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1461. Vehicle Ownership Controls - in Feedback/Requests [original thread]
gangsta nachos wrote: Stay in your tank prob solved I DISapprove of this *****'s message. The problem is not leaving the tanks you *****. It is people stealing them right after they are delivered that are the problem.
- by Dewie Cheecham - at 2012.07.22 12:07:00
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1462. Vehicle Ownership Controls - in Feedback/Requests [original thread]
+1 Then there are the idiots, who seems to think that tanks and dropships are a sign of being spoiled, so they steal it, and fly/drive them to the unsafe areas, or just fly up and jump out, giving the owner who might have ended up in a gunner sea...
- by Dewie Cheecham - at 2012.07.22 12:03:00
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1463. [Suggestion] Use the Game MOTD - in Feedback/Requests [original thread]
CCP, use the in game MOTD to tell us what you like us to focus on testing... It is a Beta, and you might have seen something that need attention, and more testing, asking the players to focus on that might assist you in making the game even better.
- by Dewie Cheecham - at 2012.07.22 11:57:00
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1464. Dropship cant fly after surviving 0ish armor - in Technical Support/Bugs [original thread]
Grit Breather wrote: The funny thing is that I sometimes get hit down to 0 armour while the armour rep is running. It doesn't stop so I can actually sometimes hit the ground with 50% restored armour even though the dropship is disabled. Exac...
- by Dewie Cheecham - at 2012.07.22 11:53:00
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1465. Tanks are underpowered - in General Discussions [original thread]
Grit Breather wrote: The tanks are what they are. Neither under or overpowered. I find all these threads rather amusing. One week everyone's yelling something's too strong and should be nerfed. The next week once everyone learns to counter that...
- by Dewie Cheecham - at 2012.07.22 11:50:00
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1466. It's your Name - in General Discussions [original thread]
Mine is easy: Do We Cheat them
- by Dewie Cheecham - at 2012.07.22 11:42:00
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1467. Dropship cant fly after surviving 0ish armor - in Technical Support/Bugs [original thread]
Velvet Overkill wrote: My grimmnes has 2 25% hardeners and best 60mm armor and armor repairer. I was being hit by massive amounts of swarms, so I started my amer rep and tried to land my soon dead ds safely on some pipes and looked like I shoul...
- by Dewie Cheecham - at 2012.07.22 11:29:00
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1468. calling in vehicles. - in Technical Support/Bugs [original thread]
I hate it when I clear the light on the ground (if it appears) and keep an eye on the vehicle, and still get crushed because it moves sideways at the last moment. I hate it when I lost a 250k+ ISK tank, because the drop ship decides to play ping ...
- by Dewie Cheecham - at 2012.07.22 11:26:00
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1469. Tanks are underpowered - in General Discussions [original thread]
At least they are very closely so. Especially now that a lot of infantry have put their 1 million SP in SL or FG skills. My early assessments that Tanks are in fact under powered, or have too little tank are by and large vindicated. Rumours are...
- by Dewie Cheecham - at 2012.07.22 11:21:00
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1470. how many broke tank drivers out there? - in General Discussions [original thread]
I'm breaking even at the moment, but only because I rarely "throw them away". Now that infantry have spend a million SP or so on SL or FG, the early tears that the tanks were OP are definitely turned to shame. My early assessment that Tanks (inc...
- by Dewie Cheecham - at 2012.07.22 11:12:00
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1471. [BUG] Seriously OP "AV" assault Rifles - in Technical Support/Bugs [original thread]
Maken Tosch wrote: You know what's funny? People actually think that the tanks are overpowered. How's that for irony? Also, just because someone is using a strategy that seems unorthodox doesn't make it an exploit. According to ccp, exploits g...
- by Dewie Cheecham - at 2012.07.22 09:54:00
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1472. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
And today is preferable to ASAP, which is preferable to SoonGäó It makes no sense that something the size of a drop ship, or a tank just ... vanishes.
- by Dewie Cheecham - at 2012.07.22 08:59:00
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1473. Goonfeet - in General Discussions [original thread]
Milk Supreme wrote: Hey now, please no hating. Goons are people too. For all you know, I could be a Goon Goons are hated mainly because they figured out how to have fun, and win at the same time. I'm sure people are stating to hate TEST as...
- by Dewie Cheecham - at 2012.07.22 08:45:00
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1474. Death by inertia jump - in General Discussions [original thread]
I can confirm that people do not die when landed on like this. Actually, the inertial dampener is running longer while "sliding" off the player you landed on, giving him ample time to figure out there is someone to kill...and do it.
- by Dewie Cheecham - at 2012.07.22 08:40:00
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1475. [(known] problem] Detection / draw range. - in Technical Support/Bugs [original thread]
It is pretty much fine for infantry, though it should be extended when zooming on a turret, or using a scope. The problem is the vehicles. Something that large don't just vanish into thin air just because it is a few hundred meters away. On these...
- by Dewie Cheecham - at 2012.07.21 16:16:00
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1476. Official Sony Headset causes unplayable lag - in Technical Support/Bugs [original thread]
My Official PS3 headset kept screwing up, turning off randomly, or jsut stop working. In addition the game became much more crash prone when using it. After I changed to my USB headset, things have gotten far better.
- by Dewie Cheecham - at 2012.07.21 16:13:00
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1477. Posting Issue in Firefox (edit: Now fixed) - in General Discussions [original thread]
GM Unicorn wrote: Apparently Opera is affected too. No Opera? So we can't no longer hear the fat ladies sing?
- by Dewie Cheecham - at 2012.07.21 16:09:00
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1478. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Regarding forge guns I actually wonder if they aren't too good at killing infantry. They're less reliable than an assault rifle usually, but them being a one-hit-kill still makes them fairly dangerous. Considering that...
- by Dewie Cheecham - at 2012.07.20 15:29:00
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1479. a replacement for REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Kaeralli Sturmovos wrote: i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives si...
- by Dewie Cheecham - at 2012.07.20 15:29:00
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1480. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: Another thing that will be changing how tanks are in the game is. It will take 2 to maybe even 3 months to get the skills to drive the beast of tanks out there currently. So not many people will cross train out of there b...
- by Dewie Cheecham - at 2012.07.20 15:26:00
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