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61. Small Turret idea - in Feedback/Requests [original thread]
Sup....Why not do to LAV's what they did to HAV's. Make a variant. The assault LAV can have four people. Two in the back that can fire their weapons...as opposed to one lone gunner. Since they aren't on some big gun, they can duck in the back, and...
- by DIinkelFritz - at 2015.12.12 01:37:00
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62. LP Assault Dropship - in Feedback/Requests [original thread]
Megaman Trigger wrote: There should be an LP version of just about everything in the ISK store. Amen to that. Get more players involved in Factional Warfare. Maybe reduce my timer a bit.
- by DIinkelFritz - at 2015.12.12 01:24:00
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63. Ideas for new subsystems - in Feedback/Requests [original thread]
I like the idea. Especially the strong boxes. Why not just give us the use of a full decryptor[ key. I have over 1000 boxes. Even with a warbarge manufacturing keys, I wouldn't be able to go through as many as I gain. To get to the decryptor key f...
- by DIinkelFritz - at 2015.12.12 01:22:00
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64. (Event suggestion) The Drifters have landed! - in Feedback/Requests [original thread]
Once you read it, it cannot be unread. This would be awesome. I would like to play as a drifter please. And having a persistant enemy in Dust would be a nice change of pace to how it is currently going.
- by DIinkelFritz - at 2015.12.12 01:12:00
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65. Assault Variant Sniper Rifle (that can shoot in normal fights) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would ask why we would want snipers getting into the action in the first place. What you describe would be better as a tactical rail rifle. Either or. My original suggestion was intended to get snipers a place in ur...
- by DIinkelFritz - at 2015.12.12 01:06:00
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66. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Francois Sanchez wrote: I was first an AV dude, then I started piloting pythons so I can talk for both sides. Swarmers don't realise how 1 of them is a pain in the ass for a python. They may feel useless because the python gets away but actuall...
- by DIinkelFritz - at 2015.12.12 00:56:00
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67. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
So what I am hearing is that someone can drop their skill points and isk into a vehicle and then be god mode. But for someone to request that a weapon, that can ONLY TARGET TANKS, is asking too much because " it takes no skill already to fire one"...
- by DIinkelFritz - at 2015.12.10 06:45:00
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68. Assault Variant Sniper Rifle (that can shoot in normal fights) - in Feedback/Requests [original thread]
Hello everybody. I hope the body count is high and your lag time is low. I thought I would tempt the sniper's taste buds with a sniper rifle that is designed with urban warfare in mind. The weapon has a lower damage, but higher rate of fire and ma...
- by DIinkelFritz - at 2015.12.10 06:32:00
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69. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
On top of balancing out the jump mechanic, it also makes things a tad bit easier for, among other builds, scout players. Sometimes you only want to jump 10 feet in the air to get someplace, but currently you have to time it perfectly with a 20ft j...
- by DIinkelFritz - at 2015.12.10 06:21:00
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70. Assault rifle damage not registering - in Technical Support/Bugs [original thread]
Hello Devs and fan base in all. I hope you all are having a great day. The matter of my subject is that since the ending of the logi event, I went from doing well in matches to doing just crap. The reason that I have found is that my main weapon (...
- by DIinkelFritz - at 2015.12.10 06:16:00
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71. My thoughts on the Assault Rifle and its respective varients - in General Discussions [original thread]
Breach is the best for me. Though the tac and the burst have a scope, the breach has the best accuracy for the dps it dishes out. Sure the clip size is a ***** but the firepower and accuracy it has brings a tear to my eyes.
- by DIinkelFritz - at 2015.12.10 06:01:00
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72. First few matches in months and I get this...(pics or it didnt happe... - in General Discussions [original thread]
Summa Militum wrote: ANON Cerberus wrote: I have not played DUST for some time now but I had an urge to play again and I was greeted with these kind of matches on my return. http://imgur.com/ize9Jdx http://imgur.com/qo3vXkQ The fir...
- by DIinkelFritz - at 2015.12.10 05:55:00
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73. Breaking News! - in General Discussions [original thread]
Still think that total and complete meshing of the four games won't be possible with the way eve is currently structured. It would make much more sense to make the three other games into their own immersive universe and then develop those games as...
- by DIinkelFritz - at 2015.12.10 05:50:00
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74. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Salutations. Understandably, everyone is buzzing about them pesky tonks getting away and especially dropships flying out of dodge faster than a jewish man in a bacon factory. So why not make swarm launchers incorporate some EVE stasis tech and sl...
- by DIinkelFritz - at 2015.12.01 03:02:00
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75. Game description and Actual stat differenciation - in Feedback/Requests [original thread]
Good day. Currently what you read in the game (numbers and such) have changed from all the patches to the point where I am not sure if I should invest into certain items or skills because I don't know if I am getting what It says I get. (gallente...
- by DIinkelFritz - at 2015.12.01 02:57:00
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76. Warbarge Lore and Future Immersion With all four games. - in Feedback/Requests [original thread]
HOWDY HO! And prepare your pants, for this is big but it is a good idea, or at least I hope so. DISCLAIMER: Yes I am already aware of the limitations of the PS3 console and the "appearant" lack of focus on behalf of CCP. Please keep in mind that ...
- by DIinkelFritz - at 2015.12.01 02:46:00
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77. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
Interesting Idea. Damage would have to be heavily checked for broken op stupidity. I already see entire teams planting dozens of these things. It would be best to make them grenades and/or severally limit the number deployed at any one time. (keep...
- by DIinkelFritz - at 2015.12.01 02:40:00
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78. New high slot module - in Feedback/Requests [original thread]
Megaman Trigger wrote: Why not split the resistances? Shield resistance moda in highs and armour resistance in lows. Since shields have low hp amount as it is compared to armor, and having armor resistance modules in the high slots would be G...
- by DIinkelFritz - at 2015.12.01 02:33:00
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79. Shield rep tool - in Feedback/Requests [original thread]
Here is what I think should happen. Hello Everybody. I hope that you Kill rank is high and your deaths are low. First off, I think everyone can agree that shields just do not compare with armor as defense. It's lower amount of hp is offset b...
- by DIinkelFritz - at 2015.12.01 02:21:00
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80. Shield rep tool - in Feedback/Requests [original thread]
Cronar Stenovich wrote: Like a Triage Hive on a Cal Logi? Lol nm shields... I'd approve. A triage nano have reducing shield recharge delays. Although I would think that healing or boosting the shield regen rate would be a bit broken. As for...
- by DIinkelFritz - at 2015.12.01 02:19:00
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