Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 11:24:00 -
[1] - Quote
My observation yesterday were that while I had little problem holding my own in my tank Thursday, using skill and evasive actions when needed, suddenly yesterday my armour just melts away an Assault Forge guns chewed up my armour in a few shots, I didn't even have time for my repairer to engage, even if I activated it immediately.
A Yeykomi(?) swarm launcher shot took me from 80% armour to dead in 2 shots. And I am pretty highly armoured. We are talking about 6000+ EHP on armour alone, between plates and hardeners.
Thursday the same would have given me a fair chance of getting away, as it should be. Not Friday.
What changed?? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 13:59:00 -
[2] - Quote
You faced a prototype forge gun, that is the way it should be. Should anti-vehicle people who spend the points to level their gear not have a chance? I leveled up to get the prototype swarm launcher and yesterday I destroyed at least 15 marauders. You tanks drivers spent your points into having awesome tanks, so that is why I spent points into making you guys QQ. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 14:05:00 -
[3] - Quote
STB-stlcarlos989 EV wrote:You faced a prototype forge gun, that is the way it should be. Should anti-vehicle people who spend the points to level their gear not have a chance? I leveled up to get the prototype swarm launcher and yesterday I destroyed at least 15 marauders. You tanks drivers spent your points into having awesome tanks, so that is why I spent points into making you guys QQ.
The problem is that the one killing me WEREN'T Prototype. Some were, and I'd say the Forge guns a re somewhat OP in my opinion. At least as it is an EM pulse, it should lose effectiveness over distance. It isn't, a forge gun can hide half way across the map, and pick out tanks with impunity. That is NOT how it should be. Cost benefit. a 100k proto geared forge gunner can kill multiple marauders, is ... off balanced. Tanks should never be able to be taken down by anything short of a team effort.
I just tested it, and spent a few hundred thousand SP on weaponry and forge gun skills, camped on the tower and started picking off all enemy installations with ease, and then a few tanks. That is just too much.
And please note that I mentioned a sudden change between Thursday and Friday.
Yes, I had a bad day, and screwed up a little, but I lost tanks left and right, where I usually can at lesat defend myself and break even n cost and earnings. Not so yesterday.
I doubt everyone suddenly got proto gear across the board and I suddenly became a noob driver over night, that is why I'm asking about what changed. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 14:34:00 -
[4] - Quote
Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:You faced a prototype forge gun, that is the way it should be. Should anti-vehicle people who spend the points to level their gear not have a chance? I leveled up to get the prototype swarm launcher and yesterday I destroyed at least 15 marauders. You tanks drivers spent your points into having awesome tanks, so that is why I spent points into making you guys QQ. The problem is that the one killing me WEREN'T Prototype. Some were, and I'd say the Forge guns a re somewhat OP in my opinion. At least as it is an EM pulse, it should lose effectiveness over distance. It isn't, a forge gun can hide half way across the map, and pick out tanks with impunity. That is NOT how it should be. Cost benefit. a 100k proto geared forge gunner can kill multiple marauders, is ... off balanced. Tanks should never be able to be taken down by anything short of a team effort. I just tested it, and spent a few hundred thousand SP on weaponry and forge gun skills, camped on the tower and started picking off all enemy installations with ease, and then a few tanks. That is just too much. And please note that I mentioned a sudden change between Thursday and Friday. Yes, I had a bad day, and screwed up a little, but I lost tanks left and right, where I usually can at lesat defend myself and break even n cost and earnings. Not so yesterday. I doubt everyone suddenly got proto gear across the board and I suddenly became a noob driver over night, that is why I'm asking about what changed.
Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now adapting, become a better driver or change specialties. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 14:56:00 -
[5] - Quote
STB-stlcarlos989 EV wrote:
Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now adapting, become a better driver or change specialties.
You are consistently missing the point. Deliberately perhaps?
Tanks are not indestructible, nor should they be. But they ARE tanks. And a SINGLE guy should NOT be able to kill it short of a ****** driver remains in place with a ****** fit.
NOT even a proto Forge gun.
Taking down a tank should be a team effort. These are hideously expensive, and require a LOT of SP to get to the top bracket of. Any noob with a forge gun should not be able to kill them easily. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 15:00:00 -
[6] - Quote
You ALSO keep missing my point that what I'm enquiring about is what happened between Thursday and Friday, that my tanks suddenly became extremely easy to kill with NON proto gear. It is as if none of my armour plates, or hardeners were taken into account any longer. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 15:02:00 -
[7] - Quote
Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:
Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now adapting, become a better driver or change specialties.
You are consistently missing the point. Deliberately perhaps? Tanks are not indestructible, nor should they be. But they ARE tanks. And a SINGLE guy should NOT be able to kill it short of a ****** driver remains in place with a ****** fit. NOT even a proto Forge gun. Taking down a tank should be a team effort. These are hideously expensive, and require a LOT of SP to get to the top bracket of. Any noob with a forge gun should not be able to kill them easily.
Ok if you are saying it should take 2 to 3 guys to bring you down, than it should take 2 to 3 times the skill points to use a tank, then it takes to level up the AV skills. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 15:15:00 -
[8] - Quote
STB-stlcarlos989 EV wrote:Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:
Sorry but you are in a tank ok if no one the other team brings out anti-vehicle weapons you and your passengers will go 20+ kill with no deaths. People are now adapting, become a better driver or change specialties.
