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21. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Waruiko DUST wrote: well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybrid turret (1x) Small M...
- by Cpl Quartz - at 2012.09.03 15:47:00
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22. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
wait till the scout+submachinegun+12% sprint boost threads start hitting, looks like goons are onto that one too.
- by Cpl Quartz - at 2012.09.02 12:29:00
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23. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
most devs (generally speaking) are better than average gamers so i very much dought thats the case.
- by Cpl Quartz - at 2012.09.02 11:47:00
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24. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
all we the ones that want to see dust become a tripple A title can do is give feedback if it falls on deaf ears so be it. they could be doing it just for number collecting purposes, we can only hope. after all ours is just an opinion whos to say i...
- by Cpl Quartz - at 2012.09.02 11:34:00
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25. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
just saying. not very professional is it. if it was a GM doing it prolly be sacked.
- by Cpl Quartz - at 2012.09.02 11:27:00
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26. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
same derp that leaks info to goons prolly.
- by Cpl Quartz - at 2012.09.02 11:23:00
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27. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cpl Quartz wrote: you still havent answered my earlier question. the bias that if your sat in a tank all day long you get way more skill points. Ah, thank you. Part of that perceived bias is a direct result of unlimit...
- by Cpl Quartz - at 2012.09.02 11:15:00
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28. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Tanks are Op and the tankys know it. If you havent noticed they roam in packs on the fourms remote repping each other. Save the I win button at all costs. They ruin the game as they are. I spec'd tanks this build and I...
- by Cpl Quartz - at 2012.09.02 11:09:00
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29. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
you still havent answered my earlier question. the bias that if your sat in a tank all day long you get way more skill points.
- by Cpl Quartz - at 2012.09.02 11:07:00
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30. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
having normal waepons do zero damage to tanks doesnt help.
- by Cpl Quartz - at 2012.09.02 11:01:00
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31. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cpl Quartz wrote: Mobius Wyvern wrote: Cpl Quartz wrote: noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo from a swarm launcher do...
- by Cpl Quartz - at 2012.09.02 10:52:00
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32. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: mobius, your off your rocker. everyone should be able to one shot my fully fitted, 10 mil sp marauder with their free militia swarm launcher. sidenote, you should really stop leaving servers when you get shot in t...
- by Cpl Quartz - at 2012.09.02 10:46:00
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33. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cpl Quartz wrote: noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo from a swarm launcher does to the shields. you'll be lucky if it take...
- by Cpl Quartz - at 2012.09.02 10:43:00
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34. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
noob tanks that have just skilled into it and have no clue about support skills. you go against a gunlogi and see what a full salvo from a swarm launcher does to the shields. you'll be lucky if it takes 10-15%
- by Cpl Quartz - at 2012.09.02 10:00:00
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35. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
Gus Miagi wrote: Being able to field a full team would be a start, first match 11 - 16, second match 2 - 16. wtf ! :( option to pause till a full team? i know we went to whatevr the other team needed ragardless of rules. even dropped team...
- by Cpl Quartz - at 2012.08.31 21:01:00
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36. Melee - in Feedback/Requests [original thread]
sensor upgrades counters that? i dont see any sensor upgrade modules on the market yet so that 5% bonus must do something
- by Cpl Quartz - at 2012.08.30 02:30:00
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37. Melee - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Melee is tied to stamina, so if you can't melee then your stamina is probably too low. Melee damage can be increased with skills, and special modules. +1 ahh that's why i couldn't knife, maybe them stamina rege...
- by Cpl Quartz - at 2012.08.30 01:26:00
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38. Melee - in Feedback/Requests [original thread]
Whispercrow wrote: If it's anything like EVE, it'll be severely hosing your movement speed, preventing you from being able to attack while cloaked, and with a 'cooldown time' after decloaking before you can attack with ranged weapons. Pretty g...
- by Cpl Quartz - at 2012.08.30 01:19:00
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39. Melee - in Feedback/Requests [original thread]
Patches The Hyena wrote: Well just to make your day I'll tell you, cloaking devices for Scout suits are already incoming. let's hope they put in a counter at the same time eh.
- by Cpl Quartz - at 2012.08.30 00:42:00
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40. Is there a max SP for charicters? - in Feedback/Requests [original thread]
boosters are they account wide or do you lock them to 1 character? i dont buy into microtransactions much but i was thinking of buying 3 merc packs (one for each character) that will be my way of supporting ccp for now anyway. kinda pointless i...
- by Cpl Quartz - at 2012.08.29 20:39:00
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