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61. CANT EVEN PLAY!!! DAMN AIM ASSIST - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: Kingman Heolie wrote: im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the g...
- by CommanderBolt - at 2013.09.12 00:37:00
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62. somehow manged to link a the collectors edition eve item's to my dust account - in Technical Support/Bugs [original thread]
Oh damn CCP! Thrashers would be huge in dust even though they are small ships! Imagine blasting past the map at ridiculous speeds with all of your 200mm autos firing! haha :)
- by CommanderBolt - at 2013.09.10 12:03:00
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63. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: ^ True Uplink Story, but probably not helpful in debugging ... DS3, N.America, (too) expensive internet speed, aim-assist on, playmode Skirm, 3 matches running CRG: Damage delivery was delayed for the shots-on-target w...
- by CommanderBolt - at 2013.09.03 18:45:00
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64. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
CCP Logibro wrote: We'll look into this. If anyone has video of this, you would become QA's new best friend. I can tell you strafing and shooting seems to help, also it seems like the bullets come out at some strange angle from the gun or so...
- by CommanderBolt - at 2013.09.03 18:37:00
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65. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
pseudosnipre wrote: Flanked a caldari sniper last round and stood next to him long enough to confirm that he didn't see me on tacnet...woohoo! Then I shot him in the side of the head from 1m away with my k5 shotgun! It was glorious, the white s...
- by CommanderBolt - at 2013.09.03 18:36:00
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66. [1.4 Possible Bug] -- Death in a vehicle seems to count twice - in Technical Support/Bugs [original thread]
S Park Finner wrote: In the end-game screen it shows two deaths one right over the other at the time I die in a vehicle. I noticed on one of them a "road kill" message came up just as the vehicle was destroyed. Ha that's funny, we had the ex...
- by CommanderBolt - at 2013.09.03 18:34:00
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67. Apparently my game is currupt - in Technical Support/Bugs [original thread]
Kalisi Marada wrote: This morning my marketplace does not show any items. move controller configuration screen hard locks PS3 No button menus in the lower right corner of the screen. Once I select a drop suit for editing, the edit/restock/renam...
- by CommanderBolt - at 2013.09.03 02:46:00
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68. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
If the PS3 struggles to render the game as it is, I see why you have put in render limits. However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong. Not only that its...
- by CommanderBolt - at 2013.09.03 02:42:00
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69. [BUG] Are you ever going to fix the Dropship turret bug? It ruins gunners :( - in Technical Support/Bugs [original thread]
Nguruthos IX wrote: CommanderBolt wrote: DUDE! - Guys This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming. Blaster turrets seem to ...
- by CommanderBolt - at 2013.09.03 02:30:00
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70. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Shijima Kuraimaru wrote: When I get this, and it's rare, it usually has to do with graphics loading in during play. Or perhaps it's because I have a first gen PS3 that this is a very rare occurance for me. Things that might help. Make sure yo...
- by CommanderBolt - at 2013.09.03 02:28:00
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71. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Cal Predine wrote: Yep, all good points Kal (and I'm a network Engineer by profession, so believe me I like to look into this type of stuff in quite some detail). All very plausible, although the client/ server interaction is rather more comple...
- by CommanderBolt - at 2013.09.03 02:25:00
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72. [BUG] Are you ever going to fix the Dropship turret bug? It ruins gunners :( - in Technical Support/Bugs [original thread]
DUDE! - Guys This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming. Blaster turrets seem to be the only turret able to actually shoot were ...
- by CommanderBolt - at 2013.09.03 02:18:00
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73. [Bug] Invisible Swarms. Not even in a Tank! - in Technical Support/Bugs [original thread]
Nguruthos IX wrote: Fun fact! When swarms are invisible, they also make no sound So you after flying your dropship away from AV, you wait a minute and consider it pretty safe to go back in. Once you've reached full momentum forward toward th...
- by CommanderBolt - at 2013.09.03 02:16:00
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74. Extremely low frame rate - in Technical Support/Bugs [original thread]
Booby Tuesdays wrote: That's a good question. I'm not sure if there is a "proper" way. For both game uninstalls, I just deleted the game, rebooted the system, and then re-downloaded and installed Dust. In between my two deletes I backed up and ...
- by CommanderBolt - at 2013.09.01 08:44:00
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75. The "invisible man" glitch is still around & exploitable. - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: I'm running 480p and low in-game display settings. For improved performance and whatnot. I've never crossed an invisible hostile. Kindly tell me exactly what buttons I need to press to become invisible. This may be the Sco...
- by CommanderBolt - at 2013.08.30 18:19:00
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76. The "invisible man" glitch is still around & exploitable. - in Technical Support/Bugs [original thread]
Its funny because it seems that infamous corp or what ever , all of them use the invisibility glitch. Time after time I keep hearing that its the same corp using the glitch. Will ccp do anything to them? I doubt it. Its a ****** mechanic but thos...
- by CommanderBolt - at 2013.08.30 18:17:00
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77. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Sometimes this issue is lag, sometimes this issues is collision problems. Was the match laggy? Or were the people standing near any objectives? As a lot of the time, the objective framework metal seems to take the impact and protect said enemy. Ev...
- by CommanderBolt - at 2013.08.26 15:11:00
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78. [Bug] Invisible Swarms. Not even in a Tank! - in Technical Support/Bugs [original thread]
Invisible swarms are a joke. I made a new character recently to experiment with tanks. I accepted that being a new armor tanker, my madrugar isn't going to take a ton of punishment. Well it takes even less than that, good forge gunners and prot...
- by CommanderBolt - at 2013.08.26 15:06:00
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79. [Possible bug] Enemy remote explosives show friendly. - in Technical Support/Bugs [original thread]
Medic 1879 wrote: CommanderBolt wrote: Hi I was playing a match yesterday, I was coming up to an objective and I noticed that I saw blue coloured explosive icons around said objective. I thought 'ahh that's fine they are friendly', so I went...
- by CommanderBolt - at 2013.08.23 13:20:00
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80. [Possible bug] Enemy remote explosives show friendly. - in Technical Support/Bugs [original thread]
Hi I was playing a match yesterday, I was coming up to an objective and I noticed that I saw blue coloured explosive icons around said objective. I thought 'ahh that's fine they are friendly', so I went to hack the objective. Next thing I know I ...
- by CommanderBolt - at 2013.08.22 13:48:00
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