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141. Planetary Conquest Standings [18/5/13] - in General Discussions [original thread]
Aren't you missing the planet in Egbinger ??? Or is it still a kind of beta showdown ?
- by Den-tredje Baron - at 2013.05.18 00:12:00
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142. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Iron Wolf Saber wrote: I will say the number of complaints over the logis have died down quite a bit and seeing more of the other classes now. Not sure if influx of new players and weapons is the cause. Still it may be better to adjust the TAR...
- by Den-tredje Baron - at 2013.05.17 23:58:00
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143. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
What i would really like to see is that the eve side gets more dominant than it is right now. I thought the warbage strikes where turned off and all orbitals now had to be delivered by an actual eve player. Are there any updates coming to reinforc...
- by Den-tredje Baron - at 2013.05.17 00:28:00
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144. Played my first game of pc today and .... - in General Discussions [original thread]
Same here actually. Can't remember the name of the map but lag was just bareable but a tiny bit more would have made the match unplayable. In frame terms i think i was running just around 20-30. Have 4 other fellow corpies that have experienced ex...
- by Den-tredje Baron - at 2013.05.16 18:31:00
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145. Idea on how to make assault dropships suck less - in General Discussions [original thread]
Laheon wrote: Unfortunately, there isn't a third analogue stick on a PS3 controller to control the aim of a turret. The other two sticks are used exclusively to control movement. A better way would be to make an ADS have four different position...
- by Den-tredje Baron - at 2013.05.15 01:41:00
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146. Idea on how to make assault dropships suck less - in General Discussions [original thread]
Dankius wrote: Allow the pilot to aim the forward turret independently of the ships orientation, kind of like how apache pilots do. Seriously we're centuries in the future and we have to maneuver the entire ship to aim like a world war 1 biplan...
- by Den-tredje Baron - at 2013.05.15 01:21:00
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147. Scramber Rifle - A Review and Serious Input - in General Discussions [original thread]
Far Fall wrote: I say now that we have the scrambler rifle we should take out tactical assault rifles. It would make skilling into assault rifles more of a specialization. Scrambler rifles are sort of fulfilling the same role as tactical rifles...
- by Den-tredje Baron - at 2013.05.15 00:08:00
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148. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Den-tredje Baron wrote: mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up ...
- by Den-tredje Baron - at 2013.05.13 03:38:00
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149. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
mmmm back to the "don't nerf all logis" thread or is it only me who feels we have gotten a bit off track and are harting a bit ot much at IWS IF !! all logis have to give something up this is how i would imagine it happening: LOGIS : overall ...
- by Den-tredje Baron - at 2013.05.13 02:55:00
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150. Caldari Logi Balance. - in General Discussions [original thread]
RydogV wrote: Nerf this, nerf that...go **** up a rope. Simple fix if CCP feels the need to cave to the most ludicrous QQ event I have experienced since I started the closed Beta nearly a year ago: make the fitting Invalid if the equipment slo...
- by Den-tredje Baron - at 2013.05.12 18:16:00
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151. IMPORTANT THINGS TO FIX - in General Discussions [original thread]
Atom Heart Mother wrote: My impressions are: -Main weapon to sidearm weapon switch is far too slow. Can it be fixed as it was before? -Grenade throw is too slow as well.Can it be fixed as it was too? -Too many "hooks" around the maps, it's real...
- by Den-tredje Baron - at 2013.05.12 11:52:00
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152. Any chance of seeing 2 equip slots on the Aassault proto suit? - in General Discussions [original thread]
Cosgar wrote: After I spent 1.8 mil to get my logi suit back? Hell no! ^^^^^^^^^^ HELL NO !! You assaults where back in chromosome able to run a small logi gang on your own. Now you can't outrun your logis because uupps no more ammo, ore uupp...
- by Den-tredje Baron - at 2013.05.12 11:46:00
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153. New Blog: Tuning the Logi Suit - in General Discussions [original thread]
Reiki Jubo wrote: NeoWraith Acedia wrote: Prius Vecht wrote: Phoenix Arakyd wrote: replace tanking bonuses with support skill bonuses. dont support this. you cant limit what people put in their slots. you hurt the customization sid...
- by Den-tredje Baron - at 2013.05.12 11:38:00
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154. Some odd pricings in the game! - in General Discussions [original thread]
^^ job done i agree with everybody. There's nothing wrong it's as it has always been.
- by Den-tredje Baron - at 2013.05.12 11:08:00
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155. New Blog: Tuning the Logi Suit - in General Discussions [original thread]
Skyhound Solbrave wrote: Den-tredje Baron wrote: Skyhound Solbrave wrote: You are avoiding the question. Why does the entire class need to be nerfed? To stop logis doing a better job at killing than assaults and heavies. <----- ....
- by Den-tredje Baron - at 2013.05.12 00:59:00
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156. Caldari Logi Balance. - in General Discussions [original thread]
NeoWraith Acedia wrote: Assaults should get a damage bonus if they want to be real slayers and not just fancy basic suits. Definitely. Don't alter logis slot layout or their light weapon slot. Maybe we can then also get rid of that +10% to d...
- by Den-tredje Baron - at 2013.05.12 00:47:00
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157. Caldari Logi Balance. - in General Discussions [original thread]
Zatara Rought wrote: Den-tredje Baron wrote: According to above link the assaults are faster than their racial logi variant. I was not trying to arguing that, I was arguing the minmatar logi bonus on speed made it on par with assaults....
- by Den-tredje Baron - at 2013.05.12 00:22:00
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158. Caldari Logi Balance. - in General Discussions [original thread]
NeoWraith Acedia wrote: Quote: Assault mk.0: movement speed 5.3 sprint speed 7.4 sprint duration 17.5 stamina 175 stamina recovery rate15/s Logistics mk.0 : movement speed 5 sprint speed 7 sprint duration 12s stamina 120 stamina recovery ra...
- by Den-tredje Baron - at 2013.05.12 00:03:00
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159. New Blog: Tuning the Logi Suit - in General Discussions [original thread]
NeoWraith Acedia wrote: Ughh... stacking damage modules after 3(maybe 4) is stupid. Stacking penalties, did you forget those? A damage bonus is all assaults need. As said i'm not perfect and it's just my idea and sorry spamming so much about...
- by Den-tredje Baron - at 2013.05.11 23:55:00
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160. Caldari Logi Balance. - in General Discussions [original thread]
XeroTheBigBoss wrote: I like the idea where they take the L away and give them S slot. DAMM get out !! sorry but all that's gonna do is nerfing logis so badly that they're not worth playing anymore. So yeah forget that idea !!!! Zatara R...
- by Den-tredje Baron - at 2013.05.11 23:45:00
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