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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:31:00 -
[1] - Quote
A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to fade in but when your just running around it's not there.
Obviously these would be able to be toggled on or off. I kinda like the idea of the second one. |
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Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:37:00 -
[2] - Quote
zapfrog wrote:A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to fade in but when your just running around it's not there.
Obviously these would be able to be toggled on or off. I kinda like the idea of the second one.
I don't know if I like this, I like my HUD being there. Maybe if you got shot then it could get static or blur for a second as if the electronics are messing up, that might maybe be cool. But there would be alot of complaints. |
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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:40:00 -
[3] - Quote
Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening. |
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Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:45:00 -
[4] - Quote
zapfrog wrote:Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening.
A DEV said the other day that they read every forum thread. It was in the "Viewed by CCP" thread, I couldn't find it to link it |
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Meeko Fent
Seituoda Taskforce Command Caldari State
106
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Posted - 2013.06.26 14:50:00 -
[5] - Quote
Make the HUD curve so it looks less like you eyes are smashed at the glass, and more like you are looking at a curved, helmet shaped lense
Me-Co out |
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Gaelon Thrace
DUST University Ivy League
12
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Posted - 2013.06.26 15:52:00 -
[6] - Quote
I for one can't wait to see how the racial variants for the HUDs will be different. Some customization would be nice though. I could set it to give me some kind of alert when either my shield, armor, or both gets to a certain percentage of my choosing, or alert me when my radar detects a raspberry. I also agree that the entire HUD could use some more three dimensionality. Make it look more like an AR display.
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zapfrog
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.06.27 02:46:00 -
[7] - Quote
Gaelon Thrace wrote:I for one can't wait to see how the racial variants for the HUDs will be different. Some customization would be nice though. I could set it to give me some kind of alert when either my shield, armor, or both gets to a certain percentage of my choosing, or alert me when my radar detects a raspberry. I also agree that the entire HUD could use some more three dimensionality. Make it look more like an AR display.
I do like this idea. Again the idea is options. Whether it's weapon types, curved helmet look, active, off, etc. it would be nice to see this implemented. Yes there are more important things to address but hey this is the suggestion place isn't it? |
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Delenne Arran
Ivory Hounds
8
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Posted - 2013.06.27 06:54:00 -
[8] - Quote
I don't get it so I could be wrong, but wouldn't curving the HUD cause motion sickness in some players? |
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tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.06.27 11:16:00 -
[9] - Quote
let me guess...u watched the first teaser of DUST. didn't you? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4591
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Posted - 2013.06.27 11:56:00 -
[10] - Quote
Daedric Lothar wrote:zapfrog wrote:A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to fade in but when your just running around it's not there.
Obviously these would be able to be toggled on or off. I kinda like the idea of the second one. I don't know if I like this, I like my HUD being there. Maybe if you got shot then it could get static or blur for a second as if the electronics are messing up, that might maybe be cool. But there would be alot of complaints. [Edit]: I look at my HUD all the time, even when just running around, just for the Stamina bar... But if you just want the option to turn it off, I wouldn't see a problem with that, I'd want it to go on the backlog instead of the front log, unless the UI team has nothing better to do that day. He said option, so you wouldn't have to play without a HUD if you don't want to. |
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Malkai Inos
Opus Arcana Covert Intervention
480
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Posted - 2013.06.27 12:20:00 -
[11] - Quote
Taking this fade out idea one step further, it would be cool if the interface elements were logically segmented so, for example, the shield bar only displays when shields are hit or not at full capacity, sprinting on full health would only display the stamina bar and the ammo bar fades out when the weapon stays fully loaded for a certain time. Partially full stats should always display to keep awareness of ones status intact.
The only issue i see is that the UI (especially the hp area) is not really designed to provide this functionality as there are large areas of non funcional elements that occpuy most of the UI so that fading only the bars would not net any benefit in terms of cleanliness.
That means that a complete optical redesign to seperate all metrics into independent and informative units would be needed.
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Meeko Fent
Seituoda Taskforce Command Caldari State
107
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Posted - 2013.06.27 15:26:00 -
[12] - Quote
Malkai Inos wrote:Taking this fade out idea one step further, it would be cool if the interface elements were logically segmented so, for example, the shield bar only displays when shields are hit or not at full capacity, sprinting on full health would only display the stamina bar and the ammo bar fades out when the weapon stays fully loaded for a certain time. Partially full stats should always display to keep awareness of ones status intact.
