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41. Need NEW LAV and HAV control scheme. - in Feedback/Requests [original thread]
copy left wrote: The people who feel they drive great in a tank must have never played any ps3 racing games. Because if they did, they would know that the current control scheme for driving vehicles in this game is not very popular at all. The ...
- by Dany 7A5H - at 2013.03.20 15:59:00
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42. Siege Module - Heavies - in Feedback/Requests [original thread]
Maximus Creed wrote: Inspired by this thread. Dropsuit Siege Module Fitting requirement Slot requirement: Heavy Weapon Slot
PG/CPU: TBD
Siege Module Special rules Modifies Sidearm Slot to allow it to fit a Small Turret,...
- by Dany 7A5H - at 2013.03.19 23:35:00
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43. Need NEW LAV and HAV control scheme. - in Feedback/Requests [original thread]
Skihids wrote: We need fully customizable controls and the addition of USB rudder pedal support. That would allow a tanker to separate turning from acceleration. You could use them to turn the tank or the turret, your choice. Why over-compli...
- by Dany 7A5H - at 2013.03.19 23:24:00
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44. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
Talos Alomar wrote: Why have a scope glint when there already are those GLOWING RED CHEVRONS. I snipe Snipers in a tank.... Theyre EZ to spot... You can see bullet "path" as they fire, they typically dont kill you in a single shot unless ...
- by Dany 7A5H - at 2013.03.19 16:18:00
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45. [request] information on Grimlock Forge Gun - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Maybe they implemented the grimlock at level IV forge gun and i don't realize it because im FG V and advanced FG III. Only thing i can think of If im not mistaken, the aurum one can hold a charge AND move while the oth...
- by Dany 7A5H - at 2013.03.19 16:07:00
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46. A solution for Tank Stealing - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Simple Fix, if your not skilled in it, you can't drive it. Same goes for installation Turrets imo , no turret skill no shooting with installation turrets. I think this is probably one of the smartest fixes I've seen ...
- by Dany 7A5H - at 2013.03.19 16:04:00
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47. Vote - in Feedback/Requests [original thread]
How about they just give us an option that we can select stating: Only Join New Games? ...
- by Dany 7A5H - at 2013.03.19 15:57:00
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48. Need NEW LAV and HAV control scheme. - in Feedback/Requests [original thread]
BlG MAMA wrote: I dont know if in the final build we will be allowed to customize our vehicules controls scheme but something like this should be standard. Its a pain to accelerate/brake/steer with one analog , this can be fixed to the better ...
- by Dany 7A5H - at 2013.03.19 15:53:00
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49. (request) Different battle types - in Feedback/Requests [original thread]
All in good time friend... Your looking at expansion content on a game that is still in beta ;-)
- by Dany 7A5H - at 2013.03.19 00:31:00
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50. Snipers need more counters to be balanced - in Feedback/Requests [original thread]
thesupertman wrote: Whenever I play this broken game I get pinned down by snipers... And there is nothing I can do to kill those filthy snipers!!! I was in a match today and I would spawn, run, get sniped. It was like that the whole match. I di...
- by Dany 7A5H - at 2013.03.17 20:46:00
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51. Vehicle Physics - in Feedback/Requests [original thread]
thesupertman wrote: I was driving my LAV and it randomly started spinning in circles. Then it got stuck. They need better controls and better physics!!! The "free" LAVs drive as if on ice, probably as an incentive to NOT use them lol. Try ...
- by Dany 7A5H - at 2013.03.17 20:26:00
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52. Vehicle Physics - in Feedback/Requests [original thread]
Shields take significant (+50%) collision dmg, and vehicle impact benefits from weight and inertia. The physics are fine, unless you shield tank Though untested I believe the se applies to drop suits, including melee. The underside and rear of ...
- by Dany 7A5H - at 2013.03.17 20:21:00
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53. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Jathniel wrote: The popular viewpoint seems to be that the assault rifle, as a utility weapon, should be able to beat every niche weapon hands down, whether or NOT it's beating that niche weapon in the niche weapon's element. Niche roles find ...
- by Dany 7A5H - at 2013.03.17 20:06:00
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54. Squads and vehicles - in Feedback/Requests [original thread]
Let us squad lock a ******* vehicle! Or Let me team kill Either or... Tired of new berries stealing them in spontaneous situations
- by Dany 7A5H - at 2013.02.19 01:17:00
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