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461. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Please rethink this. Slayer-logis are more incentivised more than ever in light of the nerf, and being a proper logi is discouraged. In short, it's more rewarding to be a slayer logi than to be a proper logi with all th...
- by DJINN Jecture - at 2014.01.28 16:31:00
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462. PvE? - in Feedback/Requests [original thread]
CCP likes to surprise people with the new toys and not disappoint with unfinished promised features (like Dust). Expect PVE when Dust turns 10, then when it comes sooner you can be pleasantly surprised.
- by DJINN Jecture - at 2014.01.28 16:28:00
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463. PvE? - in Feedback/Requests [original thread]
Without PVE I feel that this game is a bust. No interaction with Eve in any meaningful level means that we are not really a part of New Eden but rather the r3tard child that no one talks about. It is time for a change, time for Dust to become a ma...
- by DJINN Jecture - at 2014.01.27 09:17:00
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464. PvE? - in Feedback/Requests [original thread]
RINON114 wrote: Melchiah ARANeAE wrote: I'd love to see PVE in Dust and it would alleviate its biggest problem. New players come in and get their faces stomped on by Q-synching Proto-abusing sphincter nuggets who have to completely ruin othe...
- by DJINN Jecture - at 2014.01.11 22:20:00
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465. CCP Saberwing & CCP Logibro - in Feedback/Requests [original thread]
After having experimented with the REs a bit more this week I have to say the glitch seems to be fixed. I had a great time taking tanks out with them too including an Aurum tank that decided I probably wasn't going to hurt him. You really should g...
- by DJINN Jecture - at 2014.01.10 17:32:00
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466. PvE? - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I'd love to see PVE in Dust and it would alleviate its biggest problem. New players come in and get their faces stomped on by Q-synching Proto-abusing sphincter nuggets who have to completely ruin other peoples fun j...
- by DJINN Jecture - at 2014.01.10 17:19:00
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467. Request:Possible solutions to going AFK/refusing to spawn - in Feedback/Requests [original thread]
Don't bring me into this Meee One, I didn't like your thread about increasing the number of spawn bases and I don't like this one either. Think about what you are asking and start making positive posts about things that would fix problems not alre...
- by DJINN Jecture - at 2014.01.08 13:12:00
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468. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
low genius wrote: 5 times as many. cover 180 degrees of the playing field. RoFL not really sure this would help any team better organize or overcome a redline, with enemy redlines touching almost it stands to reason there would be more redlin...
- by DJINN Jecture - at 2014.01.06 21:53:00
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469. Buff the Flux Nanohive! - in Feedback/Requests [original thread]
I-Shayz-I wrote: Flux nanohive increases the radius of the ammo field by 1.1x the normal radius...for a good deal more isk. That's practically nothing. We're talking .6/.7 meter increase, wtf. I suggest buffing it to twice the radius to make t...
- by DJINN Jecture - at 2014.01.06 20:31:00
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470. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
Meee One wrote: DJINN Jecture wrote: Don't worry, any of what you request would not prevent anyone from Thale's Sniping you through the window, also are you on crack? WTF is wrong with the 3 spawn points we have now? Are you seriously wantin...
- by DJINN Jecture - at 2014.01.06 20:12:00
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471. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
Meee One wrote: These would -have roofs to protect from OBs -walls to prevent HAVs from charging in ,killing then running out before the suicide timer gets them -add cover to all redline spawn points,there should be 0 flat spawn locations with...
- by DJINN Jecture - at 2014.01.05 15:37:00
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472. please remove invincibility while spawning - in Feedback/Requests [original thread]
TechMechMeds wrote: demonkiller 12 wrote: Prangstar RND wrote: demonkiller 12 wrote: and what happens when you can ONLY spawn on a single location that is is being camped? Then you spawn MCC or ground spawn and work to retake a new ...
- by DJINN Jecture - at 2014.01.05 15:21:00
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473. please remove invincibility while spawning - in Feedback/Requests [original thread]
The Lore (I like to believe) supports the invincibility. When the nano-assemblers are still active in your system (30s?) you receive no damage because they are actively building you on the map. Plan ahead, wait a few moments or chuck the grenade a...
- by DJINN Jecture - at 2014.01.04 21:47:00
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474. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
As a long time Logi I see a real value to this proposed change and have a feeling that it would benefit everyone, both when looking at the number of clones left and with keeping track of your own stats for suit loss etc. If you were playing smart ...
- by DJINN Jecture - at 2014.01.04 21:37:00
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475. [Request] Deploy-able Equipment: Dragon Teeth - in Feedback/Requests [original thread]
Dragon Teeth (Basic Level) Main Use: To stop ground vehicles from breaching an objective/point/area of the map Fitting Slot: Equipment PG: Anything (1 - 5) CPU: Anything (5-9) Armor: 2000 Shield: 1000 Shield Regeneration Delay: 10s Shie...
- by DJINN Jecture - at 2013.12.17 14:18:00
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476. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
If you are using the FW rewards for suits keep in mind that SP requirements are lower for all of it, the low LP rewards likely are the solution to proto stomps everyoone is so upset about.
- by DJINN Jecture - at 2013.12.13 22:52:00
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477. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
I definitely see the value of this type of system, please CCP take a note of this and fix comms so they work, and while you are at it...this.
- by DJINN Jecture - at 2013.12.07 07:20:00
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478. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Just to add to my previous post on this topic, yes I understand that you devs understand that this is an imperfect solution to the problem at the moment to alleviate devs from the responsibility to make additional code changes after the fact to fa...
- by DJINN Jecture - at 2013.12.07 06:41:00
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479. [Request] Nanohives and Grenade Spam - in Feedback/Requests [original thread]
I do think the OP has a valid point. It would cut grenade spam which OHk many people regularly and would provide much needed ammo when mercs run across them. Since a resupply is a resupply +10 points whether its for a grenade or for ammo there sho...
- by DJINN Jecture - at 2013.11.30 23:34:00
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480. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Without a P2P market I will personally see the addition of the LP Store as a fail. I have isk I can either spend on my normal gear of which I only can have 20 fitting whereas in Eve I can have 200 (much needed) so I need to kill a fitting to ...
- by DJINN Jecture - at 2013.11.30 15:17:00
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