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181. [Bug] Shield indicator showing 0 after changing suit - in Technical Support/Bugs [original thread]
Confirmed. Worse yet, I changed to a suit, and got 0 on both armour and shield. I had to change to another to get my armour back, the shiled had to be recharged. I think it were a display bug though, as I did take a bit of fire in that state with...
- by Dewie Cheecham - at 2012.08.13 19:03:00
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182. Rail gun cooldown - in Technical Support/Bugs [original thread]
I'm not sure if it is a bug or design, but that cool down is really annoying, and it takes a few seconds after the cool down is done, before I can start charging my next volley. However where the chain breaks is, if my controller glitches and the...
- by Dewie Cheecham - at 2012.08.13 15:46:00
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183. Tank on top of buildings at spawn? - in Technical Support/Bugs [original thread]
Simon Havoc wrote: I am currently in a plateau skirmish where someone is sitting in a tank on top of a building firing directly into the main spawn for defenders. Are you supposed to be able to do this? I know its sandbox this is a massive grie...
- by Dewie Cheecham - at 2012.08.13 15:31:00
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184. Wondering if I can post screen shots of place i get stuck - in Technical Support/Bugs [original thread]
We really need an in-game bug report feature for this beta, one which grabs the data CCP needs right away.
- by Dewie Cheecham - at 2012.08.10 12:13:00
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185. Ships and their damage - BUG REPORT - in Technical Support/Bugs [original thread]
Grit Breather wrote: As I see it, HAVs and LAVs blow up when they hit 0. Why should a dropship be different? I agree. I kill a tank, I often get 3 kills, I kill a dropship, I usually see it raining clones, and get perhaps 1 kill.
- by Dewie Cheecham - at 2012.08.08 16:16:00
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186. dropsuit and weapon from merc pack gone - in Technical Support/Bugs [original thread]
GM Unicorn wrote: Ok, I got an answer: During char resets,All SONY store purchases such the Merc Pack & AUR purchases should be returned to the redeeming system. Thanks :) Though I do love that it says should , not will :P
- by Dewie Cheecham - at 2012.08.05 18:06:00
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187. Wondering if I can post screen shots of place i get stuck - in Technical Support/Bugs [original thread]
There is one spot near A on the Plataeus map, when going from the open towards A, you jump under the pipes furthest towards the centre road. I've accidentally managed to get stuck there twice.
- by Dewie Cheecham - at 2012.08.05 18:04:00
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188. dropsuit and weapon from merc pack gone - in Technical Support/Bugs [original thread]
GM Unicorn wrote: Emperor Kefka wrote: i created a character and gave him the dropsuit and the weapon from the merc pack i bought and then i deleted him and made a new character and now the dropsuit and weapon are gone is that supposed to ha...
- by Dewie Cheecham - at 2012.08.05 14:29:00
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189. Delivery Vehicle Damage and Glitches - in Technical Support/Bugs [original thread]
D Park wrote: Another suggestion, I believe it's been brought up before, is a smoke marker at the delivery location. And if you are dumb enough to stand in the smoke you get crushed -- tough. .... Also an issue is vehicle stealing (and abando...
- by Dewie Cheecham - at 2012.08.04 09:55:00
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190. Marauders - in Technical Support/Bugs [original thread]
Noc Tempre wrote: Marauders are currently doing 2.5 damage and have 0% base resists. I am listing this as a bug unless the design change was intentional from the 1.5 damage mod and 25% base resists. Where do you get these numbers from?
- by Dewie Cheecham - at 2012.08.03 10:47:00
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191. Big vehicle spawn bug - assets incorrectly deducted - in Technical Support/Bugs [original thread]
Known problem, and has been posted more often than I care to find out. But sadly, I don't recall any of those posts havigng a GM or DEV acknowledging the bug. My worst case were losing 3 Suryas, costing 269k ISK each, to the bug, and a fourth to ...
- by Dewie Cheecham - at 2012.08.03 05:40:00
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192. [BUG / EXPLOIT] The SP Gain Exploit. - in Technical Support/Bugs [original thread]
DPyro WSG wrote: A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement. No, because th...
- by Dewie Cheecham - at 2012.08.01 18:33:00
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193. Militia Gear - in Technical Support/Bugs [original thread]
Hedring Ruttern wrote: I have noticed that if you purchase Militia Gear from the store, you are able to buy multiple copies of it, even though 1 piece of every Militia item is enough because they do not deplete once you have used them in battle...
- by Dewie Cheecham - at 2012.07.30 11:49:00
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194. Glitchers, yes it's official. - in Technical Support/Bugs [original thread]
It is a Beta. Make a post with [Bug] in the headline, and a careful description of what you observed, and how it affected the game.
- by Dewie Cheecham - at 2012.07.28 16:12:00
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195. Vehicle Request Denied but We're Taking Your Money - in Technical Support/Bugs [original thread]
Bump, and a little math. Overall, I think I lose half my Suryas to this bug. Meaning the effective cost of them aren't 269K ISK, but over half a million per tank. What I don't understand is why it can't be fixed. from what I can tell, all these ...
- by Dewie Cheecham - at 2012.07.28 13:44:00
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196. REPORT ALL BUGS AND GLITCHES HERE - in Technical Support/Bugs [original thread]
Post all your bugs in separate threads, preferably one thread per bug, it'll make it easier for the devs to mark and rate them internally, and it makes it easier for other players to pipe in with their experiences to that particular bug. This app...
- by Dewie Cheecham - at 2012.07.28 08:27:00
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197. Vehicle Request Denied but We're Taking Your Money - in Technical Support/Bugs [original thread]
This is getting ridiculous! Really, it is. Earlier today I lost 3 269K ISK Suryas in one round to this bug. I even waited a minute between calling them down, and they still came up as denied with "Vehicle limit reached" As a Tank driver I'm ba...
- by Dewie Cheecham - at 2012.07.27 13:55:00
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198. [BUG] RE are overpowered. (probably a typo) - in Technical Support/Bugs [original thread]
Could it be that the 500m radius is the activation range limit?
- by Dewie Cheecham - at 2012.07.27 08:21:00
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199. [BUG] RE are overpowered. (probably a typo) - in Technical Support/Bugs [original thread]
But not in the way we normally rant about them. Look at their attributes in their info screen. Quote: Blast radius: 500.0 m A little excessive, don't you think? :P On the other hand, the blast damage is missing from the attributes.
- by Dewie Cheecham - at 2012.07.26 17:21:00
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200. [BUG or Typo or Bad at Math] Meters?! - in Technical Support/Bugs [original thread]
Aq'sa wrote: Grenade explosion radius seems to be rather oddly listed in description. In function they act as grenades should, and explode in a 15-20 ft DIAMETER- or around 5-6m DIAMETER. Some of these grenades are listed as 6m+ 'blast RADIUS...
- by Dewie Cheecham - at 2012.07.26 15:13:00
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