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221. malitia things mixed up - in Technical Support/Bugs [original thread]
Average Joe81 wrote: 1.the malitia melee booster and malitia loucust grenade isn't in the malitia gear cadedgory 2.the malitia nanite injector and malitia scrambler pistol arn't BPOs 3.the malitia large railguns have thier damages(dirrect hit) ...
- by Dewie Cheecham - at 2012.07.18 05:29:00
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222. Vehicle Request Denide Glitch - in Technical Support/Bugs [original thread]
DarthWub wrote: Spending Months to unlock, and 1.4 Million Plus ISK per Spawn, will be a game killer, if this issue persists. Imagine this scenario, if the rumours are right and the Marauders get a price hike to 1.2 million ISK for just the ...
- by Dewie Cheecham - at 2012.07.18 05:27:00
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223. Dropship turret hitting own dropship - in Technical Support/Bugs [original thread]
Just be glad friendly fire is off :)
- by Dewie Cheecham - at 2012.07.17 11:58:00
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224. Forge gun not charging properly - in Technical Support/Bugs [original thread]
There are general problems with controllers, where the game glitches with sustained button activations. Forge guns, swarm launchers, snipers and others all suffer from it.
- by Dewie Cheecham - at 2012.07.17 05:53:00
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225. BUG: SL deal 0 dmg to vehicle on roof - in Technical Support/Bugs [original thread]
Target and get lock, then aim up while holding the lock before releasing. It'll send the grenades up a bit before they target the vehicle.
- by Dewie Cheecham - at 2012.07.16 09:34:00
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226. [Bug(s)] Comms, and headsets - in Technical Support/Bugs [original thread]
I have th e"official" PS3 headset, and normally it works quite well. Just not in Dust. Half the times it works in one match, then not in the next. other times it just switches off! or disengages between session changes (as in going from the sta...
- by Dewie Cheecham - at 2012.07.16 09:16:00
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227. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Also AR's don't do anything to the marauders, militia ones yes, but marauders no. Actually, AR's do a LOT to even a marauder, it just takes a little more time, but just one guy with a militia AR still eats up HP fa...
- by Dewie Cheecham - at 2012.07.14 16:59:00
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228. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Dewie Cheecham wrote: STB-stlcarlos989 EV wrote: Also next patch bare marauder tanks are 1.2 mil And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they...
- by Dewie Cheecham - at 2012.07.14 15:42:00
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229. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Also next patch bare marauder tanks are 1.2 mil And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they nerf swarm launchers and all other AV weapons a great ...
- by Dewie Cheecham - at 2012.07.14 15:33:00
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230. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Unlocking prototype weapons costs over a million skill points how many points does it take for marauder tanks and proto modules. I will check this when I get back on dust. 8 million SP minimum I've not spent a mi...
- by Dewie Cheecham - at 2012.07.14 15:20:00
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231. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Dewie Cheecham wrote: STB-stlcarlos989 EV wrote: Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now ...
- by Dewie Cheecham - at 2012.07.14 15:15:00
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232. Tank problems? - in Technical Support/Bugs [original thread]
You ALSO keep missing my point that what I'm enquiring about is what happened between Thursday and Friday, that my tanks suddenly became extremely easy to kill with NON proto gear. It is as if none of my armour plates, or hardeners were taken into...
- by Dewie Cheecham - at 2012.07.14 15:00:00
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233. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now adapting, become a better driver or change specialties....
- by Dewie Cheecham - at 2012.07.14 14:56:00
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234. Tank problems? - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: You faced a prototype forge gun, that is the way it should be. Should anti-vehicle people who spend the points to level their gear not have a chance? I leveled up to get the prototype swarm launcher and yesterday I de...
- by Dewie Cheecham - at 2012.07.14 14:05:00
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235. Stayed alive with Shields and Suit at 0 - in Technical Support/Bugs [original thread]
Nate Silverley wrote: Yesterday I was in for a tough duel against someone handling a Breach AR, me with a shotgun. I luckily managed to kill the guy, but was left with shields and suit indicating 0. I should've died, but instead shields rais...
- by Dewie Cheecham - at 2012.07.14 13:49:00
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236. Tank problems? - in Technical Support/Bugs [original thread]
My observation yesterday were that while I had little problem holding my own in my tank Thursday, using skill and evasive actions when needed, suddenly yesterday my armour just melts away an Assault Forge guns chewed up my armour in a few shots, I...
- by Dewie Cheecham - at 2012.07.14 11:24:00
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237. Electronics Upgrade Skill? - in Technical Support/Bugs [original thread]
Deskalkulos Ildigan wrote: This is a known bug (for quite a long time), i think yesterday one of the Devs said, that they finally found out what produced the bug, so it will be fixed sometime Soon(TM) Real SoonGäó or Samsung SoonGäó ? (The d...
- by Dewie Cheecham - at 2012.07.14 11:11:00
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238. Electronics Upgrades - in Technical Support/Bugs [original thread]
SFC Payton wrote: I am so glad that I am not the only person that cannot purchase electronic upgrades....is there an update to this? Also, I cannot access the forums thru my PS3...had to fire up the old PC to do it . Can somone take a look into...
- by Dewie Cheecham - at 2012.07.12 12:03:00
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239. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Umallon Macross wrote: Anathama Ybeecha wrote: Pyramid They really need to balance the ISK rewards for dropships vs tanks A Sagaris will easily pay for itself once or twice over, so if you lose one or even 2 you can still break even. ...
- by Dewie Cheecham - at 2012.07.10 19:08:00
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240. I discovered a glitch on the North side spawn - in Technical Support/Bugs [original thread]
Fire Shark wrote: I didnt realize there was a separete board for this, but I found it now, thanks. You have a cloaked ship? :P
- by Dewie Cheecham - at 2012.07.09 18:44:00
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