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2041. I drove a Militia Soma Tank in the redline after the timer and it survived. - in General Discussions [original thread]
#BuffForgeguns
- by Dexter307 - at 2013.07.21 23:33:00
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2042. officer weapons? - in General Discussions [original thread]
Ive got about 45 balacs assult rifles. To bad im a heavy and i only have 6 gastuns hmgs :( anyone want to trade?
- by Dexter307 - at 2013.07.21 18:51:00
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2043. [QUICK FIX] HMGs - in General Discussions [original thread]
A 500rpm minigun makes no sence. Just buff the damage to smg levels or slightly less than smg
- by Dexter307 - at 2013.07.21 09:09:00
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2044. Nerf the Flaylock pistol - in General Discussions [original thread]
Zero Harpuia wrote: Scrambler Pistols are not better than Scrambler Rifles Scrambler pistols destroy scrambler rifles at close range especially with headshots
- by Dexter307 - at 2013.07.17 01:18:00
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2045. Forum is being spamed - in General Discussions [original thread]
Y
- by Dexter307 - at 2013.07.16 00:40:00
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2046. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Buff forge guns
- by Dexter307 - at 2013.07.15 09:29:00
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2047. heavy problems - in Feedback/Requests [original thread]
It was reduced to 1500rpm and it was terrible. Like ive said lowering rof will not make it more accurate it will make it less accurate, to make it better at killing moving targets it needs more damage or a higher ROF. Make the hmg any worse and yo...
- by Dexter307 - at 2013.07.10 22:50:00
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2048. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: actually it probably would help.. it would help conserve ammo. and i didnt say greatly nerf rof of hmg. i said to lower it a very small amount.. because it spews at bullets at some ungodly ammount.. damage doesnt really ma...
- by Dexter307 - at 2013.07.10 21:39:00
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2049. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: there is no cqc with a hmg. heavy suits r to weak for the role. it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second. if a player ends up in very close range again...
- by Dexter307 - at 2013.07.10 20:52:00
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2050. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: the minor decrease in rof wouldnt be a nerf. it might make the gun more accurate and effective at all ranges. plus u wont end spewing 200 rounds to kill something. 75 round would easily kil some1 standing still.. Decrease r...
- by Dexter307 - at 2013.07.10 20:37:00
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2051. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player... it needs a faster overall reload time sinc...
- by Dexter307 - at 2013.07.10 20:14:00
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2052. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Hmg should do more damage overall
- by Dexter307 - at 2013.07.10 04:49:00
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2053. Near the end of the road - in General Discussions [original thread]
Banning Hammer wrote: Dexter307 wrote: Banning Hammer wrote: Dexter307 wrote: Obvious troll is obvious Troll ? I don't think so.. I saving SP to spec into the HMG myself. LAV's are deployed very fast now, so i don't need the scou...
- by Dexter307 - at 2013.07.10 00:13:00
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2054. Near the end of the road - in General Discussions [original thread]
Banning Hammer wrote: Dexter307 wrote: Obvious troll is obvious Troll ? I don't think so.. I saving SP to spec into the HMG myself. LAV's are deployed very fast now, so i don't need the scout at the start of the battle. The movement sp...
- by Dexter307 - at 2013.07.10 00:06:00
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2055. Near the end of the road - in General Discussions [original thread]
Obvious troll is obvious [/quote] Troll ? I don't think so.. I saving SP to spec into the HMG myself. LAV's are deployed very fast now, so i don't need the scout at the start of the battle. The movement speed buff, means that you can actually m...
- by Dexter307 - at 2013.07.10 00:00:00
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2056. Near the end of the road - in General Discussions [original thread]
Banning Hammer wrote: The Attorney General wrote: Banning Hammer wrote: Logi Bro wrote: The first six are bullcrap, but the rest is pretty much true. The first six are not bullcrap .. - In desperation i used the DS3, because the mo...
- by Dexter307 - at 2013.07.09 23:39:00
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2057. Flaylock suggestion that might appease everyone. - in General Discussions [original thread]
Cosgar wrote: Dexter307 wrote: Change the splash radius of all flaylocks to 1.5m Make flaylocks use more pg ?Reduce the range? Ive used the basic, advanced,and proto flaylock and the only one thats OP is the proto, the other ones are fine. ...
- by Dexter307 - at 2013.07.09 04:50:00
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2058. Flaylock suggestion that might appease everyone. - in General Discussions [original thread]
Change the splash radius of all flaylocks to 1.5m Make flaylocks use more pg Ive used the basic, advanced,and proto flaylock and the only one thats OP is the proto, the other ones are fine.
- by Dexter307 - at 2013.07.09 03:46:00
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2059. CCP picked an interesting time to increase movement. - in General Discussions [original thread]
Aiming definetly still needs a fix. I cant hit anything in this game, but when i go to any other fps i can aim just fine
- by Dexter307 - at 2013.07.08 02:58:00
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2060. Use a flaylock= admitting lack of gungame (and ideas for a fix) - in General Discussions [original thread]
The dark cloud wrote: Edit: oh wow the site is unaible to quote more then 1 guy at once You can quote upto 5
- by Dexter307 - at 2013.07.07 03:36:00
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