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101. Planetary Conquest Glitch - in Technical Support/Bugs [original thread]
Purple Creeper wrote: Zero and a little bit are not the same. You can't have nothing and something at the same time. The holes in your logic are enough to show you don't have your facts straight or you're lying. I think the devs are prioritiz...
- by Django Quik - at 2013.05.18 12:22:00
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102. Another NEW PC Bug - in Technical Support/Bugs [original thread]
I can confirm that we are still experiencing the fallout of this bug - after the last battle at 4:10 that we won, we were able to change our RT to 9am and then PRO sent a follow up attack. It is my understanding that follow up attacks always happe...
- by Django Quik - at 2013.05.18 12:19:00
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103. Reinforcement Timer can be changed while under attack - in Technical Support/Bugs [original thread]
Twice now we have been able to change our reinforcement timer on 2 different districts despite being in 'Under Attack' status. It was my understanding that this shouldn't be able to happen, as under attacked is a sub-status of locked - or am I wr...
- by Django Quik - at 2013.05.18 09:08:00
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104. Skill points respec - in Technical Support/Bugs [original thread]
You gotta send them an email at [email protected] or file a petition ticket.
- by Django Quik - at 2013.05.17 18:43:00
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105. Unable to connect AU - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=819963#post819963
- by Django Quik - at 2013.05.17 12:26:00
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106. cant log in , not sure if its a but or an unnanounced extended down time - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=819963#post819963
- by Django Quik - at 2013.05.17 12:26:00
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107. Another NEW PC Bug - in Technical Support/Bugs [original thread]
Our district at Osvetur V - district 5 was unsuccessfully attacked last night by PR(z)O at 4am. At 4:15am they set a follow up attack for the next day. However, we were able to change our reinforcement timer to 9am, despite being techincally 'Und...
- by Django Quik - at 2013.05.17 10:31:00
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108. Planetary Conquest Glitch - in Technical Support/Bugs [original thread]
I think you guys have the facts a bit the wrong way around on the MCC healths at the end of the battle. Ours was the one with 3 bars and yours had 1. I was watching on the overhead map at the time. Then both went down to zero. When the MCC health...
- by Django Quik - at 2013.05.17 08:17:00
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109. Complete Garbage CCP. Thanks for wasting billions of our ISK - in Technical Support/Bugs [original thread]
I guess this is why CCP didn't just open up the whole of New Eden to us and are using just the small numbers of districts we have to test the whole PC system. It sucks that some people (particularly our allies) are having issues but I think everyo...
- by Django Quik - at 2013.05.16 21:07:00
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110. Planetary Conquest Glitch - in Technical Support/Bugs [original thread]
Well that's my memory and I was dead at the end watching and counting. I saw your null cannons all fire one by one and not quite finish us off. Then ours fired and finished you off. Both MCCs showed no bars at the same time but either one of our c...
- by Django Quik - at 2013.05.16 19:47:00
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111. Planetary Conquest Glitch - in Technical Support/Bugs [original thread]
The null cannons don't all fire at the same time. We had 3 bars and you had 1, then all 3 of your null cannnons fired one by one and took us down to 0. Then one of our null cannons fired and took you down to 0 and then our other cannon fired finis...
- by Django Quik - at 2013.05.16 19:40:00
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112. Planetary Conquest Glitch - in Technical Support/Bugs [original thread]
Heh, yeah it was a very close match. In the end both MCCs showed no bars on the HP meter but each needed one more hit from a null cannon to finish it off - it just so happened that our null cannon fired first and we won. It was a very close match...
- by Django Quik - at 2013.05.16 18:17:00
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113. freezing while not in game - in Technical Support/Bugs [original thread]
How many chat channels do you have open? It seems that having too many can cause freezing. It may be worth trying deleting a couple of your channels to see if that helps.
- by Django Quik - at 2013.05.16 11:01:00
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114. Annoying hacking bug - in Technical Support/Bugs [original thread]
This has been around for over a year and has been repeatedly requested right from the very start but still no acknowledgement of our many many requests for WP for re-hacking. It would be good to at least get some sort of statement from CCP on thei...
- by Django Quik - at 2013.05.14 17:12:00
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115. [BUG] No district options in PC - in Technical Support/Bugs [original thread]
Turns out that they're all High Sec planets, so can't be conquered - only we can't see the security status of planets on our star map, so had no idea. Joy. CCP FoxFour wrote: That is a high security system, no planetary conquest in there. We ne...
- by Django Quik - at 2013.05.14 13:44:00
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116. [BUG] No district options in PC - in Technical Support/Bugs [original thread]
I think this isn't an individual bug but seems more like the 7 listed planets haven't been set up correctly to become claimable. The horrendous side effect of this is that SVER True Blood has the entire only planet in Besateoden, so the whole area!
- by Django Quik - at 2013.05.14 13:36:00
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117. [BUG] No district options in PC - in Technical Support/Bugs [original thread]
I'm a corp director on the starmap right now trying to claim districts but there are no options to do anything on the districts. There are 3 planets in Besateoden that can not be claimed.
- by Django Quik - at 2013.05.14 12:21:00
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118. [GLITCH] Drop Uplinks Glitch into Roofs - in Technical Support/Bugs [original thread]
Doyle Reese wrote: you can destroy them with grenades but yeah, this should definitely get fixed. Nah, tried that. Still can't get them.
- by Django Quik - at 2013.05.13 22:48:00
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119. [Bug] Multiple militia drop uplinks disappear - in Technical Support/Bugs [original thread]
I think it's intended this way because they are the same type of uplink. That said, I'm pretty sure I can equip 2 mlt nanohives in 2 different slots and still deploy them both.
- by Django Quik - at 2013.05.13 17:03:00
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120. [GLITCH] Drop Uplinks Glitch into Roofs - in Technical Support/Bugs [original thread]
Buster Friently wrote: Seems like it's just an LOS issue for both problems. LOS obstruction prevents destruction of the uplinks, but not spawning because spawning is down from the overview map. LOS obstruction prevents nanohives from giving out...
- by Django Quik - at 2013.05.13 16:57:00
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