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401. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: I have a feeling you didn't even read the entire thread. Run along children. careful crimson, your tone is borderline douche lol Sorry, I get tired explaining the same concepts to different peo...
- by Crimson MoonV - at 2012.08.02 04:20:00
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402. Lets talk game mechanics. - in General Discussions [original thread]
Vrain Matari wrote: Corban Lahnder wrote: I hate to say this but the OP is trying to turn dust into something its not. I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fightin...
- by Crimson MoonV - at 2012.08.02 04:15:00
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403. Just Waiting.. - in General Discussions [original thread]
Debacle Nano wrote: All night to play Dust. Also so I can correct my sleeping schedule. Keep me awake guys! I might do that at the beginning of next build so I can top the leader boards. I am getting to old to stay up like that anymore thou...
- by Crimson MoonV - at 2012.08.02 03:43:00
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404. Lets talk game mechanics. - in General Discussions [original thread]
Simon Havoc wrote: One point I am compelled to bring up is be prepared to fight slower. Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or...
- by Crimson MoonV - at 2012.08.02 03:33:00
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405. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Rorek IronBlood wrote: Meh. Learning curves are different from person to person, and from game to game. I think upon release of Dust514 the learning curve will be steepe, and especially in term...
- by Crimson MoonV - at 2012.08.02 00:52:00
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406. How corps work - in General Discussions [original thread]
Draco Dustflier wrote: I'd like to avoid getting torn apart by the unforgivingness that is eve, and it seems like the only way to do that is by being in a corp, but it seems like even getting recruited into one is damn near impossible. if you...
- by Crimson MoonV - at 2012.08.02 00:39:00
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407. EVE and DUST514 learning curve - in General Discussions [original thread]
Rorek IronBlood wrote: Meh. Learning curves are different from person to person, and from game to game. I think upon release of Dust514 the learning curve will be steepe, and especially in terms of the FPS genre. Atleast that is my opinion....
- by Crimson MoonV - at 2012.08.02 00:34:00
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408. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive g...
- by Crimson MoonV - at 2012.08.02 00:30:00
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409. EVE and DUST514 learning curve - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive game imo. ATM. we have like 10% of the entire...
- by Crimson MoonV - at 2012.08.02 00:26:00
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410. EVE and DUST514 learning curve - in General Discussions [original thread]
Milk Supreme wrote: DUST learning curve is pretty low tbh Truth. The skill ceiling does not go very high in dust. atm its not a very competitive game imo.
- by Crimson MoonV - at 2012.08.02 00:05:00
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411. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: look, if you go at a Corp battle like COD, you probably are gonna be poor very fast. CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you. Its called the Gladiat...
- by Crimson MoonV - at 2012.08.01 23:35:00
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412. Lets talk game mechanics. - in General Discussions [original thread]
Regis Mark V wrote: Crimson MoonV wrote: Lurchasaurus wrote: Crimson MoonV wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just ma...
- by Crimson MoonV - at 2012.08.01 23:19:00
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413. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets any...
- by Crimson MoonV - at 2012.08.01 23:13:00
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414. Lets talk game mechanics. - in General Discussions [original thread]
Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As muc...
- by Crimson MoonV - at 2012.08.01 23:09:00
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415. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Regis Mark V wrote: Lurchasaurus wrote: Regis Mark V wrote: Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shoot...
- by Crimson MoonV - at 2012.08.01 22:58:00
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416. When ever kids use the word "tactical" in an argument this comes to mind - in General Discussions [original thread]
MUDMASTEI2 wrote: I wonder what happened to SUKMYTURBAN. Notice the slow movement speed, super tactical. What I'm being tactical. SHHHH
- by Crimson MoonV - at 2012.08.01 22:53:00
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417. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Regis Mark V wrote: Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win ...
- by Crimson MoonV - at 2012.08.01 22:41:00
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418. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad
- by Crimson MoonV - at 2012.08.01 22:23:00
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419. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly. The control balance issue is that KB/M is even easier against slow moving targets. How easy do you w...
- by Crimson MoonV - at 2012.08.01 22:18:00
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420. Lets talk game mechanics. - in General Discussions [original thread]
Lurchasaurus wrote: Crimson MoonV wrote: Omnipotent lilmamaj wrote: We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will de...
- by Crimson MoonV - at 2012.08.01 22:07:00
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