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441. Lets talk game mechanics. - in General Discussions [original thread]
testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes...
- by Crimson MoonV - at 2012.08.02 06:25:00
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442. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Noc Tempre wrote: Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't h...
- by Crimson MoonV - at 2012.08.02 06:18:00
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443. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to ta...
- by Crimson MoonV - at 2012.08.02 06:14:00
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444. General Discussion> Feedback - in General Discussions [original thread]
I said fun factor trumps realism. No scoping is a totally different game mechanic in a totally different game. Whats your point. This is in space, **** realism. Oh and rifles not being accurate at hip fire is more of a balance thing btw. Could ...
- by Crimson MoonV - at 2012.08.02 05:58:00
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445. General Discussion> Feedback - in General Discussions [original thread]
vermacht Doe wrote: Crimson MoonV wrote: Avenger 245 wrote: Lurchasaurus wrote: only gonna comment on the two first posts i saw by proto; #1 using ADS SHOULD be more common that it is right now, just the aim assist in game makes hip s...
- by Crimson MoonV - at 2012.08.02 05:48:00
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446. General Discussion> Feedback - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Avenger 245 wrote: Lurchasaurus wrote: only gonna comment on the two first posts i saw by proto; #1 using ADS SHOULD be more common that it is right now, just the aim assist in game makes hip s...
- by Crimson MoonV - at 2012.08.02 05:46:00
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447. Lets talk game mechanics. - in General Discussions [original thread]
By tactical game play noc means using cover positioning and head glitching. You can still be tactical in a strafe and shoot fps as regnum already pointed out. He wants camping/head glitching and positioning to trump actual skill. So he wants BF3 w...
- by Crimson MoonV - at 2012.08.02 05:44:00
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448. General Discussion> Feedback - in General Discussions [original thread]
Avenger 245 wrote: Lurchasaurus wrote: only gonna comment on the two first posts i saw by proto; #1 using ADS SHOULD be more common that it is right now, just the aim assist in game makes hip spray ridiculous. That'll be fixed. #2 i also a...
- by Crimson MoonV - at 2012.08.02 05:37:00
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449. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: Mike Gunnzito wrote: Lurchasaurus wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdanc...
- by Crimson MoonV - at 2012.08.02 05:30:00
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450. I can see it now. - in General Discussions [original thread]
Lurchasaurus wrote: i agree they wont win, but they can do that nevertheless. No they can't. There are vehicle limitations at the moment and I don't see that changing until they make this game a real sandbox. This is not a real sandbox. The ...
- by Crimson MoonV - at 2012.08.02 05:14:00
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451. I can see it now. - in General Discussions [original thread]
Whole corporations of people that just sit in tanks and dropships. Lets face it that why people don't want vehicle limitations. Please ccp don't make me use my gun. These corporations will do terrible and have terrible W/L ratios because they w...
- by Crimson MoonV - at 2012.08.02 04:54:00
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452. General Discussion> Feedback - in General Discussions [original thread]
xprotoman23 wrote: I just want to thank everybody in the general discussion for not being stupid like the people in the feedback forums. Keep dropping classic threads Its because people lose arguments over here, so they run to the feedbac...
- by Crimson MoonV - at 2012.08.02 04:43:00
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453. Lets talk game mechanics. - in General Discussions [original thread]
ReGnUm DEl wrote: Crimson MoonV wrote: Vrain Matari wrote: Corban Lahnder wrote: I hate to say this but the OP is trying to turn dust into something its not. I adjusted my play style to the current as you put it "Bulky strafe mechanic...
- by Crimson MoonV - at 2012.08.02 04:30:00
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454. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: I have a feeling you didn't even read the entire thread. Run along children. careful crimson, your tone is borderline douche lol Sorry, I get tired explaining the same concepts to different peo...
- by Crimson MoonV - at 2012.08.02 04:20:00
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455. Lets talk game mechanics. - in General Discussions [original thread]
Vrain Matari wrote: Corban Lahnder wrote: I hate to say this but the OP is trying to turn dust into something its not. I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fightin...
- by Crimson MoonV - at 2012.08.02 04:15:00
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456. Just Waiting.. - in General Discussions [original thread]
Debacle Nano wrote: All night to play Dust. Also so I can correct my sleeping schedule. Keep me awake guys! I might do that at the beginning of next build so I can top the leader boards. I am getting to old to stay up like that anymore thou...
- by Crimson MoonV - at 2012.08.02 03:43:00
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457. Lets talk game mechanics. - in General Discussions [original thread]
Simon Havoc wrote: One point I am compelled to bring up is be prepared to fight slower. Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or...
- by Crimson MoonV - at 2012.08.02 03:33:00
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458. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Rorek IronBlood wrote: Meh. Learning curves are different from person to person, and from game to game. I think upon release of Dust514 the learning curve will be steepe, and especially in term...
- by Crimson MoonV - at 2012.08.02 00:52:00
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459. How corps work - in General Discussions [original thread]
Draco Dustflier wrote: I'd like to avoid getting torn apart by the unforgivingness that is eve, and it seems like the only way to do that is by being in a corp, but it seems like even getting recruited into one is damn near impossible. if you...
- by Crimson MoonV - at 2012.08.02 00:39:00
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460. EVE and DUST514 learning curve - in General Discussions [original thread]
Rorek IronBlood wrote: Meh. Learning curves are different from person to person, and from game to game. I think upon release of Dust514 the learning curve will be steepe, and especially in terms of the FPS genre. Atleast that is my opinion....
- by Crimson MoonV - at 2012.08.02 00:34:00
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