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341. The Academy - in Feedback/Requests [original thread]
XtoTheS wrote: Either that or there could be a system that can limit the tiers a player can use in certain matches. This still allows a veteran player to go in and play with others, including friends who may have just started playing etc. ...
- by Daedric Lothar - at 2013.06.26 13:34:00
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342. The Academy - in Feedback/Requests [original thread]
If there are no matchmaking improvements I would agree. I've seen a number of other good ideas as well. I personally wanted to see a new matchmaking where players could compete for higher rewards. Like 200 isk/WP vs 100 isk/wp vs 50isk/wp. That w...
- by Daedric Lothar - at 2013.06.26 13:24:00
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343. [Request] Country flag in player info - in Feedback/Requests [original thread]
This is a pretty cool idea, and it would be in the player info, so you wouldn't have to break any immersion unless you wanted to. I hear accents all the time that I have no idea how to identify, it would be interesting to see what country they are...
- by Daedric Lothar - at 2013.06.26 13:17:00
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344. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for each battle you win, you...
- by Daedric Lothar - at 2013.06.26 13:15:00
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345. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: Really? Any game with rpg elements I've played have it, so what ones don't? EVE Online, Dark Souls, Skyrim, Fallout, I'm thinking maybe most Final Fantasies, but I can't remember if the newest one did or did not let you. So...
- by Daedric Lothar - at 2013.06.26 12:54:00
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346. Respec System - in Feedback/Requests [original thread]
Oh look, yet another respec thread.
- by Daedric Lothar - at 2013.06.26 12:46:00
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347. HUD - in Feedback/Requests [original thread]
zapfrog wrote: Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening. A DEV said the other day that they read every forum thr...
- by Daedric Lothar - at 2013.06.26 12:45:00
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348. HUD - in Feedback/Requests [original thread]
zapfrog wrote: A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting ...
- by Daedric Lothar - at 2013.06.26 12:37:00
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349. Those poor RDV Drivers - in General Discussions [original thread]
A'Real Fury wrote: Oh...... The inhumanity of it Good luck DS pilots looks like RDVs will be even faster now. HAHAHA
- by Daedric Lothar - at 2013.06.26 12:31:00
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350. Imagine - in General Discussions [original thread]
Terra Thesis wrote: Daedric Lothar wrote: There was a reason that guy was assassinated. Not saying that his idea wouldn't be great, but... its never ever gonna happen. People look to the future and see Star Trek, me, I see Shadowrun I see...
- by Daedric Lothar - at 2013.06.26 12:29:00
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351. Good Job CCP :D - in General Discussions [original thread]
Free Therapy, provided by... " The Community" I laugh at these threads, its a forum version of a pity ****
- by Daedric Lothar - at 2013.06.26 12:26:00
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352. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
I've been playing with the heavy suit alot lately, and honestly I would like to see their move speed nerfed alittle more. Make them spawn on an objective and stay there, unless moved around in a vehicle. Boost their turning speed alittle and their...
- by Daedric Lothar - at 2013.06.26 12:25:00
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353. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
This is a highly abuseable item, both for defenders and attackers. Imagine a defensive gunline with 5 of these setup by blues along the backside of a wall, a couple defender heavies could hold off ALOT of attackers with minimal effort. Also it is ...
- by Daedric Lothar - at 2013.06.26 12:20:00
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354. Tanks and grunts need a divorce - in General Discussions [original thread]
This is a great idea for a lore based game, both you and the enemy (Who are in a life and death struggle) both sit down and agree that neither of you will use vehicles or that you will only use vehicles. And then you show up with all your men on f...
- by Daedric Lothar - at 2013.06.26 12:15:00
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355. Imagine - in General Discussions [original thread]
DUST Fiend wrote: Imagine there's no heaven It's easy if you try No hell below us Above us only sky Imagine all the people living for today Imagine there's no countries It isn't hard to do Nothing to kill or die for And no religion too Imag...
- by Daedric Lothar - at 2013.06.26 12:10:00
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356. Attention: Corps interested in PC have a read all others go diaf or somthing - in General Discussions [original thread]
I haven't logged in and checked the Dust politics in awhile, has the blue doughnut grown so big now that we have to lure small corps to a "Fight Club" planet to have some interesting PC battles?
- by Daedric Lothar - at 2013.06.26 12:06:00
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357. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Well, since 2 CPM have responded, if we are going to run with this idea I will play along. For any idea we need to view it from the extreme, from a future perspective, and how it can be hideously abused. So lets pretend for now that EVE and Dust c...
- by Daedric Lothar - at 2013.06.26 11:50:00
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358. Last one to post wins. - in The Locker Room [original thread]
First Prophet wrote: XxWarlordxX97 wrote: Are you sure?, won Very sure. I'm not so sure, I think you lost.
- by Daedric Lothar - at 2013.06.26 11:31:00
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359. Endless story. - in The Locker Room [original thread]
So they proceeded to try and and rescue Cyndi, using fist and foot, to take down their enemies in true baller style. However, the real enemy appeared and he was...
- by Daedric Lothar - at 2013.06.26 11:28:00
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360. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
Krom Ganesh wrote: One of the dev blogs mention they will SoonTM add player to player ISK transfer as well as Corp to any player ISK transfer. Wouldn't that allow for betrayal funding? Isk transfer should facilitate a base for it, but I am n...
- by Daedric Lothar - at 2013.06.26 11:18:00
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