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81. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
bump
- by DRaven DeMort - at 2013.05.14 17:59:00
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82. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Bump
- by DRaven DeMort - at 2013.05.14 12:22:00
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83. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Skihids wrote: Or we could plug in USB rudder pedals for Yaw control and free up the right stick for "look" just like in infantry mode. Then we could look up and down as well as right and left and we could do that without auto center if we want...
- by DRaven DeMort - at 2013.05.14 05:42:00
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84. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Skihids wrote: Val'herik Dorn wrote: This is a IRL version of the dropship this is obviously not a combat vessel... neither is the dropship you want fighters and CCP is working on these and will add in gunships (read flying tanks) The D...
- by DRaven DeMort - at 2013.05.14 05:28:00
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85. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Val'herik Dorn wrote: This is a IRL version of the dropship this is obviously not a combat vessel... neither is the dropship you want fighters and CCP is working on these and will add in gunships (read flying tanks) The Dropship should may...
- by DRaven DeMort - at 2013.05.14 05:23:00
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86. Dropships, avionics - in Feedback/Requests [original thread]
Vallud Eadesso wrote: DRaven DeMort wrote: Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. The first would be to have ...
- by DRaven DeMort - at 2013.05.14 05:12:00
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87. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. One of the major concerns that I have with the current dropships is that th...
- by DRaven DeMort - at 2013.05.14 05:07:00
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88. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. Dropships have been my main focus in this game, but the fact of the matter ...
- by DRaven DeMort - at 2013.05.14 04:42:00
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89. Dropships, avionics - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. The first would be to have an altimeter, as well as a launch/ lock warning s...
- by DRaven DeMort - at 2013.05.14 04:26:00
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90. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
BUMP
- by DRaven DeMort - at 2012.07.20 12:09:00
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91. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Getting SP for the brave feat of not being shot sounds bad. Rather, people who spawn from your junk should confer onto you some bonus SP for a period of time after they dismount/bail out and go shoot doods in the face....
- by DRaven DeMort - at 2012.07.19 09:56:00
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92. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
Asher Night wrote: Yet another "dedicated" pilot who is crying about his work. Not that dedicated are you? If you don't like the system then do something else. You don't risk as much safety as anyone on foot does, nor do you do as much, so yo...
- by DRaven DeMort - at 2012.07.19 09:46:00
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93. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
guys post some new ideas here so we can have them implemented by the devs. ----------DRaven DeMort carries you Home----------
- by DRaven DeMort - at 2012.07.18 08:51:00
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94. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
My friend gave me a weekend code this past weekend, and I am dominating people on the field of battle, with only 2milliion SP spent. How can this be possible? because I know what I am doing! This game is not COD or BF3 you noobz need to adapt!!!...
- by DRaven DeMort - at 2012.07.18 03:47:00
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95. use the bed as a log out method - in Feedback/Requests [original thread]
Renzo Kuken wrote: [quote=DRaven DeMort]Why not just kill yourself and wake up in a new and refreshed clone body? You just need to get past the first couple of minutes vomiting and nausea. [/quote and waste the clone's unused gear? not no bu...
- by DRaven DeMort - at 2012.07.17 09:46:00
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96. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
Hawk Von Draum wrote: Hi I read something about new and interesting ideas? Did you like any of them? ----------DRaven DeMort carries you Home----------
- by DRaven DeMort - at 2012.07.17 06:59:00
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97. use the bed as a log out method - in Feedback/Requests [original thread]
Why not just kill yourself and wake up in a new and refreshed clone body? You just need to get past the first couple of minutes vomiting and nausea.
- by DRaven DeMort - at 2012.07.17 06:19:00
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98. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
Nova Knife wrote: "Radar" within a certain range already exists, they are just not enabled on the market. These modules are called active scanners and reveal enemies within a certain radius. Months ago when they were enabled they had around a 2...
- by DRaven DeMort - at 2012.07.17 06:10:00
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99. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
RADAR Dropships should have radar that spots nearby enemy troops and vehicles within sensor range. This information is then relayed to the pilot as well as the gunners for that particular ship. RADAR FOR GUNNERS The radar is then split...
- by DRaven DeMort - at 2012.07.17 01:46:00
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100. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Leave it don't touch it love it as is. you have to grind and spend days or week on getting new upper level skill, but the ships are a bit cheep they should be more expensive because a rifle should not be as expensive as a ship.
- by DRaven DeMort - at 2012.07.17 00:59:00
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