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341. Veichles controls - in Feedback/Requests [original thread]
xP Ive done fine with it so far xD
- by DarkShadowFox - at 2012.11.05 17:58:00
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342. [Request] Lock Tank Option or Kick BLue Dot Option - in Feedback/Requests [original thread]
ugg reset wrote: Here is how i see it: the owner of the vehicle gets priority seating. fore example, if some one gets into the driver seat, they are bumped into another turret/ seat. if the vehicle is full then one person is forced out to make ...
- by DarkShadowFox - at 2012.11.05 04:35:00
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343. [Request] Parachute - in Feedback/Requests [original thread]
Death On Contact wrote: When jumping out of the MCC, give us an alternative to the inertia dampener > A parachute with limited glide distance. This could also be used when jumping out of a dropship. Death On Contact We already have the ...
- by DarkShadowFox - at 2012.11.05 03:34:00
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344. Another OP thread. Sorry guys :P - in Feedback/Requests [original thread]
StormBloodmoon Warbringer wrote: Now this has to do with the dropships, but its not the dropships themselves that are OP, its the turrets. A dropship is supposed to be just that, it flies in, drops troops of, then flies out. A dropship shouldnt...
- by DarkShadowFox - at 2012.11.05 03:17:00
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345. [Request] Leaderboards - in Feedback/Requests [original thread]
I wonder how Bad Furry is doing xD
- by DarkShadowFox - at 2012.11.05 03:16:00
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346. (Request/Feedback) Removal Of the Mercpack Beta Codes Bring Back Applying and M... - in Feedback/Requests [original thread]
Yeah that beta code should be removed, people should have to be invited to the game like I did. Makes less swarms of players. Part Two. Yeah I think people are Hacking... I totally experience frame rate drop like one one of the maps, and it ...
- by DarkShadowFox - at 2012.11.04 23:45:00
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347. Tank + Redzone = invulnerable and needs fixed - in Feedback/Requests [original thread]
I used my tank went 13/0 in ambush and drove around in a circle the whole entire time it was very luls. Edit it was aslo the milita tank. the armor one not the shield one.
- by DarkShadowFox - at 2012.11.04 22:14:00
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348. [REQUEST] Low rider module - in Feedback/Requests [original thread]
Jason Pearson wrote: The dark cloud wrote: I would like to see a module that allows LAV's to hop like a low rider. +1 /signed /support /w.eyouguysdohere This is needed. Uh.... really? *scoffs* go back to need for speed underground 2 b...
- by DarkShadowFox - at 2012.11.04 16:35:00
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349. large missile target locking - in Feedback/Requests [original thread]
Chalybeia Aquila wrote: use the large railguns instead of the missle launcher. it is supposed to be AV. yet the missles fire faster, The rails guns are useless, you cannot get a good shot with half the spots there placed in anyways xD
- by DarkShadowFox - at 2012.11.02 23:53:00
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350. [Request] Shield Barrier for the Forge Guns - in Feedback/Requests [original thread]
No you dont need more power than you already have, there powerful enough.
- by DarkShadowFox - at 2012.11.02 23:46:00
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351. (suggestion) to CCP - in Feedback/Requests [original thread]
Hey CCP I know what your doing, I totally understand you want user feedback, but hey Ive got a good one lets get all the basics in the SP, the mechas, all the things you want to add in, give the game to us fully as a beta so we all can test and se...
- by DarkShadowFox - at 2012.11.02 19:24:00
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352. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
Conraire wrote: Food for thought Darkshadow, in real life, and m1 abrams or bradly fighting vehicle can be taken out by 1 to 2 RPG 27 hits. And all an RPG 27 is, is a more powerful version of the regular RPG7 rocket launcher. In real life, an m...
- by DarkShadowFox - at 2012.11.02 19:20:00
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353. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
Necrodermis wrote: DarkShadowFox wrote: please go away, that comment wasnt needed if you dont read everything I say and have a real comment dont comment. it's not my fault your feedback is unreasonable. tanks only final destination. ...
- by DarkShadowFox - at 2012.11.02 04:35:00
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354. Tanks.. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DarkShadowFox wrote: Mobius Wyvern wrote: I still don't understand all the dislike for the idea of separate driver and gunner positions. If you were able to have a player dedicated solely to the turret, most of the di...
- by DarkShadowFox - at 2012.11.02 04:30:00
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355. Tanks.. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DarkShadowFox wrote: Mobius Wyvern wrote: I still don't understand all the dislike for the idea of separate driver and gunner positions. If you were able to have a player dedicated solely to the turret, most of the di...
- by DarkShadowFox - at 2012.11.02 04:29:00
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356. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
Necrodermis wrote: i agree. that way the game can become it's true from. twisted metal with 50 point meat bags running around. if you put even a single point in a infantry only proficiency you are wasting that point. please go away, that c...
- by DarkShadowFox - at 2012.11.02 04:29:00
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357. Tanks.. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I still don't understand all the dislike for the idea of separate driver and gunner positions. If you were able to have a player dedicated solely to the turret, most of the disadvantage of the slow turning speed would disap...
- by DarkShadowFox - at 2012.11.02 04:18:00
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358. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
also if this is TL;DR for you, dont read it. Tanks Need Buff, I don't care I see what everyone is complaining about. Yeah Forge Guns and Swarm launchers don't make it any easier, a tank with 6000 HP should not DIE in two to three shots.... speci...
- by DarkShadowFox - at 2012.11.02 04:18:00
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359. Tanks.. - in Feedback/Requests [original thread]
They Seriously Need More Protection Their Turning Radius Is Junk! Why is is SO HARD TO TURN this is the future!
- by DarkShadowFox - at 2012.11.01 18:56:00
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360. Buff Breach assault rifles - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DarkShadowFox wrote: xjumpman23 wrote: DarkShadowFox wrote: Spec into ammo capacity, sharpshooter, and damage upgrades... there is no need for a buff, start doing some work building your classes correctly.. everyth...
- by DarkShadowFox - at 2012.11.01 16:08:00
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