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101. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
There are so many times where i have hacked peoples indestructo-LLAVS, HAVs and dropships, and become saddened because i couldnt recall it
- by Dimitri Rascolovitch - at 2013.07.31 19:49:00
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102. Weapon slots - in Feedback/Requests [original thread]
From the various people i have talked to in game as well as random threads, it is possible that CCP is planning something like this soon(TM) another thing was that there sued to be ACOG/Aimpoint scopes on all ARs a while back, remnants of this ar...
- by Dimitri Rascolovitch - at 2013.07.31 17:25:00
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103. Was the 1.3 dev blog wrong about shield recharge rates? - in Feedback/Requests [original thread]
broonfondle majikthies wrote: SirManBoy wrote: Since patch 1.3 was released, my Caldari logi suit now has shield recharge delay rates of 6 seconds for a non-depleted shield and 8 seconds for a depleted shield, respectively. However, the dev ...
- by Dimitri Rascolovitch - at 2013.07.31 17:13:00
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104. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
completely agree able, we need a vehicle lock button and kick function, so as to prevent the unnecessary loss of a vehicle due to a "blueberry" everyone is a blueberry at some point, keep in mind that we all evolved into the green dots we call ...
- by Dimitri Rascolovitch - at 2013.07.26 08:27:00
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105. Bodyguard type game mode anyone? - in Feedback/Requests [original thread]
bump
- by Dimitri Rascolovitch - at 2013.07.23 11:42:00
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106. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: I need to do a real read of this whole thread, but while I'm getting to that I do want to make one statement out of the gate. Reactive plates should be moved to a High Power Slot this instantly breaks the deadlock between ...
- by Dimitri Rascolovitch - at 2013.07.20 08:47:00
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107. Bodyguard type game mode anyone? - in Feedback/Requests [original thread]
This reminds me of the game mode "pop a cap" from the old n64 game perfect dark, or regicide from the halo series. It would essientally be a "team deathmatch"/ ambush style game, with a randomly selected HVT per team. The HVT would gain like 10-2...
- by Dimitri Rascolovitch - at 2013.07.20 07:12:00
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