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341. Dust514 is dead, presumably - in General Discussions [original thread]
Icy Tiger wrote: meri jin wrote: Look at this and despair. http://www.gametrailers.com/reviews/xnkpmf/planetside-2-review look at the modification, look at this variety of weapons, llok at the mechnik you can download this and take a clo...
- by DTOracle - at 2012.12.15 16:53:00
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342. Dust514 is dead, presumably - in General Discussions [original thread]
I have both. & I still prefer Dust over PS2. Everyone has their own preferences, & will enjoy different things. Some prefer vanilla over chocolate. Just because a game has prettier graphics & what not, doesn't make it more enjoyable.
- by DTOracle - at 2012.12.15 16:49:00
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343. Exile AR - First Look - in General Discussions [original thread]
Reimus Klinsman wrote: Necrodermis wrote: The dark cloud wrote: oh wow a AR without that camera thing on top. I would like to see what stats it actually will have but i think it will be just a simple militia AR with a different name. Just...
- by DTOracle - at 2012.12.15 02:07:00
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344. Permanent Daemon Shotgun (I want that!) - in General Discussions [original thread]
Zion Shad wrote: Yagihige wrote: Daemon? Is that a new/different shotgun altogether from what we have now? Nah just a cool name. It's same stats as the Militia but with less CPU and Grid For the record all standard weapons have the sa...
- by DTOracle - at 2012.12.14 23:30:00
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345. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
Scanners are not broken(bugged maybe). What I think people are not noticing, is that there are 2 skills that reduce profile but only 1 that reduces analyst. & the fact many smart player invested in profile dampening to help protect their more ...
- by DTOracle - at 2012.12.14 16:56:00
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346. Is there a skill that will get targets to show up more easily on your scope? - in General Discussions [original thread]
Ermahgerd Ermahgerd wrote: This thread seems to imply that these skills would have absolutely no effect on spotting ability. https://forums.dust514.com/default.aspx?g=posts&m=425584#post425584 If it ain't under the crosshairs (ok, pinpo...
- by DTOracle - at 2012.12.14 16:21:00
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347. The weapons dev diary or whatever is live on IGN.com - in General Discussions [original thread]
Dissonant Zan wrote: at 2:03 which map is that? It's most likely Skim Junction. You don't recognize it because, they removed it from the skirmish playlist. & only the center section is available in ambush.
- by DTOracle - at 2012.12.14 16:06:00
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348. BPO's and the future of Dust. (long read) - in General Discussions [original thread]
You do understand that CCP needs to make money off this right? I agree ISK pay outs should be higher. But otherwise the system is fine the way it is. What u suggest would dissuade people from spending real money, & dust will go no where like t...
- by DTOracle - at 2012.12.14 03:44:00
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349. Active Scanners - in General Discussions [original thread]
Mavado V Noriega wrote: tbh since we have skills that lower ur sig the scanners should be good enough to pick up ppl with skills maxed out to lower their sig so a lvl 3 scanner would be able to still pickup ppl with those sig reducing skills m...
- by DTOracle - at 2012.12.12 01:38:00
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350. Active Scanners - in General Discussions [original thread]
Mavado V Noriega wrote: fred orpaul wrote: Mavado V Noriega wrote: vehicle versions seem to be bugged as well..... Ive had great success with the vehicle version. not so much with infantry version. really? seems incosistent to me il...
- by DTOracle - at 2012.12.10 16:21:00
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351. Active Scanners - in General Discussions [original thread]
Mavado V Noriega wrote: tbh since we have skills that lower ur sig the scanners should be good enough to pick up ppl with skills maxed out to lower their sig so a lvl 3 scanner would be able to still pickup ppl with those sig reducing skills m...
- by DTOracle - at 2012.12.10 16:07:00
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352. After the game is released we get to keep our stats, right? - in General Discussions [original thread]
This the perfect opportunity to test what skills you like & which will be unnecessary, for your playstyle. When the game launches you won't be able to change any skills you invest in. So make mistakes now, so you wont have to later.
- by DTOracle - at 2012.12.09 23:39:00
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353. Active Scanners - in General Discussions [original thread]
BTW, you know the scanner is working when the reds blink on/off on the mini map. Some will stay exposed & others may disappear immediately. It just depends on their signature, & your analyst skills/mods.
- by DTOracle - at 2012.12.09 17:48:00
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354. Active Scanners - in General Discussions [original thread]
Eflin Trollunge wrote: is there a way to improve passive scan? Long range & profile analyst skills. & scouts have the best default profile analyst.
- by DTOracle - at 2012.12.09 17:38:00
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355. Active Scanners - in General Discussions [original thread]
As for scanners vs spotters. Unless I'm mistaken, enemies detected with scanners appear for the entire team. Where as enemies detected by spotters only appear for their squad. I have witnessed random blues in gun fights, & the red doesn't show...
- by DTOracle - at 2012.12.09 16:46:00
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356. Active Scanners - in General Discussions [original thread]
I don't know if scanners are bugged or not. But they definitely work for me. I think people's expectations are too high. & players profile signatures vary greatly, so results are not consistent.
- by DTOracle - at 2012.12.09 16:37:00
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357. Shotgun is OP! - in General Discussions [original thread]
What is level IV assault armor anyway? You do realize that all dropsuits in a particular class, have the same # of HP regardless of level. On top of that, shotguns get a damage bonus at <3m. & if it was a headshot, then armor is negated.
- by DTOracle - at 2012.12.08 20:44:00
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358. Active Scanners - in General Discussions [original thread]
Also, though it has increased range, you still need to be relatively close for it to be effective. It's best use is to alert blueberries of the enemies position.
- by DTOracle - at 2012.12.08 00:04:00
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359. Active Scanners - in General Discussions [original thread]
It depends on so many variables, that unless you have lvl 5 scanners & profile analyst, expect it to only work on newer players. As most vets have a low enough dropsuit profile to go undetected. I have all the related skills at advanced lvls, ...
- by DTOracle - at 2012.12.07 21:57:00
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360. Question about mic usage - in General Discussions [original thread]
The UVT is only needed for public chat channels. You DO NOT need a UVT to use squad or corp chat channels. You simply need to enable voice chat in the game options, then enable chat in your corp channel. You will automatically be put in squad chat...
- by DTOracle - at 2012.12.06 17:39:00
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