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21. buff small turrets - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: The difference between a militia AR and a militia small blaster turret should be like an M16 and an M2.50 Alright 1- Dont Buff milita anything 2 - Small turrets are fine! The biggest issue is hitting with the damn sm...
- by Dany 7A5H - at 2013.03.22 18:26:00
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22. Legacy sticks - in Feedback/Requests [original thread]
Grix Geargrind wrote: great game so far...but most of us old guys brains cant pick up on the general layout of alot of shooter...please oh please give us the legacy layout, I'm not sure why every shooter doesnt have it anyway. Probably becau...
- by Dany 7A5H - at 2013.03.22 17:20:00
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23. Is there a point when you stop gaining passive skill points? - in General Discussions [original thread]
No. I've met someone that left for over a month and came back to over a million passive skill points.
- by Dany 7A5H - at 2013.03.22 17:18:00
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24. What happened to that dev blog? - in General Discussions [original thread]
Was no-one streaming on twitch.tv or otherwise pressing the screenshot button trigger-happy like with a massive smile on their face?
- by Dany 7A5H - at 2013.03.22 17:17:00
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25. Easy solution to helping the new players. - in General Discussions [original thread]
N1ck Comeau wrote: I mean there is other answers to the problem but what better then just letting the noobs fight each other. i don't see why not Unfortunately this is a twitch action game and not point and click...ive seem old players play...
- by Dany 7A5H - at 2013.03.22 17:15:00
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26. Easy solution to helping the new players. - in General Discussions [original thread]
Coleman Gray wrote: I already said awhile back we need to have a filter system so new players don't get thrown in waaay over their heads, my suggestion was meta level caps or requirments but an SP based filter sounds more effective and fair. ...
- by Dany 7A5H - at 2013.03.22 17:12:00
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27. Southpaw and other controls. - in Feedback/Requests [original thread]
Whilst I agree that this needs to get looked at, at the same time there is a LOT that needs and is getting fixed. That being said i'm sure I read in a Dev post this is coming. At the same time, I'm confident a lot of us are adaptable enough to l...
- by Dany 7A5H - at 2013.03.22 16:33:00
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28. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: I can't see why people are saying it is too hard. You have one bar for damage, one for range, one for RoF, and then say if it is effective against armor or shields. When adding mods, bars rise or fall depending in its effects. S...
- by Dany 7A5H - at 2013.03.22 16:27:00
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29. Your matchmaking system sux - in General Discussions [original thread]
Schalac 17 wrote: Dany 7A5H wrote: CCP has to fix nothing. Bad spawn points? Drop an uplink or flank the spawn campers and KILL THEM, because, you know where they are just AS MUCH as they know where your going to spawn. Heavies? theyre ...
- by Dany 7A5H - at 2013.03.22 16:20:00
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30. Making interface simpler - in Feedback/Requests [original thread]
Daedric Lothar wrote: He is right, the interface does need alot of work, it isn't refined at all. It needs ALOT of polishing. Like the search features are messed up and buggy, the invite to squad is messed up and buggy. The fittings screen is w...
- by Dany 7A5H - at 2013.03.22 15:50:00
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31. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. this...
- by Dany 7A5H - at 2013.03.22 06:13:00
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32. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. Find...
- by Dany 7A5H - at 2013.03.22 06:12:00
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33. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
Considering swarms do not take dmg -/+ variables due to range, and the fact that mathematically with dmg mod penalties there is NO WAY in hell they should hit for 5000 dmg per volley, explain how the hell this is not a determining factor? your pe...
- by Dany 7A5H - at 2013.03.22 06:05:00
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34. Your matchmaking system sux - in General Discussions [original thread]
with out a lvling system and the fact that we can change gear on the fly, mixed in with leaderboads being full of **** and the game being new...how do you expect a matchmaking system to work in any judgmental fashion?
- by Dany 7A5H - at 2013.03.22 06:01:00
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35. HAVs are Overpowered - in Feedback/Requests [original thread]
RINON114 wrote: Dany 7A5H wrote: My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it.... Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked ...
- by Dany 7A5H - at 2013.03.22 05:59:00
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36. Do you really NEED a 7 day active booster? - in General Discussions [original thread]
The Infected One wrote: WyrmHero1945 wrote: Merc pack for 30 day booster and 4 passive boosters. If using the 7 day one active it on a Sunday to hit the cap 2 times in 7 days (1 before Wednesday, 1 after Wednesday). While that is a valid ...
- by Dany 7A5H - at 2013.03.22 01:05:00
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37. New Dropsuit Speculations - in General Discussions [original thread]
WyrmHero1945 wrote: Caldari Heavies are going to be so badass. +800 shields monsters. Caldari logibros similar to assault type-2s. Caldari scouts are going to be more useful that the current lame ones. Really no reason to not choose Caldari, th...
- by Dany 7A5H - at 2013.03.22 01:03:00
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38. CCP Official Stance on Skill Point Reset - in General Discussions [original thread]
ladwar wrote: refunding sp just sounds bad. maybe just once for its release maybe but thats it. you made a bad sp choice than deal with it and go into what you want to. How is refunding XP that gives you diminished returns and costs isk and ...
- by Dany 7A5H - at 2013.03.22 01:01:00
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39. Swarm Launchers too slow - in Feedback/Requests [original thread]
XV1 wrote: Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid...
- by Dany 7A5H - at 2013.03.22 00:49:00
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40. CCP Official Stance on Skill Point Reset - in General Discussions [original thread]
GM Vegas wrote: N1ck Comeau wrote: If they do anything to let you reallocate them then everyone would have it all on the best things What's the best thing in game then? What's best today might not be the best tomorrow. Something you ...
- by Dany 7A5H - at 2013.03.22 00:48:00
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