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81. Military ranking in game - Part 1 - in Feedback/Requests [original thread]
Meeko Fent wrote: Derp. Allow us to give corp mates special title that mean nothing. An Amarr Corp may want to give the Corp members titles like "Knight" and "Paladin or some other stuff. A Cal Corp may want to give people titles like "Ma...
- by Dalmont Legrand - at 2013.08.14 17:38:00
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82. Military ranking in game - Part 1 - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: TL;DR, just skimmed. Basically the CEO can bestow any rank to anyone, than each rank after that can give the ranks below that rank. Only sergeants could be squad leaders, and the lowest rank can resign peop...
- by Dalmont Legrand - at 2013.08.14 17:36:00
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83. Military ranking in game - Part 1 - in Feedback/Requests [original thread]
I think it is time to implement, ranks in game, as we are mercenary corps, but even PMC's have ranks. So how do I see it: Well first of all is important who is who: I will not apply any military designation that are used in our modern world by...
- by Dalmont Legrand - at 2013.08.14 15:45:00
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84. [Request] Contact marks - in Feedback/Requests [original thread]
Well we all see marks on battle list when awaiting battle or something like that, blue are for our contacts, green four our squad and for our allies are none. So I see my allies in same room as me but they are in different squad or other side b...
- by Dalmont Legrand - at 2013.08.08 19:50:00
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85. Fix this - in Feedback/Requests [original thread]
I was kicked out from the server two times today during battle and in chambers. It is not supposed to happen, at least inform when something like this happens. Thank you for the unforgettable experience by the way
- by Dalmont Legrand - at 2013.08.08 16:23:00
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86. Suns and Moons - in Feedback/Requests [original thread]
The thing is that blue star gives different luminosity effect in air, as our sun makes us see everything in yellow more or less, the blue makes it in blue and green obviously, green. Red giants could be awesome, imagine everything has a red tone. ...
- by Dalmont Legrand - at 2013.06.06 11:46:00
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87. [Request] I want jetpacks - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Dalmont Legrand wrote: Alaika Arbosa wrote: Taurion Bruni wrote: yes, because all we need is a flying heavy... Jetpack would be a piece of Equipment, so, no flying heavies. Still don't like the idea though, didn...
- by Dalmont Legrand - at 2013.05.27 20:27:00
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88. [Request] I want jetpacks - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Taurion Bruni wrote: yes, because all we need is a flying heavy... Jetpack would be a piece of Equipment, so, no flying heavies. Still don't like the idea though, didn't like it the first 25 times it was brought up ei...
- by Dalmont Legrand - at 2013.05.27 13:28:00
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89. [Request] I want jetpacks - in Feedback/Requests [original thread]
Easy, I want jet packs in game or sliding suits on the ground with jet engine like in Vanquish. We don't steal ideas just adopt to new realities.
- by Dalmont Legrand - at 2013.05.26 21:56:00
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90. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
+1, fully support and more, we need a who's there indicator.
- by Dalmont Legrand - at 2013.05.26 14:11:00
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91. [Request] A Who's There Indicator - in Feedback/Requests [original thread]
In support to"[Request] A Who's Talking Indicator" (https://forums.dust514.com/default.aspx?g=posts&t=38165&find=unread), I would obviously added that we need also a "who's there" indicator, like on the map I see my squadmates but not thei...
- by Dalmont Legrand - at 2013.05.26 14:10:00
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92. [Suggestion] I just solved MCC Camping with a 5 minute MS Paint drawing - in Feedback/Requests [original thread]
I laughed so hard Simple as that, fully support your idea.
- by Dalmont Legrand - at 2013.05.26 01:06:00
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93. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
Arx Ardashir wrote: Dalmont Legrand wrote: Of all that I wrote you concentrate only on clones. This body at quarters is what I am talking about. Look at my avatar, it's Gallente assault, I want to make a character that has my face model or...
- by Dalmont Legrand - at 2013.05.26 01:04:00
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94. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
Breakin Stuff wrote: AskuII Legend wrote: Breakin Stuff wrote: there's an awful high dependency on psychic power to read the minds of your opponents all over the world. perhaps your evaluation should, you know, use some sort of evidence...
- by Dalmont Legrand - at 2013.05.25 21:21:00
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95. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
Arx Ardashir wrote: DUST mercs dies a lot more often than EVE pilots. It's not worth the cost of creating hundreds of unique clones for each merc, so every merc just gets a copy of a generic body. Maybe in the future after you've proven ...
- by Dalmont Legrand - at 2013.05.25 19:35:00
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96. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
I have played FPS for some time. I moved to PS 2 when it came out and still played on PC. When I started to play Dust I finally could try out the difference. I tried KBM and DS3. KBM is no matter how good your are is a better way to win if you wan...
- by Dalmont Legrand - at 2013.05.25 19:29:00
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97. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: EXASTRA INVICTAS wrote: Dalmont Legrand wrote: Draco Cerberus wrote: Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development t...
- by Dalmont Legrand - at 2013.05.25 17:10:00
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98. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
Draco Cerberus wrote: Dalmont Legrand wrote: The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are...
- by Dalmont Legrand - at 2013.05.25 16:47:00
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99. [REQUEST] Social interaction improvement - in Feedback/Requests [original thread]
The game must be more developed in social way. Players relations is important for corporations' development than battles themselves, communication, real-world hierarchy simulation. This steps are those that will make this game more credible. More ...
- by Dalmont Legrand - at 2013.05.25 14:25:00
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100. [Request] PC map access - in Feedback/Requests [original thread]
Ideas for Dust... Bump
- by Dalmont Legrand - at 2013.05.24 17:40:00
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