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841. The Issue With Shields - in General Discussions [original thread]
Varoth Drac wrote: Devadander wrote: All this madness inspired me to try a new take on caldari. Ck0 ass x5 dm x2 ferro x1 reactive Ishukone Never have I seen people melt so fast... Do you know about stacking penalties? No. What ar...
- by Devadander - at 2015.09.23 15:01:00
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842. The Issue With Shields - in General Discussions [original thread]
All this madness inspired me to try a new take on caldari. Ck0 ass x5 dm x2 ferro x1 reactive Ishukone Never have I seen people melt so fast...
- by Devadander - at 2015.09.23 14:52:00
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843. How are you statisfied - in General Discussions [original thread]
"I was going to attend the clairvoyants meeting, but it was closed due to unforeseen events." . ~Wadsworth
- by Devadander - at 2015.09.23 14:06:00
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844. OMG - in General Discussions [original thread]
Right, but quaff means, to drink. So its more on CCP for making a stupid name. I just say quafe so people shut the hell up.
- by Devadander - at 2015.09.22 22:48:00
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845. How are you statisfied - in General Discussions [original thread]
I would bring back the small turret installations, and add a player posted market xD
- by Devadander - at 2015.09.22 22:40:00
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846. Small Turrets = Bad? - in General Discussions [original thread]
Sicerly Yaw wrote: Tebu Gan wrote: Interesting note, blasters actually have 150M range I think (smalls). Yet due to inverted dispersion, are only actually effective at what is essentially point blank range. What they need to do is convert t...
- by Devadander - at 2015.09.22 17:12:00
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847. The Issue With Shields - in General Discussions [original thread]
CCP Rattati wrote: Asad Thahab-Jabal wrote: CCP Rattati wrote: We just discussed faction based shield thresholds, even role based, something like this CA 12 MI 10 GA 8 AM 6 Caldari: Assault 12 Commando 12 Sentinel 11 Scout 11 Logistics ...
- by Devadander - at 2015.09.22 15:08:00
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848. The Issue With Shields - in General Discussions [original thread]
CCP Rattati wrote: [img]http://i.imgur.com/wIXicea.png[/img] LMAO
- by Devadander - at 2015.09.22 13:25:00
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849. The Issue With Shields - in General Discussions [original thread]
Okiniwa wrote: what if we had plasma/laser damage mods to be put in high's and rail/projectile damage mods to be put in lows whilst buffing recharge delays on cal + min assault. I see min + cal assaults with 200-300 shield and 500-340 armour re...
- by Devadander - at 2015.09.22 13:21:00
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850. The Issue With Shields - in General Discussions [original thread]
TheD1CK wrote: Devadander wrote: Careful, this kind of talk gets topics locked. The last one got messy, and I found myself with the same issue as Ydubbs no one gives a damn on your opinion, they just want to mass-debate.. You comment an...
- by Devadander - at 2015.09.22 13:14:00
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851. Small Turrets = Bad? - in General Discussions [original thread]
Small blasters are so bad, using them helps the enemy team win.
- by Devadander - at 2015.09.22 12:54:00
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852. District Market items - in General Discussions [original thread]
Regnier Feros wrote: jordy mack wrote: it's been a while :) do you get dk for a loss in pc? if so then it seems like a pretty good selection for luring noobs into bpo raiding parties. also i was just about to buy an ammar hvy skin anyway, ...
- by Devadander - at 2015.09.22 12:51:00
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853. District Market items - in General Discussions [original thread]
It would be great if you didn't have to be blue donut to earn them....
- by Devadander - at 2015.09.22 11:56:00
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854. Please stop the MD jumpers... - in General Discussions [original thread]
axis alpha wrote: Ghost Kaisar wrote: Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to ju...
- by Devadander - at 2015.09.22 11:54:00
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855. The Issue With Shields - in General Discussions [original thread]
Careful, this kind of talk gets topics locked.
- by Devadander - at 2015.09.22 11:44:00
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856. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Now go rearrange all of the dropsuits in the following order with in order of lowest HP to highest. Calscout, calassault, calogi, calmando, calsent Then do the same for minmatar, then gallente, last...
- by Devadander - at 2015.09.21 17:28:00
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857. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: I'm also working on extender additions If we consider the current extender equivalent to ferroscale, I'm building a proposal for a plate and reactive analog. The reactive analog would be the "no penalty" extender. Ver...
- by Devadander - at 2015.09.21 16:33:00
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858. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Devadander wrote: Will the base shield amounts be altered? Specifically, the sentinel? With only one low available, how can it be last and be competitive? Again I only ask because this is my all day every day. I've a...
- by Devadander - at 2015.09.21 16:29:00
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859. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
DeathwindRising wrote: Devadander wrote: To clarify: We have indeed seen wonders suggested in the past that went stale within weeks. I can see where this leads, and its glorious. But, the steam can't stop once this starts rolling. This isn...
- by Devadander - at 2015.09.21 13:27:00
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860. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Devander, it goes... Cal > Min > Gal > Amarr. Aeon just doesn't have them ordered in that manner on the spreadsheet. This is the primary method by which recharge delays are weighted. The fastest recharge delay go...
- by Devadander - at 2015.09.21 12:01:00
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