The only issue i see is that the UI (especially the hp area) is not really designed to provide this functionality as there are large areas of non funcional elements that occpuy most of the UI so that fading only the bars would not net any benefit in terms of cleanliness.
That means that a complete optical redesign to seperate all metrics into independent and informative units would be needed.
I Don't think it should Fade Completely. Just Become More Transparent so your Eyes aren't Snapped to it while your Looking for something else.
Nice Idea. In Fact, Great Idea.
+10 |
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
15
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Posted - 2013.06.27 16:11:00 -
[13] - Quote
I'd like to support some suggestions about the HUD.
Have the ability to turn off parts of the displayed target info (chevrons, shields, armour) or to dim them. Especially if you are zoomed in. For both red and blue.
It's a total bugger when I'm trying to snipe a specific target in a group and there are a crowd of overlapping red ones.
Sometimes you just want to reach out and touch someone special. In the head.
Munch |
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gamboon
Blauhelme Orion Empire
0
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Posted - 2013.07.09 12:54:00 -
[14] - Quote
I'd like to have my war points visible on my hud, and not on the map overview or when I die. And having the squad wp visible too would be awesome. |
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BL4CKST4R
WarRavens League of Infamy
492
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Posted - 2013.07.09 14:05:00 -
[15] - Quote
zapfrog wrote:Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening.
Nope. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
28
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Posted - 2013.07.09 22:48:00 -
[16] - Quote
BL4CKST4R wrote:zapfrog wrote:Actually this topic has been brought up before and it received overwhelming support so I thought I would bring it up again. Sometimes I wonder if CCP is really listening. Nope.
LOL yea they are. |
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Arc-08
Horizons' Edge Orion Empire
19
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Posted - 2013.07.15 18:47:00 -
[17] - Quote
Edit the TACNET make it easier to see how much total shield/armor hp and our % against them, right now it's in a small corner and you have no time to look at it before your focusing on firing or not getting shot. make vehicle tacnet more detailed, give little O shaped things with arrows that give stats. this could possibly be for active scanners on a vehicle to improve the overall dynamic feel of the battleground. |
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zapfrog
KILL-EM-QUICK RISE of LEGION
10
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Posted - 2013.07.30 16:24:00 -
[18] - Quote
Meeko Fent wrote:Malkai Inos wrote:Taking this fade out idea one step further, it would be cool if the interface elements were logically segmented so, for example, the shield bar only displays when shields are hit or not at full capacity, sprinting on full health would only display the stamina bar and the ammo bar fades out when the weapon stays fully loaded for a certain time. Partially full stats should always display to keep awareness of ones status intact.
The only issue i see is that the UI (especially the hp area) is not really designed to provide this functionality as there are large areas of non funcional elements that occpuy most of the UI so that fading only the bars would not net any benefit in terms of cleanliness.
That means that a complete optical redesign to seperate all metrics into independent and informative units would be needed.
I Don't think it should Fade Completely. Just Become More Transparent so your Eyes aren't Snapped to it while your Looking for something else. Nice Idea. In Fact, Great Idea. +10
Thanks! I like your idea as well. |
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Oso Peresoso
RisingSuns
395
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Posted - 2013.07.30 16:51:00 -
[19] - Quote
zapfrog wrote:A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to fade in but when your just running around it's not there.
Obviously these would be able to be toggled on or off. I kinda like the idea of the second one.
1. I wouldn't want to rely on people playing gimped. But whatever, options are cool. 2. Cool for about five minutes, then hella annoying. Again gimping yourself for a cool effect. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
179
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Posted - 2013.07.31 00:39:00 -
[20] - Quote
Oso Peresoso wrote:zapfrog wrote:A few suggestions for the HUD; A new twist on the HUD; 1. Have the option to have it completely OFF OR 2. Have the option to have an interactive HUD; If you get hit your left HUD fades in and then fades out if you stop getting hit. Charging a weapon or firing causes the right HUD to fade in but when your just running around it's not there.
Obviously these would be able to be toggled on or off. I kinda like the idea of the second one. 1. I wouldn't want to rely on people playing gimped. But whatever, options are cool. 2. Cool for about five minutes, then hella annoying. Again gimping yourself for a cool effect.
He's got a point there. 
`Sigh. Just another fun game of DUST . |
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