You are consistently missing the point. Deliberately perhaps? Tanks are not indestructible, nor should they be. But they ARE tanks. And a SINGLE guy should NOT be able to kill it short of a ****** driver remains in place with a ****** fit. NOT even a proto Forge gun. Taking down a tank should be a team effort. These are hideously expensive, and require a LOT of SP to get to the top bracket of. Any noob with a forge gun should not be able to kill them easily. Ok if you are saying it should take 2 to 3 guys to bring you down, than it should take 2 to 3 times the skill points to use a tank, then it takes to level up the AV skills.
IT DOES! |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 15:17:00 -
[9] - Quote
Unlocking prototype weapons costs over a million skill points how many points does it take for marauder tanks and proto modules.
I will check this when I get back on dust. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 15:20:00 -
[10] - Quote
STB-stlcarlos989 EV wrote:Unlocking prototype weapons costs over a million skill points how many points does it take for marauder tanks and proto modules.
I will check this when I get back on dust.
8 million SP minimum
I've not spent a million SP on a forge gun setup, and I'm already doing MORE damage per shot than my 11M SP, 262k ISK Marauder
Edit: Before I forget. There are no Prototype items in a marauder. And a Marauder is not a prototype vehicle either. It only requires HAV level 3. There will probably be tanks for "Advanced" and "Prototype" as well later, and I'm not even daring to consider the cost of those. |
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 15:26:00 -
[11] - Quote
Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:Unlocking prototype weapons costs over a million skill points how many points does it take for marauder tanks and proto modules.
I will check this when I get back on dust. 8 million SP minimum I've not spent a million SP on a forge gun setup, and I'm already doing MORE damage per shot than my 11M SP, 262k ISK Marauder Edit: Before I forget. There are no Prototype idems in a marauder. And a Marauder is not a prototype idem either. It required MAV level 3 only. There will probably be tanks for "Advanced" and "Prototype" as well later, and I'm not even daring to consider the cost of those.
Also next patch bare marauder tanks are 1.2 mil |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 15:33:00 -
[12] - Quote
STB-stlcarlos989 EV wrote:Also next patch bare marauder tanks are 1.2 mil
And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they nerf swarm launchers and all other AV weapons a great deal, or boost the Marauders.
IF a marauder should be worth 1.2M ISK, they need to be able to go toe to toe with a combined 16 man enemy assault, alone, and have a 50% chance of winning. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 15:39:00 -
[13] - Quote
Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:Also next patch bare marauder tanks are 1.2 mil And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they nerf swarm launchers and all other AV weapons a great deal, or boost the Marauders. IF a marauder should be worth 1.2M ISK, they need to be able to go toe to toe with a combined 16 man enemy assault, alone, and have a 50% chance of winning.
Compare the real world cost of tanks to infantry gear. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 15:42:00 -
[14] - Quote
STB-stlcarlos989 EV wrote:Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:Also next patch bare marauder tanks are 1.2 mil And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they nerf swarm launchers and all other AV weapons a great deal, or boost the Marauders. IF a marauder should be worth 1.2M ISK, they need to be able to go toe to toe with a combined 16 man enemy assault, alone, and have a 50% chance of winning. Compare the real world cost of tanks to infantry gear.
I have no idea what infantry gear and tanks cost in the real world. But I doubt an infantry guy with an AK47 can threaten an A1 Abrams. Even if he were to carry a backpack of explosives. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.14 15:46:00 -
[15] - Quote
Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:Dewie Cheecham wrote:STB-stlcarlos989 EV wrote:Also next patch bare marauder tanks are 1.2 mil And I hope they are changing their minds on that. A marauder is NOT worth 1.2M ISK. Not even close, unless they nerf swarm launchers and all other AV weapons a great deal, or boost the Marauders. IF a marauder should be worth 1.2M ISK, they need to be able to go toe to toe with a combined 16 man enemy assault, alone, and have a 50% chance of winning. Compare the real world cost of tanks to infantry gear. I have no idea what infantry gear and tanks cost in the real world. But I doubt an infantry guy with an AK47 can threaten an A1 Abrams. Even if he were to carry a backpack of explosives.
US Army pays about $8.5 million for an M1 abrams and about $1000 for an m4
Source: wikipedia (numbers could be wrong, but they seem about right)
Also AR's don't do anything to the marauders, militia ones yes, but marauders no. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 16:59:00 -
[16] - Quote
STB-stlcarlos989 EV wrote:Also AR's don't do anything to the marauders, militia ones yes, but marauders no.
Actually, AR's do a LOT to even a marauder, it just takes a little more time, but just one guy with a militia AR still eats up HP fast enough that you can see the shield and armour dials dwindle steadily. Of course one guy would probably be out of bullets before he kills a marauder, but add another 9 players going at it with AR's, and it adds up fast.
|
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.14 17:32:00 -
[17] - Quote
I actually do understand your point quite well. Shield resistence amplifiers never truly seem to work, as even fully fitted with them my tank is typically stripped in just a salvo or 2 from a missile launcher. I have noticed that you armor boys seem to fare a bit better, but suddenly losing tanks like that is strange. And I completely agree that the kill range of a forge gun is rediculus. Yes, the SP that go into it are huge, but really nothing compared to what it takes to get into a properly proto fit tank. The overall damage they put out is fine, there needs to be mobile tank killers, and working in packs, they should be just as devastating. But using them as some sort of sniper rifle is a bit much. If marauders do go to 1.2 mil, then I certainly hope that forge guns would as well. I get that we're here testing the viability of things, just look at the map they started us with this time around. Tankers paradise. Convieniently they lower all costs associated with driving a tank too? I wonder what they're looking for this time around? ... Seems to me that CCP wants to know exactly how the balance between tanks and the tactics that kill them are working.
Side note, got my first Marauder today, did it with a milita swarm and a lot of TEAM WORK. And it felt great untill he pulled out another one.. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |