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461. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive g...
- by Crimson MoonV - at 2012.08.02 00:30:00
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462. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive game imo. ATM. we have like 10% of the entire...
- by Crimson MoonV - at 2012.08.02 00:26:00
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463. EVE and DUST514 learning curve - in General Discussions [original thread]
Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive game imo.
- by Crimson MoonV - at 2012.08.02 00:05:00
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464. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Lord Sedto wrote: Well that's good to hear that they plan on tweaking it, personally I would never like to see a nerf if something is overpowered then buff everything else to make up the difference. Don't quote me on that. Its just something...
- by Crimson MoonV - at 2012.08.01 23:42:00
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465. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: look, if you go at a Corp battle like COD, you probably are gonna be poor very fast. CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you. Its called the Gladiat...
- by Crimson MoonV - at 2012.08.01 23:35:00
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466. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Avenger 245 wrote: KAGEHOSHI Horned Wolf wrote: I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of ye...
- by Crimson MoonV - at 2012.08.01 23:27:00
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467. Lets talk game mechanics. - in General Discussions [original thread]
Regis Mark V wrote: Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just ma...
- by Crimson MoonV - at 2012.08.01 23:19:00
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468. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets any...
- by Crimson MoonV - at 2012.08.01 23:13:00
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469. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As muc...
- by Crimson MoonV - at 2012.08.01 23:09:00
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470. Read this please ccp. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=29095 This should have been posted here. My bad. Some good points in this thread give it a read ccp.
- by Crimson MoonV - at 2012.08.01 23:03:00
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471. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Regis Mark V wrote: Lurchasaurus wrote: Regis Mark V wrote: Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shoot...
- by Crimson MoonV - at 2012.08.01 22:58:00
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472. When ever kids use the word "tactical" in an argument this comes to mind - in General Discussions [original thread]
MUDMASTEI2 wrote: I wonder what happened to SUKMYTURBAN. Notice the slow movement speed, super tactical. What I'm being tactical. SHHHH
- by Crimson MoonV - at 2012.08.01 22:53:00
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473. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Regis Mark V wrote: Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win ...
- by Crimson MoonV - at 2012.08.01 22:41:00
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474. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Lord Sedto wrote: I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunne...
- by Crimson MoonV - at 2012.08.01 22:28:00
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475. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad
- by Crimson MoonV - at 2012.08.01 22:23:00
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476. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly. The control balance issue is that KB/M is even easier against slow moving targets. How easy do you w...
- by Crimson MoonV - at 2012.08.01 22:18:00
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477. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Omnipotent lilmamaj wrote: We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will de...
- by Crimson MoonV - at 2012.08.01 22:07:00
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478. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry...
- by Crimson MoonV - at 2012.08.01 21:59:00
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479. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Omnipotent lilmamaj wrote: That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving...
- by Crimson MoonV - at 2012.08.01 21:52:00
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480. Lets talk game mechanics. - in General Discussions [original thread]
Something that I think is worth noting. If we make the gun fights more about skill maybe people won't complain so much that skill points trumps skill. It all comes down to tracking targets. Being able to track fast moving targets=skill in fps. ...
- by Crimson MoonV - at 2012.08.01 21:41:00
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