heavy, as they hit 360 degrees ...
- by Draco Dustflier - at 2012.12.30 09:58:00
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47. Dust iron sights.... - in Feedback/Requests [original thread]
Ted Nugget wrote: I suggest CCP go buy a rifle and look down the iron sights once. Worst design ever... The sights are really big and get in the way of seeing your target. I may be the only one having this issue, I don't know.... either way I d...
- by Draco Dustflier - at 2012.12.30 09:53:00
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48. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: KAGEHOSHI Horned Wolf wrote: Currently the knives are made completely pointless by shotguns. Milita shotguns are cheaper, and can do everything that the current knives do with more range, and less limitation. Shotguns...
- by Draco Dustflier - at 2012.12.30 09:51:00
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49. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
just make them commando knives. give them the same range as the repair tool, and when you charge you lock on to your foes and then do a super cool animation kill. like in bf3 but more bad*ss.
- by Draco Dustflier - at 2012.12.30 09:48:00
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50. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
signed draco dustflier
- by Draco Dustflier - at 2012.12.30 09:17:00
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51. Assault Rifle Recoil - in Feedback/Requests [original thread]
there's no recoil or kick or dispersion or weakening. i always go ful auto and the bullets all do the same amount of damage.
- by Draco Dustflier - at 2012.12.30 09:11:00
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52. SP cap for long-term consideration - in Feedback/Requests [original thread]
the sp cap is not good for anything. it doesn't make sp "precious". it may make the game unique, but its definitely not in a good way. all the sp cap will ever do is keep new players from ever catching up to one of you. we can't get people to play...
- by Draco Dustflier - at 2012.12.30 09:08:00
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53. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
the sp cap should be removed completely, as should diminishing returns. if not, it will kil the game. there's a reason no other shooting game uses either.
- by Draco Dustflier - at 2012.12.30 05:19:00
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54. Request Stances - in Feedback/Requests [original thread]
most people have a hard time hiting a strafer. the last thing anybody on here wants is to get dropshotted. i think it's a great idea, and it doesn't make sense that it wasn't in the game already.
- by Draco Dustflier - at 2012.12.30 05:13:00
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55. Request - before next/final character reset - in Feedback/Requests [original thread]
just max everything out for us and give us 1000 of every proto equip for the last week. i don't see how that could be bad, especially if we're getting wiped anyway. it gives us a chance to see if any of us are actually better than one another.
- by Draco Dustflier - at 2012.12.29 23:04:00
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56. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, ( I'm also running a Complex light damage mod +10% ) 2 others using swarms of unknown type and...
- by Draco Dustflier - at 2012.12.29 23:00:00
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57. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
no. they should stay. this is a fps, not world of tanks. it's not fun for anyone if tanks rule the battlefield. edit: although i see no problem with a damage nerf and maybe a little less ammo if everybody has one.
- by Draco Dustflier - at 2012.12.29 22:51:00
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58. turning off drop uplinks - in Feedback/Requests [original thread]
i think this is a feature that should be implemented in the next build. it's mostly because i just recently spawnkilled an entire team off one uplink. now i know that there's no way that would have happened if they alll had mics and i probably wou...
- by Draco Dustflier - at 2012.12.29 22:11:00
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59. Remote Explosives - in Feedback/Requests [original thread]
These things need to attach to tanks so i can get my troll on. that is all.
- by Draco Dustflier - at 2012.08.01 23:38:00
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60. request,handheld av laser - in Feedback/Requests [original thread]
EVICER wrote: Chao Wolf wrote: Hmmm, a heavy AV laser that can cause constant damage. Now the big problem I see is how would you balance it so it's not op, besides the fact that it is restricted to heavies only. and people using it on inf...
- by Draco Dustflier - at 2012.08.01 23:31:00
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