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3181. Sometimes it's better to not have any logis - in General Discussions [original thread]
LUGMOS wrote: Those aren't logis... Its like the difference between a guy with a wrench and a plumber: they have the equipment, but not the knowledge. A logistics player is any player in a logistics suit, just like a scout is any player in a...
- by DeadlyAztec11 - at 2014.12.27 21:29:00
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3182. Sometimes it's better to not have any logis - in General Discussions [original thread]
Those that go around putting uplinks in hazardous places which noobs continue to spawn at because they are too terrible to spawn anywhere else. They also make it so that noobs don't focus on taking CRU's or Supply Depots because there is an abunda...
- by DeadlyAztec11 - at 2014.12.27 21:18:00
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3183. Remove Missions that Require AUR. - in Feedback/Requests [original thread]
I rarely have more than 2 missions that require a booster. Anyways it doesn't interfere with the gameplay and doesn't give your enemies a distinct advantage. No, I think that those missions should remain to help CCP maximize their profits.
- by DeadlyAztec11 - at 2014.12.27 21:02:00
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3184. Swarm Changes Discussion - in Feedback/Requests [original thread]
I wouldn't mind having to maintain the lock as long as we get dumbfire back. With the addition of an arming timer of course.
- by DeadlyAztec11 - at 2014.12.27 19:28:00
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3185. New controller option - in Feedback/Requests [original thread]
Sure. Why not. I personally prefer the Duty Calls layout.
- by DeadlyAztec11 - at 2014.12.27 19:25:00
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3186. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
The SCR has much(much) better range than the TAR. The charge ability also allows it to take out pesky RR users in no time.
- by DeadlyAztec11 - at 2014.12.27 19:17:00
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3187. What's your new year resolution? - in General Discussions [original thread]
I think I'll continue to play at 720p.
- by DeadlyAztec11 - at 2014.12.27 19:15:00
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3188. Confessions of a vegetarian - in The Locker Room [original thread]
Maybe it's because I'm Mexican but spicy food has no ill effect on me.
- by DeadlyAztec11 - at 2014.12.27 18:27:00
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3189. Fighting as a Caldari Aint easy - in General Discussions [original thread]
Anyways, the Caldari's lack of ability to adequately assault a position has been their main pitfall in faction warfare and is the reason that the Gallente tend to gain the upper hand in most battles.
- by DeadlyAztec11 - at 2014.12.27 17:43:00
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3190. Fighting as a Caldari Aint easy - in General Discussions [original thread]
KING CHECKMATE wrote: DeadlyAztec11 wrote: Sgt Kirk wrote: Bolt pistol is still the scariest thing in CQC. It's not the damage that's the issue but that bullet magnetism is still ******* ridiculous, you don't even have to aim to hit you...
- by DeadlyAztec11 - at 2014.12.27 17:37:00
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3191. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: With nade (AV) commando suits would compete for the Ultimate Antivehicle fit. Maybe slightly winning the traditional Forger because of versatility and self-defencecapability. (Probably winning because it can self-hive as w...
- by DeadlyAztec11 - at 2014.12.27 17:22:00
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3192. Select Ambush mode bring back ;) - in Feedback/Requests [original thread]
Yes, regular Ambush is trash just like domination. OMS is the only variant I cared for.
- by DeadlyAztec11 - at 2014.12.27 17:14:00
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3193. Compensation? - in General Discussions [original thread]
You actually want boxes? Take mine. I'm running out of places to put them.
- by DeadlyAztec11 - at 2014.12.27 17:04:00
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3194. The Commando needs a grenade slot and EWAR - in Feedback/Requests [original thread]
Bojo The Mighty wrote: No, you can't justify that much health, weapon versatility, equipment, and radar **** in one package. It would defeat the point in the lack of modules if you hand it to them on silver platter. Giving them better EWAR w...
- by DeadlyAztec11 - at 2014.12.27 15:55:00
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3195. bandwidth apreciation - in General Discussions [original thread]
It actually fixed most of my lag. Though it still comes back when there are 6+ logis on my team all trying to put down as much equipment as possible. It's not as bad as before but still annoying.
- by DeadlyAztec11 - at 2014.12.27 04:59:00
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3196. So... Amarr and Minmitar vehicles - in General Discussions [original thread]
Judging from this asset, I assume that the Minmatar Vehicles got into basic development while the Amarr vehicles failed to ever get off the drawing board.
- by DeadlyAztec11 - at 2014.12.27 02:57:00
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3197. So... Amarr and Minmitar vehicles - in General Discussions [original thread]
Vitharr Foebane wrote: KING CHECKMATE wrote: I would run an Amarr ADS if: 1-it existed 2-I wasnt a scrub pilot. I can see it now a golden disco ball in the sky spewing lasery death across the battlefield And it gets shot down by an o...
- by DeadlyAztec11 - at 2014.12.27 02:52:00
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3198. PSN took a s**t again - in General Discussions [original thread]
I got the Ck.0's in one game earlier in the day. Since logging off I have not been able to reconnect. Though I am rather taken back by the fact that I had two missions which would have given me around 70k SP had they been completed. I feel cheat...
- by DeadlyAztec11 - at 2014.12.27 02:49:00
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3199. who really gives a sh*t about quafe ck.0's? - in General Discussions [original thread]
KEROSIINI-TERO wrote: Well they are kindofa special special suits. So far the only way to get them was NOT TO PLAY dust. History: Yes.... November 2013 in all the wisdom was decided that in order to lure passivated players back to game is t...
- by DeadlyAztec11 - at 2014.12.27 02:45:00
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3200. who really gives a sh*t about quafe ck.0's? - in General Discussions [original thread]
I don't know what any of your complaints have to do with today's reward. Anyways, you can always sell them to fund your vehicles. Or you can hold on to them and hope to maximize your profit next year when simple trading is implemented.
- by DeadlyAztec11 - at 2014.12.27 02:43:00
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