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101. Minmatar=Versatility - in Feedback/Requests [original thread]
BL4CKST4R wrote: If we really considered looks = performance then the Minmatar and Caldari suits would be the slowest due to their lack of aerodynamics, the Minmatar would have the second biggest hit box because of how bulky they are, and you c...
- by Cyrille Fodeux - at 2013.07.02 12:19:00
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102. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given en...
- by Cyrille Fodeux - at 2013.07.02 11:02:00
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103. Minmatar=Versatility - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: They at least need to keep their reputation for being whatever kind of tank they want. Right now they're forced to shield tank (wasn't the case with the old minmatar logi), and somehow AMARR are the versatile ones. How...
- by Cyrille Fodeux - at 2013.07.02 04:22:00
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104. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: Cyrille Fodeux wrote: Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given enough force, a Small Projectile can Vaporize a ...
- by Cyrille Fodeux - at 2013.07.02 04:19:00
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105. Minmatar=Versatility - in Feedback/Requests [original thread]
Meeko Fent wrote: I See the Minis as Primarily Speed Tanking, and Gank Tanking The are Little Paper Targets for my Railguns to Vaporize. (Yes, given enough force, a Small Projectile can Vaporize a Target. The Mythbusters have already proven t...
- by Cyrille Fodeux - at 2013.07.01 20:49:00
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106. Minmatar=Versatility - in Feedback/Requests [original thread]
Oso Peresoso wrote: Cyrille Fodeux wrote: Oso Peresoso wrote: I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals. Art and Visuals Versatility isn't really a visual mot...
- by Cyrille Fodeux - at 2013.07.01 20:40:00
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107. Minmatar=Versatility - in Feedback/Requests [original thread]
Oso Peresoso wrote: I can't tell if you're talking about gameplay design and balance, or if you're talking purely about art and visuals. Art and Visuals
- by Cyrille Fodeux - at 2013.07.01 17:23:00
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108. Target Finder for Nanite Injectors - in Feedback/Requests [original thread]
I don-¦t mean a ranged Injector. Just something that shows where to inject.
- by Cyrille Fodeux - at 2013.07.01 17:17:00
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109. Target Finder for Nanite Injectors - in Feedback/Requests [original thread]
No need to say much. Just give the Nanite Injector a target finder like the Repairer has. When the reviving system works properly you can remove this again but now it would help a lot.
- by Cyrille Fodeux - at 2013.07.01 17:11:00
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110. Minmatar=Versatility - in Feedback/Requests [original thread]
In EVE Minmatar are capable of doing all damage types with Projectile Turrets with just very little space needed for the ammo. Their ships have a tendency to shield tanking but most have almost the same amount of Low and Med slots and are thus abl...
- by Cyrille Fodeux - at 2013.07.01 17:05:00
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111. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Doyle Reese wrote: I think all missiles need is to be able to aim straight, or at least not fire in random directions. This is not just a problem with missles, it-¦s a general small turret problem. Railguns are just used too seldom that you ...
- by Cyrille Fodeux - at 2013.06.30 06:34:00
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112. Ideas for the Battle Finder - in Feedback/Requests [original thread]
bump
- by Cyrille Fodeux - at 2013.06.29 23:28:00
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113. Re-design the Minmatar Medium Frame - in Feedback/Requests [original thread]
It might be just my opinion but remove at least these bags and grenades. They looked good and were appropriated when it was the Logi suit but now this is not the case anymore.
- by Cyrille Fodeux - at 2013.06.29 18:54:00
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114. Re-design the Minmatar Medium Frame - in Feedback/Requests [original thread]
The current Minmatar Medium Frame looks too crappy. It should look cheap and so but this is too much. So here is what I-¦d change: 1) Head The head doesn-¦t really look like a helmet. It-¦s too long especially the mouth part. Make it more like t...
- by Cyrille Fodeux - at 2013.06.29 14:31:00
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115. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
Chosokabe Ite wrote: medomai grey wrote: So what makes this weapon Caldari? If I remember correctly, CCP already has a Caldari pistol in the works that's akin to a magnum. Well, I was thinking since the Minmatar have two sidearms (Flayl...
- by Cyrille Fodeux - at 2013.06.29 13:32:00
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116. Fixing Free Vehicles - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Sibri Vannikh wrote: Forlorn Destrier wrote: Sibri Vannikh wrote: Forlorn Destrier wrote: Negative WP is a bug. You can get that for killing yourself as well. I don' t think negative WP is an answer. Also, L...
- by Cyrille Fodeux - at 2013.06.29 08:10:00
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117. Fixing Free Vehicles - in Feedback/Requests [original thread]
I edited the OP. Now it should be clear to everyone what I mean.
- by Cyrille Fodeux - at 2013.06.29 07:56:00
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118. Rework all Militia Gear - in Feedback/Requests [original thread]
Doyle Reese wrote: I disagree, I think every weapon should have a militia counterpart. The AUR items are for testing stuff down the line without the investment, but you shouldn't punish players by not allowing them to test out weapons for free....
- by Cyrille Fodeux - at 2013.06.29 07:28:00
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119. Fixing Free Vehicles - in Feedback/Requests [original thread]
I tried out some dropships today and noticed that you get -WP if you are shot down. This is a bit ridiculous because you paid for everything in that ship. So I thought this could be added to murder taxis. If it-¦s a free one you get -WP when it-¦...
- by Cyrille Fodeux - at 2013.06.28 21:35:00
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120. Rework all Militia Gear - in Feedback/Requests [original thread]
It might sound hard but if you compare them with the Civilian Modules in EVE you will see that they are much less effective than their Standard counterparts. They should not only have higher PG/CPU requirements or less slots but should be actually...
- by Cyrille Fodeux - at 2013.06.28 19:32:00
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