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181. Dev Blogs - in General Discussions [original thread]
Can we have more please? Like this? http://community.eveonline.com/news/dev-blogs/citadels-sieges-and-you-v2/ The format, the dev teams, the Stuff(tm) being worked on?
- by DiablosMajora - at 2015.09.17 17:12:00
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182. To prevent leaving matches and promote group playGǪ - in General Discussions [original thread]
You could also just focus on promoting group dynamics through actual gameplay mechanics: Squad Based bonuses Squad-Functional Equipment (Nanohives & Uplinks) Squad-Based Side Objectives etc
- by DiablosMajora - at 2015.09.17 12:31:00
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183. Please stop the MD jumpers... - in General Discussions [original thread]
Aeon Amadi wrote: Separate Myo's melee and jump height. They should be separate modules Yes, there needs to be more variety and this line of thinking is constructive.
- by DiablosMajora - at 2015.09.16 19:52:00
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184. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Special battlefield objectives to give free warbarge strikes to allied squads! Or other warbage-based rewards to use during battle... like WB Scanning, Jamming, Damping, etc.
- by DiablosMajora - at 2015.09.15 18:56:00
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185. Did You Know? - in General Discussions [original thread]
Aeon, what are your thoughts on having different varieties of weapon/modules/equipment fulfilling different niches, roles, and gameplay styles? I see that there was a CPM thread in F&D outlining a proposal for having the (Breach?) Mass Driver ...
- by DiablosMajora - at 2015.09.14 11:13:00
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186. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
But doesn't it also have the flexibility for semi-auto fire? I'm talking about full-charge and longer ranged engagements but I can remove it
- by DiablosMajora - at 2015.09.14 00:15:00
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187. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
Added some more!
- by DiablosMajora - at 2015.09.13 23:26:00
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188. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
B-bump for replies?
- by DiablosMajora - at 2015.09.13 18:25:00
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189. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
It has come to my attention that various discussions have been taking place to introduce some differences into weapons and modules by giving them specific niches and roles... especially for things like the Mass Driver (Breach being light AV, Assau...
- by DiablosMajora - at 2015.09.13 03:44:00
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190. Port Announcement from CCP Rouge - in General Discussions [original thread]
Here's hoping to some material news during the next Fanfest ;-;
- by DiablosMajora - at 2015.09.13 03:19:00
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191. Nerf Scanners Thread.... - in General Discussions [original thread]
What if deployed equipment was given the damp stats of the person that dropped them, if that damp stat is under the normal threshold that equipment current has? In that case, special scanners that are meant to only search out equipment is an optio...
- by DiablosMajora - at 2015.09.13 02:28:00
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192. How to "fix" scanners - in General Discussions [original thread]
You could remove the "You have been scanned" notification and replace it with a highlighting around your own dot on the minimap with a color, say neon greenish? Or, move the "You have been scanned" notification under the minimap along with the hi...
- by DiablosMajora - at 2015.09.13 02:24:00
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193. I just noticed - in General Discussions [original thread]
Cloaked laser AM scout? and the niche was finally found
- by DiablosMajora - at 2015.09.12 12:36:00
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194. How bout a new kind of squad finder.... - in General Discussions [original thread]
How about squad finder based on roles?
- by DiablosMajora - at 2015.09.11 14:21:00
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195. Next Hotfix - in General Discussions [original thread]
Death Shadow117 wrote: If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. K/D/A?
- by DiablosMajora - at 2015.09.10 01:55:00
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196. Next Hotfix - in General Discussions [original thread]
Consolidation of a few ideas... 1) Spend WP to bring in Supply Depots/CRUs/Turret Installations via RDV 2) EVE-style market UI with full trading 3) Reloading/charging NK while sprinting 4) Perhaps some slight tweaking to modules, insofar as dif...
- by DiablosMajora - at 2015.09.09 18:19:00
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197. Did You Know? - in General Discussions [original thread]
B-because Rattati is working with a skeleton crew dev team? Or did I miss something big while I was away? Not saying other devs should stand there and look pretty, but if a well thought out plan for some Dust features is in place and other resour...
- by DiablosMajora - at 2015.09.09 14:50:00
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198. Did You Know? - in General Discussions [original thread]
Now that I have your attention though Aeon, do we know if it is possible to have devs from either the EVE or Valkyrie offices to help out Rattati with some things here or there? Just wishful thinking, but perhaps some of their experience with AI c...
- by DiablosMajora - at 2015.09.08 23:14:00
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199. Did You Know? - in General Discussions [original thread]
Aeon Amadi wrote: DiablosMajora wrote: Aeon Amadi wrote: DiablosMajora wrote: Also understandable, and perhaps now having rewatched that portion of FF2013 Dust Keynote above I can phrase what I was talking about better. It's not so muc...
- by DiablosMajora - at 2015.09.08 22:37:00
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200. Did You Know? - in General Discussions [original thread]
Aeon Amadi wrote: DiablosMajora wrote: Also understandable, and perhaps now having rewatched that portion of FF2013 Dust Keynote above I can phrase what I was talking about better. It's not so much that Orbital Artillery or combined PC/Sover...
- by DiablosMajora - at 2015.09.08 22:08:00
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