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141. Black Screen in Battle - in Technical Support/Bugs [original thread]
Having same problem right now, as did half my corp mates on the same match
- by Django Quik - at 2013.03.15 16:20:00
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142. [Bug] 0 SP and 0 isk reward at end of battle. 7/3 K:D 800+ WP and won - in Technical Support/Bugs [original thread]
I also just received 0 SP and 0 ISK in a match. I didn't do great but that's besides the point - you always earn isk and SP (unless hitting the cap, which I definitely haven't yet). Was an Ambush OMS on Manus Peak the match before downtime but fin...
- by Django Quik - at 2013.03.15 11:19:00
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143. BUG: RDV crash landing & losing your *EXPENSIVE* vehicles. - in Technical Support/Bugs [original thread]
Erm not a bug - he crashed because you tried to call in a vehicle in an area where flying is extremely hazardous; next time try calling it in where there's nothing to crash into. Duh....
- by Django Quik - at 2013.03.13 20:25:00
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144. [bug] Being in a match when downtime hits means you can't find battles after... - in Technical Support/Bugs [original thread]
Had this today too but after about 30 mins it seemed to fix itself.
- by Django Quik - at 2013.03.12 15:35:00
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145. Swarm Launcher not registering points for dropship destruction - in Technical Support/Bugs [original thread]
I got two full dropship kills with my swarms today and it was nice to get that rare 75 WP for each. However, I really don't get why burn damage even exists. What exactly in these vehicles is combustible? It's way way into the future and they're s...
- by Django Quik - at 2013.03.12 15:34:00
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146. [technical issue] Carthum assault scrambler pistol - in Technical Support/Bugs [original thread]
It's not necessarily wrong. The officer sniper rifle has a much lower CPU/PG usage than the other proto SRs.
- by Django Quik - at 2013.03.10 18:26:00
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147. Swarm Launcher not registering points for dropship destruction - in Technical Support/Bugs [original thread]
ladwar wrote: no weapon gets points for destruction of dropships in the air, burn damage is the last hit marker on them stealling points away. if you haven't noticed that dropships do not explode in air only once they touch ground does the dest...
- by Django Quik - at 2013.03.10 18:25:00
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148. What if we just threw it on a different engine? - in Technical Support/Bugs [original thread]
Your flippant attitude shows you really have no idea what you're talking about. This might as well be a troll thread. How about we get CCP to completely restart the entire game and make it look totally different? - see how stupid this sounds?
- by Django Quik - at 2013.03.10 11:27:00
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149. Swarm Launcher missing missles - in Technical Support/Bugs [original thread]
If you are firing near an obstacle the missiles can often get stuck on buildings, rocks or anything nearby.
- by Django Quik - at 2013.03.09 12:01:00
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150. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
Skill buffs do not affect modules at all except for the CPU and PG usage, so your example would be: (skillboost x dropsuit) + modules Also, to the person who mentioned the armor rep buff - this currently has no effect on anything dropsuit relate...
- by Django Quik - at 2013.03.09 11:59:00
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151. What if we just threw it on a different engine? - in Technical Support/Bugs [original thread]
Jekib Banks wrote: Garrett Blacknova wrote: Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common. No need to re-code things to wor...
- by Django Quik - at 2013.03.08 19:36:00
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152. What if we just threw it on a different engine? - in Technical Support/Bugs [original thread]
They initially had it on the Carbon engine but after a few years of work changed to Unreal. After all this work to get it this far, CCP are way beyond the point of no return with the game on Unreal. You want it done on another different engine, yo...
- by Django Quik - at 2013.03.08 10:43:00
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153. The server is currently not available.. ? - in Technical Support/Bugs [original thread]
Managed to get in and start a game after a lot of tries but got booted within 2 minutes and can't reconnect now.
- by Django Quik - at 2013.03.07 13:20:00
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154. Manus Peak - in Technical Support/Bugs [original thread]
Put this in the map feedback section.
- by Django Quik - at 2013.03.05 19:13:00
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155. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Agreed to all of the above but also want to add that they often deploy beneath the surface of the ground, especially if dropped on a small bump. This makes them almost impossible to detect and quite difficult to destroy (if enemy equipment). They ...
- by Django Quik - at 2013.03.05 10:07:00
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156. No Explanation To The Reason Why Nobody Is Getting SKirmish Kills - in Technical Support/Bugs [original thread]
Dunno what you're talking about but I and everyone I play with is still getting their kills in skirmish. If you want to leave, go. You won't be missed. Realise this is a beta and still a work in progress and nothing is going to get fixed overnight.
- by Django Quik - at 2013.03.03 15:24:00
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157. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
I've seen many people with this similar theory about the rounding to integers thing but this doesn't happen with speed/stamina, so I'm inclined to think this is not the case. I think it is just as mentioned before, the skill buff does not apply to...
- by Django Quik - at 2013.02.28 13:33:00
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158. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Korvin Lomont wrote: Jack Boost wrote: In short: 1. bonuses from skils apply to only base numbers from dropsuit (modules dont count) 2. Some issues when game shows (not count) numbers. eg: 2.99 -> game shows like 2 and ppl starts to grab ...
- by Django Quik - at 2013.02.28 09:36:00
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159. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Does anyone have anything to actually say about the shield/armor modules or the main point raised in this post, rather than the funny maths CCP does that was only mentioned as an aside and now I wish I hadn't?
- by Django Quik - at 2013.02.27 12:23:00
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160. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
I'm not going to list this as a bug because I'm honestly not sure if it's intended or not but it sure isn't made clear... When skilling up Shield Control or Field Mechanics you get a boost to the relevant attribute but after some investigation I'...
- by Django Quik - at 2013.02.26 09:55:00
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