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841. Question about Cloaking in 1.8 - in General Discussions [original thread]
Smooth Assassin wrote: It says 0.25% dampening so i assume it means you're 0.25% dampened when cloaked so gallante scouts aren't gonna be very effective... What? Gallente scouts will be one of the most useful scouts as a 25% reduction to its ...
- by Dexter307 - at 2014.02.18 23:08:00
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842. Why do we have aim assist? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: so that terribads can hit scouts and kill them by 360'ing with a rail rifleGǪ.why else? Ive never understood why people say this. My scout fit can dodge bullets just fine. And no its not a tanked scout either
- by Dexter307 - at 2014.02.18 18:11:00
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843. Why do we have aim assist? - in General Discussions [original thread]
Bethhy wrote: Dexter307 wrote: Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism . We had this It was called uprising 1...
- by Dexter307 - at 2014.02.18 18:05:00
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844. Why do we have aim assist? - in General Discussions [original thread]
Jungian wrote: Dexter307 wrote: Jungian wrote: In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote: Because controllers are not as accurate as a M/KB Aim assist i...
- by Dexter307 - at 2014.02.18 18:00:00
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845. Why do we have aim assist? - in General Discussions [original thread]
Bethhy wrote: Seriously though Why not have a No Aim Assist Weekend Event and actually see what DUST is like without Bullet Magnetism and Aim Magnetism . We had this It was called uprising 1.0 It was terrible and everyone compl...
- by Dexter307 - at 2014.02.18 09:57:00
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846. Why do we have aim assist? - in General Discussions [original thread]
Jungian wrote: In DUST, the aim assist is not really aim assist. Its pure kill assist. Do the controls like MAG pls, ccp. Dexter307 wrote: Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like t...
- by Dexter307 - at 2014.02.18 09:53:00
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847. Why do we have aim assist? - in General Discussions [original thread]
Because controllers are not as accurate as a M/KB Aim assist is to make console shooters feel like thier pc counter parts.
- by Dexter307 - at 2014.02.18 05:48:00
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848. Get this game ported to PS4 now! - in General Discussions [original thread]
Th3rdSun wrote: Aikuchi Tomaru wrote: Obodiah Garro wrote: The more I watch MGS V videos the more I know the PS4 is getting picked up on MGS V day one and the PS3 will probably get tossed into the darkness. Then ill miss dust and probab...
- by Dexter307 - at 2014.02.17 00:12:00
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849. [Video] Shotgun Theory - in General Discussions [original thread]
Smooth Assassin wrote: The shotgun is a good weapon and in chromosone it was OP because of the range, sure sometimes someone backsteps and kills me cos i only dealt 2 damage to him but right now the shotgun is balanced. The spread has it's own ...
- by Dexter307 - at 2014.02.16 17:37:00
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850. [Video] Shotgun Theory - in General Discussions [original thread]
Auris Lionesse wrote: new iron sights 1 Faster ads turning speed 2 More range 3 (Full damage out to 8-10m) 15 for breach And 5m falloff after that. It should reign supreme within 15m. Add a skill for increased turning speed with a shotgun eq...
- by Dexter307 - at 2014.02.16 09:07:00
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851. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Zahle Undt wrote: Shotguns are fine and do not need a buff. Smooth Assassin wrote: No need, shotgun is fine, the spread to LVL 5 has an only effect on the breach but the proficiency is fine... anywhere above would be OP... There only ...
- by Dexter307 - at 2014.02.14 22:33:00
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852. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Auris Lionesse wrote: Tectonic Fusion wrote: Auris Lionesse wrote: Yes it's better with the dispersion skill, if they want to make ads reduce spread (like call of duty) you need to be able to turn left and right on a dime for cqc if yo...
- by Dexter307 - at 2014.02.14 22:30:00
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853. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dexter307 wrote: Operations should be +5% ROF per level Proficiency should be +3% damage per level Adopting my idea I see +1 Yep, ive decided i like your idea better than what I came up with
- by Dexter307 - at 2014.02.14 22:29:00
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854. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Yeeeuuuupppp wrote: The only thing I would want is more ammo capacity Really? I've never had ammo problems, I'm always able to get to a nanohive or supply depot
- by Dexter307 - at 2014.02.14 19:13:00
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855. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Oxskull Duncarino wrote: Dexter307 wrote: Oxskull Duncarino wrote: Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a c...
- by Dexter307 - at 2014.02.14 19:12:00
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856. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Oxskull Duncarino wrote: Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets by default Operatio...
- by Dexter307 - at 2014.02.14 19:02:00
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857. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Yan Darn wrote: It's mostly fine, but could do with a range bonus instead of spread - or make range the ops skill and spread the prof skill maybe. To fully ensure a sneak attack works out, I pretty much have to be in NK range to begin with - th...
- by Dexter307 - at 2014.02.14 18:57:00
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858. I think AR has broken hit detection or something - in General Discussions [original thread]
Awry Barux wrote: Dexter307 wrote: People actually use the assault combat rifle over the normal combat rifle? It sucks compared to the burst Yeah but it's still better than the AR But burst is still better
- by Dexter307 - at 2014.02.14 18:07:00
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859. I think AR has broken hit detection or something - in General Discussions [original thread]
People actually use the assault combat rifle over the normal combat rifle? It sucks compared to the burst
- by Dexter307 - at 2014.02.14 18:04:00
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860. The devs have been rather quiet lately - in General Discussions [original thread]
knight of 6 wrote: Dexter307 wrote: No blue tags Possible dev blog incoming soon? no. the forums get covered in blue tags before a dev blog hits you got it backwards People told me the exact opposite and that's what it's usually like b...
- by Dexter307 - at 2014.02.14 17:21:00
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