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61. CCP/CPU and other questions about the game - in Rookie Training Grounds [original thread]
All the blueprint originals are the equivalent of militia grade gear. Nothing terribly strong.
- by DigiOps - at 2013.05.30 05:19:00
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62. Just Left Newbie Island And Now Getting Stomped. Help? - in Rookie Training Grounds [original thread]
Do whatever feels good. Having fun with your choice of specialization is what it ultimately comes down to. I love my knives and I won't look back. If you miss using them, keep using them. Just be sure to pick a light weapon to compliment its stren...
- by DigiOps - at 2013.05.30 05:17:00
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63. IGN Review just got posted - in General Discussions [original thread]
I've never cared for IGN. Then again, the only opinion I ever cared for, as far as my entertainment is concerned, is my own.
- by DigiOps - at 2013.05.30 04:01:00
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64. War report #2 as of this moment. - in General Discussions [original thread]
I liked Mith's better.
- by DigiOps - at 2013.05.30 03:07:00
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65. What the heck determines isk payout? - in Rookie Training Grounds [original thread]
It has something to do with isk destroyed. Not sure beyond that. :\ I know my isk payout isn't enough to run anything past a raven assault suit BPO with advanced gear. Granted, I have a lot of isk. That doesn't mean I want to spend it all on my pr...
- by DigiOps - at 2013.05.30 03:05:00
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66. GG Tac AR, you had your moment - in General Discussions [original thread]
Cool. It'll still be useful. Considering I can drop people with less than half a magazine, the decreased size doesn't phase me. These are all fixes we've been proposing for a while.
- by DigiOps - at 2013.05.30 02:43:00
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67. CCP/CPU and other questions about the game - in Rookie Training Grounds [original thread]
billy kirkland wrote: First off what do CCP and CPU stand for in this game I know that CPU has something to do with the amount of space you have on your dropsuits and all that but I'm just wondering with it means. Also what are the most importa...
- by DigiOps - at 2013.05.30 02:39:00
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68. Conquest of SVER PRIME. - in General Discussions [original thread]
Mithridates Vl wrote: Operations on Meldolf V, dubbed SVER PRIME by the primitive locals , are progressing as expected. LMAO!
- by DigiOps - at 2013.05.30 01:37:00
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69. This game needs better quickscoping. - in General Discussions [original thread]
stlcarlos989 wrote: Dust needs less snipers, I'm getting tired of see of 1/4 of my team behind the redline sniping while I'm going objective to objective taking on 2-3 guys alone while capping objectives, killing the enemy, reviving teammates, ...
- by DigiOps - at 2013.05.30 01:29:00
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70. Why is there a range on squad orders? - in General Discussions [original thread]
What happened to issuing squad orders off the overview map is what's been racking my brain for the last few days... -_-
- by DigiOps - at 2013.05.29 22:59:00
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71. Surprise Surprise Bumblebee is everywhere! - in General Discussions [original thread]
Its no secret the Caldari have always favored shields for defense. I agree, it is a bit out of hand, but if CCP simply dialed back the passive bonus and increased the passive bonuses to the other suits, I'd wager we would have the game pretty well...
- by DigiOps - at 2013.05.29 21:54:00
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72. so what is going to happen with all of this isk? - in General Discussions [original thread]
Cody Sietz wrote: Will most likely be refunded and redistributed to the pour population. Left wing bastard.
- by DigiOps - at 2013.05.29 15:07:00
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73. I'm going to enjoy the aftermath of today's downtime... - in General Discussions [original thread]
Maken Tosch wrote: Panther, The harsh universe will not kill DUST. Doomsayers said that Eve will die just because of the harsh universe alone. That was ten years ago. Eve is now a flourishing mmo with an economy that rivals all mmo games. The...
- by DigiOps - at 2013.05.29 15:05:00
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74. Priorities CCP - in General Discussions [original thread]
xaerael Kabiel wrote: I find it astonishing that you managed the long words like "immediately " and "compensated ", yet "your", "you" and "yourself" managed to elude you... Its only worth the effort to address grammar and misspellings when th...
- by DigiOps - at 2013.05.29 14:28:00
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75. Be wary of speccing into TAC AR - in General Discussions [original thread]
Didn't realize the tactical rifles had their own skill...
- by DigiOps - at 2013.05.29 14:25:00
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76. If you get killed waiting for your tank, why should your tank still drop? - in General Discussions [original thread]
Pick your deployment spots better so I can't get it.
- by DigiOps - at 2013.05.29 04:42:00
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77. I keep getting run over. - in Rookie Training Grounds [original thread]
Skilling into explosives gives you access to demolitions and grenadier skills. Demolitions gets you both remote explosives and proximity mines. Grenadier will get you AV grenades in addition to flux (specifically for knocking out shields) and adva...
- by DigiOps - at 2013.05.29 03:21:00
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78. How to use Remote Explosives: Real Simple for the PS3 (Default) Controler - in Rookie Training Grounds [original thread]
For added fun, plant ALL your explosives next to a tanker who hasn't seen you yet. Run away and detonate. Conversely, you could also jump on top of the tank and plant them on the tank. Just be sure to turn around to watch that sucker pop.
- by DigiOps - at 2013.05.29 03:14:00
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79. How many skill points do u guys a have in lifetime? - in General Discussions [original thread]
Eleven million. Have all my gear. Just need to do some CPU/PG optimizing. Then I'll start working on alternative weapon choices.
- by DigiOps - at 2013.05.28 23:39:00
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80. Losing expensive gear to orbitals - in General Discussions [original thread]
So you found out tanks aren't invincible and you're eyes are getting wet? Buck up.
- by DigiOps - at 2013.05.28 23:17:00
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