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1. [Bug] Supply Depot not supplying - in Technical Support/Bugs [original thread]
Fox Gaden wrote: I stood beside a Supply Depot with only 50 rounds left in my reserve and I received no resupply. I ended up having to access the Depot and reload the same fit in order to replenish my ammo. This is the first time I have encoun...
- by Dominus Fatali - at 2014.12.14 21:39:00
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2. Aim Assist Bug (Please fix) - in Technical Support/Bugs [original thread]
I have had my screen dragged at least 10-15 degrees after I die from reds running across where my crosshairs would be. Lessen magnetism/tracking on aim assist, keep friction.
- by Dominus Fatali - at 2014.02.01 20:43:00
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3. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
C Saunders wrote: It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the ...
- by Dominus Fatali - at 2014.02.01 20:41:00
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4. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Jaran Vilktar wrote: When I try to join a Factional Contract I usually get the message "Something went wrong with Scotty, the matchmaking AI. Please retry joining the matchmaking queu and everything should be OK." Thishappens way too often and ...
- by Dominus Fatali - at 2013.12.15 20:48:00
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5. [BUG] 1.6 Scan Radius - in Technical Support/Bugs [original thread]
Llast 326 wrote: Flip them and it would be a good set up. Light frames would have a lead in to the scout role giving people an idea of the advantage to the scan radius increase, while scouts would have the full benefit of wider range, as they a...
- by Dominus Fatali - at 2013.11.09 17:49:00
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6. [BUG] 1.6 Scan Radius - in Technical Support/Bugs [original thread]
Cass Caul wrote: Just put it back tot he original 25 meters. Please CCP?
- by Dominus Fatali - at 2013.11.09 16:05:00
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7. Issue with Gallente battles in FW - in Technical Support/Bugs [original thread]
I have noticed this too. My theory is that we are beating the Caldari scum so badly, that there are no districts to attack and none to defend as they are cowering in fear and not attacking.
- by Dominus Fatali - at 2013.11.06 17:37:00
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8. Announcement:Uprising 1.6 Known Issues - in Technical Support/Bugs [original thread]
I've read that the Scout suits have a scan range of 16 meters, while the Light frames are at 20 meters. If this is a bub, please buff the Scout instead of nerfing the Light, or just switch the two around (16 for Light base and 20 for Scout base).
- by Dominus Fatali - at 2013.11.05 18:09:00
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9. [BUG] 1.6 Scan Radius - in Technical Support/Bugs [original thread]
- by Dominus Fatali - at 2013.11.05 18:05:00
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10. [BUG] Unreal damage to DS from LAV blaster turret - in Technical Support/Bugs [original thread]
Silly ***** wrote: This is not the first time that this has happened but this has to be the most rediculous. My ADS fitting is -1 60mm reinforced polycrystalline plate -2 microcell nanite armour hardeners -1 light IG-L polarized armour regen -1...
- by Dominus Fatali - at 2013.10.22 01:28:00
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11. [Bug] Description of Amarr sentinel bonus is not per level - in Technical Support/Bugs [original thread]
How strange. Blue tag needed.
- by Dominus Fatali - at 2013.10.17 20:36:00
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12. [bug] Can't abort deployment - in Technical Support/Bugs [original thread]
I have noticed this most often if I wait a longer period of time after I die from when I choose spawn. I think it is to prevent people from lingering in the screen for extended periods of time be selecting a spawn and cancelling repeatedly.
- by Dominus Fatali - at 2013.10.17 20:28:00
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13. Run disabled - in Technical Support/Bugs [original thread]
This happens to me in a Scout suit, pretty much ruining my play style until it fixes itself.
- by Dominus Fatali - at 2013.09.30 21:41:00
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14. [Bug?] Gallante Light basic and scout frames, Dev clarification please - in Technical Support/Bugs [original thread]
By design. Maybe they'll change it in 1.5/6?
- by Dominus Fatali - at 2013.09.07 23:48:00
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15. Plasma Image Retention: Need HUD Transparency Settings! - in Technical Support/Bugs [original thread]
Incidentally, 100 Transparency does not eliminate the HUD as I though it might.
- by Dominus Fatali - at 2013.09.06 21:43:00
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16. [BUG] QUAFE Scout suit is the wrong color. - in Technical Support/Bugs [original thread]
Lucrezia LeGrand wrote: How do you get a Quafe Scout Suit? Either from a closed beta event (25) or part of some Fanfest pack thing (50). Also, they fixed the color.
- by Dominus Fatali - at 2013.09.04 13:53:00
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17. [BUG] QUAFE Scout suit is the wrong color. - in Technical Support/Bugs [original thread]
I very much agree that it should be addressed, the Quafe looks awful now. However, there are more important issues. Plus, this is the second time that color schemes were removed (Uprising 1.0 being the first if I remember correctly), and that was ...
- by Dominus Fatali - at 2013.09.04 00:45:00
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18. [Bug?] Gallante Light basic and scout frames, Dev clarification please - in Technical Support/Bugs [original thread]
I actually the added shield I get using my Adv fitting over the 4 lows of the proto. I would really love another highslot at Proto and 4 low.
- by Dominus Fatali - at 2013.08.30 14:02:00
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19. [bug?] The quick change booth quickie repair - in Technical Support/Bugs [original thread]
I think that this is working as intended, bu infuriating when people use it as they die to switch to a heavy with full health.
- by Dominus Fatali - at 2013.08.25 14:16:00
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20. corporation transaction bug missing 20 millions - in Technical Support/Bugs [original thread]
I know this Prince on Halle XII that maybe able to help you. He's transferring a large sum of money, around 200 million, that he inherited, and needs 5 million to pay for the fee. If you send it to me, he promises to repay in full with an addition...
- by Dominus Fatali - at 2013.08.25 14:12:00
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