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21. Making interface simpler - in Feedback/Requests [original thread]
Daedric Lothar wrote: He is right, the interface does need alot of work, it isn't refined at all. It needs ALOT of polishing. Like the search features are messed up and buggy, the invite to squad is messed up and buggy. The fittings screen is w...
- by Dany 7A5H - at 2013.03.22 15:50:00
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22. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. this...
- by Dany 7A5H - at 2013.03.22 06:13:00
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23. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. Find...
- by Dany 7A5H - at 2013.03.22 06:12:00
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24. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
Considering swarms do not take dmg -/+ variables due to range, and the fact that mathematically with dmg mod penalties there is NO WAY in hell they should hit for 5000 dmg per volley, explain how the hell this is not a determining factor? your pe...
- by Dany 7A5H - at 2013.03.22 06:05:00
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25. HAVs are Overpowered - in Feedback/Requests [original thread]
RINON114 wrote: Dany 7A5H wrote: My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it.... Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked ...
- by Dany 7A5H - at 2013.03.22 05:59:00
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26. Swarm Launchers too slow - in Feedback/Requests [original thread]
XV1 wrote: Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid...
- by Dany 7A5H - at 2013.03.22 00:49:00
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27. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: There could be workarounds to the bar graph problem, like setting the bar to a number higher than any gun reaches, but at least have an option to compare two weapon's stats. I want you guys to find and link a REPUTABLE source...
- by Dany 7A5H - at 2013.03.22 00:34:00
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28. Making interface simpler - in Feedback/Requests [original thread]
slypie11 wrote: The interface in DUST needs to be fixed big time. For one, the letters in the menus are too small, and I'm not that old. Two, I think the stats should be displayed in bars, making it easier to see, understand and compare with ot...
- by Dany 7A5H - at 2013.03.22 00:33:00
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29. remove tanks from ambush - in Feedback/Requests [original thread]
new hulk wrote: IT IsNot Very Fun To Look At Three Tanks When You Spawn,Ie Fish Bowl Map Three Times Today Had To Fight Twelve Infantry And Three Tanks . If 4 of u went AV with any good degree of accuracy, you'd have made them loose around 3...
- by Dany 7A5H - at 2013.03.22 00:05:00
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30. remove tanks from ambush - in Feedback/Requests [original thread]
CCP replied to this. This game is supposed to be brutal and intense, your looking for an EZ mode. Vehicles help balance ALL game types, its just Rock, Paper and Scissors. They cost a TON of isk and a TON of SP to operate with any degree of effe...
- by Dany 7A5H - at 2013.03.21 23:58:00
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31. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
Buster Friently wrote: Well, I agree that the bug should be fixed, whether it be cosmetic or functional, but at least get the math right when you post - it doesn't help your credibility. Personally, I'm suspicious that the bug is merely a cos...
- by Dany 7A5H - at 2013.03.21 23:54:00
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32. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
Cross Atu wrote: Last I read the stacking penalties were NOT properly in effect within game. To the best of my knowladge there is no extra bonus on top (of the broken stacking penalty). Regardless of whether this is a display issue, a penalty ...
- by Dany 7A5H - at 2013.03.21 23:52:00
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33. Protoproblem - in Feedback/Requests [original thread]
Dude if the proto guy dies twice in a match he makes a loss on income from that match... That being said go look at....analogy: WOW (World of Warcraft...remember that old weird game?) You've spent a whole month non-stop grinding and lvling bein...
- by Dany 7A5H - at 2013.03.21 18:16:00
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34. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
Adstellarum wrote: you say you implemented stacking penalties well apparantly instead of giving penalties to stacking them you gave them a bonus because with 2 on any suit you get a 1.21 dmg bonus with 3 it becomes 1.33 dmg bonus and with 4 yes...
- by Dany 7A5H - at 2013.03.21 18:09:00
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35. HAVs are Overpowered - in Feedback/Requests [original thread]
RINON114 wrote: Breakin Stuff wrote: This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, ...
- by Dany 7A5H - at 2013.03.21 18:02:00
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36. HAVs are Overpowered - in Feedback/Requests [original thread]
My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it.... Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault... Whats your p...
- by Dany 7A5H - at 2013.03.21 17:54:00
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37. [Request] tanks vs turret balance - in Feedback/Requests [original thread]
Ill kil a turret in 3 seconds with my 1mil isk 4mil Sp tank A free rail gun turret hurts and can kill u if used properly at the right time Buffing turrets is stupid. Once installations are droppable and cost isk/Sp then sure
- by Dany 7A5H - at 2013.03.20 20:37:00
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38. Need NEW LAV and HAV control scheme. - in Feedback/Requests [original thread]
BlG MAMA wrote: G Torq wrote: copy left wrote: The people who feel they drive great in a tank must have never played any ps3 racing games. Because if they did, they would know that the current control scheme for driving vehicles in this g...
- by Dany 7A5H - at 2013.03.20 18:54:00
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39. [Suggestion] Vehicle Insurance - in Feedback/Requests [original thread]
Eris Ernaga wrote: Vehicles are a huge loss in the game players whine about taking 500k dropships into the game for them to be blown out of the air or not score enough war points. I'll admit after spending probably over a month now and millions...
- by Dany 7A5H - at 2013.03.20 16:15:00
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40. HAV / LAV and Dropships - in Feedback/Requests [original thread]
1- 3 people in a HAV/LAV is realistic as it translates the same across the real-world vehicles these things are modeled after, as well as just about every other game in this genre out there... That being said its also a point of balance. If a ...
- by Dany 7A5H - at 2013.03.20 16:07:00
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