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2401. Heavies, scouts and assault scale - in General Discussions [original thread]
Pretty spot on, but I'd switch the Caldari to equal ground either the Amarr Assault, especially after 1.8 I'd also move the Gallente Assault to >Minmatar assault pre 1.8 then Gallente=Minmatar after 1.8
- by Cody Sietz - at 2014.03.19 02:18:00
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2402. Rare Dropsuits - in General Discussions [original thread]
Sadly, CCP sells those last 2.
- by Cody Sietz - at 2014.03.19 02:08:00
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2403. Sentinals are OP - in General Discussions [original thread]
I gotta get back to it, I'm wondering if I should get the 2nd heide knight...
- by Cody Sietz - at 2014.03.18 21:52:00
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2404. Clarification regarding 1.8 shotgun proficiency change and ROF? - in General Discussions [original thread]
Nope. Not a blue tag in sight.
- by Cody Sietz - at 2014.03.18 21:37:00
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2405. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Cody Sietz wrote: jerrmy12 kahoalii wrote: Charlotte O'Dell wrote: AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no ...
- by Cody Sietz - at 2014.03.18 20:52:00
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2406. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
True Adamance wrote: Again a good suggestion but how do we balance that against the smaller vehicle frames? The soon to be MAV, MTAC, and LAV's? No critique just a question. Maybe if proxy mines were buff to 1500 dmg across the board but 40 ...
- by Cody Sietz - at 2014.03.18 20:49:00
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2407. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Charlotte O'Dell wrote: AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add...
- by Cody Sietz - at 2014.03.18 20:45:00
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2408. Caldari/Gallente scout stats! - in General Discussions [original thread]
Well, it's about the same as a Gallente scout but less refined I'd imagine. But for jumping around and moving from target to target. I'd imagine it would work quite well with 2 complex kincats, 1 complex cardio and a complex hacking mod. Running ...
- by Cody Sietz - at 2014.03.18 19:49:00
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2409. The Plasma cannon on commando suits - in General Discussions [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: I've skilled pretty heavily into the plasma cannon, and have been running it on my commando suit for a while now. I was wondering which commando dropsuit would be the most effective along with it, if anyone could...
- by Cody Sietz - at 2014.03.18 19:31:00
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2410. Caldari/Gallente scout stats! - in General Discussions [original thread]
CRNWLLC wrote: Cody Sietz wrote: Get ready for a lot of Gallente scout hate on this board after 1.8 I'd go Amarr just to avoid the hate(bashing gold suits on this forum is not tolerated) But I'm sticking Gallente to induce said hate. I...
- by Cody Sietz - at 2014.03.18 19:24:00
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2411. Gallente Assaults: Will they be any good at all? - in General Discussions [original thread]
BL4CKST4R wrote: Will be the or one of the worst suits in 1.8 Worst Assault suit with the worst stats.
- by Cody Sietz - at 2014.03.18 19:04:00
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2412. Caldari/Gallente scout stats! - in General Discussions [original thread]
Get ready for a lot of Gallente scout hate on this board after 1.8 I'd go Amarr just to avoid the hate(bashing gold suits on this forum is not tolerated) But I'm sticking Gallente to induce said hate.
- by Cody Sietz - at 2014.03.18 18:42:00
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2413. Well NonGallente suits, I leave AV to you. - in General Discussions [original thread]
John Demonsbane wrote: I'm going to give my Dragonfly scout G-1 with a cloak, RE's, and swarm a shot. 1) Cloak 2) Drop RE's 3) Fire swarms 4) ???? 5) Profit Just so long as they don't nerf REs, your good.
- by Cody Sietz - at 2014.03.18 18:35:00
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2414. Shotgun funeral - in General Discussions [original thread]
Vulpes Dolosus wrote: You make it sound like it's worthless. I've been using nothing but my unskilled 'Dren' SG for months now and have had no problems killing protos or heavies. Sure, it may not be as good as it used to (idk I never skilled it...
- by Cody Sietz - at 2014.03.18 18:34:00
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2415. Shotgun funeral - in General Discussions [original thread]
Yeah, it's pretty sad if they do change the bonus. I can't stand how quite CCP has been lately. Blue tags are rare.
- by Cody Sietz - at 2014.03.18 18:32:00
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2416. Rewards out this Thursday! - in General Discussions [original thread]
DeadlyAztec11 wrote: steadyhand amarr wrote: DeadlyAztec11 wrote: I'm going for all Biotics level V. ... Its not allready? I didn't mean biotics level V, I meant all biotics at level V I figured that, I would have been shocked ot...
- by Cody Sietz - at 2014.03.18 18:30:00
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2417. Headshot bonuses on the new pistols? - in General Discussions [original thread]
Sadly no bonus for the ion or bolt(which would have made sense IMO) Not a 3.75 bonus like the ScRP(I mean, it scrambles peoples brains, can't do more dmg then that) but a 2.0 bonus would have been nice, heck a 1.75 bonus would be great.
- by Cody Sietz - at 2014.03.18 18:20:00
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2418. So they mentioned the shotgun in the DevBlog - in General Discussions [original thread]
Hehe, I knew it.
- by Cody Sietz - at 2014.03.18 17:59:00
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2419. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Wow, I called it. Edit:also, I'll say it again...please don't do that CCP.
- by Cody Sietz - at 2014.03.18 17:57:00
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2420. Well NonGallente suits, I leave AV to you. - in General Discussions [original thread]
I still kept my Proto SL in play, it was good if you get right in the tanks face because they would see a Proto suit and SL and underestimate you. It was usually fire a round, toss 2 packed Ex-11s, fire 1 more SL round then toss your last nade an...
- by Cody Sietz - at 2014.03.18 17:34:00
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