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1681. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Pvt Numnutz wrote: I've always thought the missile tank should be the more AA oriented large turret. Higher tracking speed and firing arc then we have anti tank, anti infantry(ish) and anti air. It seems to me that one of the big problems wit...
- by DUST Fiend - at 2015.05.08 00:15:00
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1682. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
The idea of cost is to make it so that vehicles aren't just paper that die the instant they're seen. If cost weren't a factor, then it would have to be a 1v1 equation, except it can never be that because unlike a dropsuit that just respawns, a veh...
- by DUST Fiend - at 2015.05.07 23:41:00
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1683. So let me get this straight? - in General Discussions [original thread]
Sir Dukey wrote: definitely not. I am on crate. I have roughly 220 ehp. Now what? What did I gain? I had to use all my high slots to jump on this crate which costed me 216 shields. There is nothing OP about the Myofib. You give up a lot of HP...
- by DUST Fiend - at 2015.05.07 23:38:00
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1684. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: LAVs never should have been made immune to small arms fire, and they should have been no more expensive than an advanced dropsuit. The fact that you cannot kill one without an antitank gun has done more to remove AV as a sp...
- by DUST Fiend - at 2015.05.07 23:32:00
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1685. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Breakin Stuff wrote: trying to balance AV versus two very different vehicles after the fact is going to result in idiocy. That's how all of the balancing had been done in the past. I'm not advocatin...
- by DUST Fiend - at 2015.05.07 23:17:00
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1686. Revert Myo Changes! (Fellow myoheads unite!) - in General Discussions [original thread]
Cat Merc wrote: Sometimes when I jump, my legs collapse into themselves and I become an XCOM floater. XCOM gives me nightmares. Why buddy, why did you get scared and run towards the car....WHYYY!?!?!??!?!
- by DUST Fiend - at 2015.05.07 23:13:00
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1687. PLEX for Dust - in General Discussions [original thread]
Songs of Seraphim wrote: DUST Fiend wrote: Exchange rates are criminal right now... Why did that remind me of Hot Fuzz?... That movie was awesome.
- by DUST Fiend - at 2015.05.07 23:12:00
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1688. Dear CCP...why the fxxk do you keep getting ganked? - in General Discussions [original thread]
They have 12,000 BPOs in a shuttle
- by DUST Fiend - at 2015.05.07 23:09:00
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1689. PLEX for Dust - in General Discussions [original thread]
Yes and no. If you have an active EVE account you can sell the PLEX for ISK, then use a third party to transfer your ISK from EVE to DUST. That's what I did anyways. Exchange rates are criminal right now though, so I'd personally hold onto your ...
- by DUST Fiend - at 2015.05.07 23:08:00
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1690. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: trying to balance AV versus two very different vehicles after the fact is going to result in idiocy. That's how all of the balancing had been done in the past. I'm not advocating leaving dropships to hang, I am advocating ...
- by DUST Fiend - at 2015.05.07 23:05:00
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1691. Mass DC - in General Discussions [original thread]
I like to eat hamsters. Don't look at me like that... I WAS BORN THIS WAY!!!
- by DUST Fiend - at 2015.05.07 22:54:00
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1692. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Godin Thekiller wrote: a Rail can, if the ADS is untanked, and doesn't move. a blaster or Rocket fitted HAV won't hit them enough to kill them with even a decent pilot. Damage modded missiles actually can completely **** a DS in less than a f...
- by DUST Fiend - at 2015.05.07 22:52:00
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1693. So let me get this straight? - in General Discussions [original thread]
Georgia Xavier wrote: I never Dm'd, can't come up with a good plot. UsuallyI'd play with friends during Thursdays but finals came up. Would be nice if we could play a dust related game There's a new online DMing tool to run campaigns that's b...
- by DUST Fiend - at 2015.05.07 22:03:00
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1694. So let me get this straight? - in General Discussions [original thread]
Georgia Xavier wrote: DUST Fiend wrote: MINA Longstrike wrote: This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. G...
- by DUST Fiend - at 2015.05.07 21:44:00
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1695. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: 4 rounds hitting would be one more round than it currently takes, evening out the loss of time, but unless gangups happen the odds of getting a killshot are slim. That's exactly the thing though, gangups very often DO hap...
- by DUST Fiend - at 2015.05.07 21:42:00
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1696. So let me get this straight? - in General Discussions [original thread]
MINA Longstrike wrote: This is like all the crazy tabletop dungeons and dragons rules lawyering arguments I see people get into. Rules as written are often very different from rules as intended. God what I wouldn't give for self updating book...
- by DUST Fiend - at 2015.05.07 21:31:00
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1697. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Breach FG would have to be carefully looked at when buffing base damage, but otherwise I think a bit more damage would be a good thing. Please trust me when I say buffing Alpha is a BAD IDEA Gäó T...
- by DUST Fiend - at 2015.05.07 21:26:00
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1698. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Breakin Stuff wrote: Quote: Small buff to forge gun damage across the board. I've always felt that forge guns were the most balanced AV weapon of them all, but honestly they just don't hit hard enough right now. Introducing even stronger hu...
- by DUST Fiend - at 2015.05.07 21:16:00
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1699. Revert Myo Changes! (Fellow myoheads unite!) - in General Discussions [original thread]
Soldner VonKuechle wrote: Broken logic is broken. "Unintended design" arguement is weak at best. CCP Rattati wrote: As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would all...
- by DUST Fiend - at 2015.05.07 21:09:00
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1700. Revert Myo Changes! (Fellow myoheads unite!) - in General Discussions [original thread]
The 3 myo limit is just because they weren't able to get the stacking penalty for jumping to work correctly, so it's a temp fix till they get that sorted out.
- by DUST Fiend - at 2015.05.07 21:03:00
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