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101. game mechanic abuse/bug: A-D toggling - in Technical Support/Bugs [original thread]
Quil Evrything wrote: Dagger-Two wrote: I play with KB/M , and I can not strafe side to side like a lot of the people I come up against. Hell, I feel like my side to side movement is slower on the KB than with the DS3. You've got to hav...
- by Dagger-Two - at 2014.02.05 22:36:00
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102. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
I think one of the first replies I made on this thread was about elite military forces of the empires. You should find it near the top of page 1, and I would definitely take a look at the links there if you want to learn a bit more about them, esp...
- by Dagger-Two - at 2014.02.02 19:35:00
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103. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
Kaalakiota is definitely the most militarized of the Megacorps (as well as the largest), so if I were to guess on which one would have the 'best' military units, it would be them.
- by Dagger-Two - at 2014.02.02 02:35:00
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104. game mechanic abuse/bug: A-D toggling - in Technical Support/Bugs [original thread]
I play with KB/M , and I can not strafe side to side like a lot of the people I come up against. Hell, I feel like my side to side movement is slower on the KB than with the DS3. That being said, the strafing in general is stupid and needs to be...
- by Dagger-Two - at 2014.02.02 02:31:00
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105. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
Wow, lots of replies, haha. Correct about the Black Eagles; they have a very elite group of soldiers, but are para-military since they are technically an intelligence organization. In terms of the "elite of the elite", for the Amarr you have t...
- by Dagger-Two - at 2014.02.02 02:26:00
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106. (DEV/CPM) Damage mods. - in General Discussions [original thread]
The better question is, when will they be fixed so you fit them on your weapon itself, and then suit slot layouts tweaked accordingly
- by Dagger-Two - at 2014.01.31 18:26:00
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107. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
sir ravenwing wrote: Question:how do the 4empires punish muderers/assassins Question:I never looked into the jove, Caldari, and Amarr histories can you link a article or something about them? Question:I have never bothered with the politics o...
- by Dagger-Two - at 2014.01.30 02:14:00
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108. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
sir ravenwing wrote: Question:how do the 4empires punish muderers/assassins Question:I never looked into the jove, Caldari, and Amarr histories can you link a article or something about them? Question:I have never bothered with the politics o...
- by Dagger-Two - at 2014.01.29 05:56:00
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109. Piece of a story I've been working on. - in DUST 514 Fiction [original thread]
Pt. 3 (might need some serious tweaks, but I'm tired) It was difficult to focus on stealth with his companion putting herself at such risk, but the man somehow managed to make his way to the refinery section of the colony without alerting any ...
- by Dagger-Two - at 2014.01.29 05:45:00
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110. Ion pistol looks pointless and UP - in General Discussions [original thread]
I have no idea why anyone at CCP Shanghai decided that the Ion pistol should just be a rip off of the plasma pistol from HALO. Do you SERIOUSLY have no originality left guys?
- by Dagger-Two - at 2014.01.29 01:42:00
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111. Offering my Services to the RP / Fiction-Interested Community - in DUST 514 Fiction [original thread]
bumpity
- by Dagger-Two - at 2014.01.28 05:57:00
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112. Piece of a story I've been working on. - in DUST 514 Fiction [original thread]
Editied OP to add extra little bit at the end. Wrote a little bit more tonight. Weapon discharges and the flickering of shields illuminated the darkened corridor as the pair dashed toward a guarded intersection, returning fire as they ran. The...
- by Dagger-Two - at 2014.01.28 05:46:00
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113. using eve to fix large blasters in dust - in General Discussions [original thread]
Arx Ardashir wrote: Battleships are about half a kilometer long, and the turrets look tiny on them, so no, they're not the size of apartment complexes. Most battleships are well over a kilometer long, with several making it over halfway to ...
- by Dagger-Two - at 2014.01.27 22:16:00
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114. using eve to fix large blasters in dust - in General Discussions [original thread]
Forlorn Destrier wrote: Takron Nistrom wrote: Dagger-Two wrote: In EVE, large blasters are the size of small apartment complexes. (same goes for all large-sized turrets) Not to mention that tracking is relative between different turret t...
- by Dagger-Two - at 2014.01.27 18:05:00
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115. using eve to fix large blasters in dust - in General Discussions [original thread]
I think the biggest problem with large blasters isn't their tracking, but their rate of fire and damage. Would make more sense if they were scaled to be an anti-vehicle weapon, with much higher damage per shot and much lower rate of fire (140-150 ...
- by Dagger-Two - at 2014.01.27 18:03:00
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116. using eve to fix large blasters in dust - in General Discussions [original thread]
In EVE, large blasters are the size of small apartment complexes. (same goes for all large-sized turrets) Not to mention that tracking is relative between different turret types. Yes the large blasters have poor tracking, but so do all the other ...
- by Dagger-Two - at 2014.01.27 17:57:00
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117. [Poll/Question] If you could have anything in the next 6 months? - in General Discussions [original thread]
- Weapons balanced not only in gameplay, but in consistency with lore - Plasma Cannon that actually acts like a plasma (blaster) type weapon - Weapon upgrades like damage modules applied directly to the weapon rather than the dropsuit, with a li...
- by Dagger-Two - at 2014.01.25 04:18:00
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118. Quick lore based Racial weapon question. - in General Discussions [original thread]
Indeed, the Gallente were technologically ahead of the Caldari when they discovered them living just one planet over in their shared solar system, and they stayed that way for quite some time. In terms of weaponry used on starships, Texs is basic...
- by Dagger-Two - at 2014.01.23 01:38:00
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119. OCC role play ground rules - in Intergalactic Summit [original thread]
Also, knowing your lore is always a plus when trying to RP, or write any sort of story. (To that end, I remind people I have a thread specifically for lore questions)
- by Dagger-Two - at 2014.01.22 00:51:00
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120. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
Plasma weapons in dust use lead charges, would make sense for plasma bolts to be pale blue (matching the colour seen in a flame test). The bolts are moving tremendously fast though, all you would see is a streak or beam. Blaster-like weapons have ...
- by Dagger-Two - at 2014.01.21 22:45:00
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