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21. Character sheet and missions/events - in Feedback/Requests [original thread]
It might have been mentioned before, but there is another thing i'm really missing and that is...When you look at your character sheet, you can see the number of kills, etc. But what i would like to see aswell is the number of vehicles and install...
- by DAMIOS82 - at 2013.08.27 11:10:00
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22. Beeing able to fit more suits - in Feedback/Requests [original thread]
Folders would be one way to go, if it would be 30/40 per folder i could live with that, if we where to create 20 or so subfolders.
- by DAMIOS82 - at 2013.08.27 11:02:00
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23. Beeing able to fit more suits - in Feedback/Requests [original thread]
Actually been posting and playing since early beta, a way longer then most here, but then again i only comment if i've got something usefull to say... It is indeed nice to see other people agreeing with me, who knows i might bump them..
- by DAMIOS82 - at 2013.08.27 09:05:00
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24. Beeing able to fit more suits - in Feedback/Requests [original thread]
never saw that post actually, i did wander why nobody said anything about it. but then again a small reminder for CCP never hurts either.
- by DAMIOS82 - at 2013.08.27 08:48:00
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25. Beeing able to fit more suits - in Feedback/Requests [original thread]
If there is one thing that has me more enoyed then anything else, its the fact that there is a limit on how many different fits you can make for your suits. I think its between 30 and 40 or so. Now i have a fit for many different situations, with ...
- by DAMIOS82 - at 2013.08.26 09:32:00
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26. Enforcer tanks and dropships - in Feedback/Requests [original thread]
I tried running them over, but it never seems to work. Quote: I have skilled 11 million + sp into vehicles and I'm regretting it now that was not to wise. but that beeing said i have about 4-5 mill in it aswell. the tanks i can survive, they...
- by DAMIOS82 - at 2013.07.07 10:23:00
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27. Enforcer tanks and dropships - in Feedback/Requests [original thread]
i do believe there should be a jammer module, that could counter act the swarmlaunchers lock on mechanism or delay it for so much time, as for av and forge gun, i believe the first one or two hits should have less damage so that you have time to r...
- by DAMIOS82 - at 2013.07.07 06:13:00
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28. MAV's and FRD's - in Feedback/Requests [original thread]
I like playing hav, lav and dropships, despite the way it is now, but that got me thinking on MAV and on FRD's ( Fast Respond Dropships). I sometimes just use a dropship to get behind enemy lines, but the price for a dropship makes that not a good...
- by DAMIOS82 - at 2013.07.07 06:05:00
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29. [question/suggestion] Mass Drivers - in Feedback/Requests [original thread]
exactly...now that the heavy's are not going to be all they can be and its all focussed on the Ass with AR, it's time the other classes and weapons got more love. The mass driver could be alott more fun to play with, if they just gave it more lo...
- by DAMIOS82 - at 2013.05.04 05:41:00
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30. [question/suggestion] Mass Drivers - in Feedback/Requests [original thread]
Well here is the thing; ATM when firing the mass driver after a surtain distance the grenade just dissappears and it does not really explode unless it actually hits something. Now logic dictates that since a grenade nearly always explodes and the ...
- by DAMIOS82 - at 2013.05.04 05:11:00
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31. {Suggestion} Titan class HAV's - in Feedback/Requests [original thread]
Allthough i have noticed some good suggestions on different marauder class tanks. I'm missing the beast amongst beast. In Eve the Titan is the ship of all ships and we in dust should have something simular. And lets face it a Marauder HAV is just...
- by DAMIOS82 - at 2013.04.08 18:04:00
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32. (Suggestion) Suit Roles - in Feedback/Requests [original thread]
that would definitely work aswell, for the heavy would then have defensive ability, and the assault the more agressive aproach.
- by DAMIOS82 - at 2013.03.09 10:39:00
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33. (Suggestion) Suit Roles - in Feedback/Requests [original thread]
Well i was thinking this morning about the different roles each suit plays and offcourse over the 'rumor' of cloaking modules. And i came up with a suggestion (It could have been said before) the Scout ; Cloaking module, different kinds for insta...
- by DAMIOS82 - at 2013.03.09 08:06:00
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34. Snipers everywhere. - in Feedback/Requests [original thread]
I Love snipers or atleast to play as one. But i will say that if you've got armor mods or are a heavy, it would take severall shots, before you die. Most kills i take are if they are close by one to the head. ( you can see it better) and two/three...
- by DAMIOS82 - at 2013.02.03 20:21:00
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35. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
You know i was just thinking the same last night, about militia weapons. The weapons and suits should be/are class based, so first you have the starters kits, then militia, then standard, advanced, then prototype... right. The way i see it is som...
- by DAMIOS82 - at 2013.02.03 08:37:00
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36. [Suggestion] How to balance ISK between Eve and Dust. - in Feedback/Requests [original thread]
Personally I believe it would have been better if they named the Dust ISK something else, that way one could balance it out more better, like for instance the Dollar and the Euro. Now when you hear isk, you think off the same thing yet the value's...
- by DAMIOS82 - at 2013.01.27 10:43:00
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37. [request] the colossus drop suit - in Feedback/Requests [original thread]
Personally i would like to see a standard. advanced and prototype suit in aur, same goes for everything else (weapons, vehicles, modules, there should be atleast one for each (standard. advanced and prototype))
- by DAMIOS82 - at 2013.01.23 16:55:00
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38. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Many people have named maps that i would like to see. But one thing that i miss is life/death around me within the maps. If i'm fighting in a jungle or pine forest i would like to see some indiginous species running or crawling or even flying arou...
- by DAMIOS82 - at 2013.01.21 17:32:00
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39. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
If one would look at reall life. (allthough i'm not a soldier.) if i knew i was about to die and i wanted to make sure my enemy died with me, i would toss a grenade. And no offence but grenades kill. you can't expect a game, that is trying to copy...
- by DAMIOS82 - at 2013.01.14 19:25:00
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40. [Suggestion] Mortar infantry - in Feedback/Requests [original thread]
Avenger 245 wrote: i would like a smaller more mortar like mass driver for the side arm slot That's what i thought aswell, the problem i see in the game is, if you want to use a missile launcher or forge gun, etc, you have to face the beast ...
- by DAMIOS82 - at 2012.10.01 14:16:00
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